Honestly, more than a 3/2, another 2/1 would be nice. Currently Weyland needs to run HT to use Archer or Corp Town effectively, but HT reduces the potential tax on offer by the deck. Against Val, that second BP can really be a killer, too.
It’d also be nice if they got a few slices of the pie belonging to other factions, since apparently theirs are free to be taken by others. NBN also gets ice that gives them money, HB will be getting a double Wormhole effect (limited in targeting Bioroids and being on a Bioroid, but much easier to rez all the same and not much of a restriction),
I feel as though a lot of Weyland’s design space has been assuming optimal strength situations for each thing, but not creating a way to make that viable. Most advanceable ice seems built around the notion of AIZ and/or BWBI being things people might actually play, neither of which are true in the least.
Though in honesty, some of this is me being salty about O&C. They got some decent IDs, but those aren’t really their issue, their issue is that all of their IDs are the way they get the main economic advantage in their decks, not the cards in the deck themselves. Other than that, they got largely filler for archetypes no one plays because they’re too weak, it feels like, with no promise of salvation on the horizon. If the cards didn’t seem built around the idea that those archetypes were viable already and didn’t need help, I wouldn’t mind, but…
Well, I think I’ve said it before, but if Patch and Sub Boost were combined into one card to add +2 Str and ETR to an ice (even at the cost of making it a barrier), that might be good enough to see play. Or if Patch added an ETR sub and let you trash anything hosted on the ice, like Parasite, that’d probably see a lot of play and rightly so – lets you make some ice more taxing or give Shadows a meaningful sub if the runner doesn’t care about tags.
Honestly, more ways to punish tags other than meat damage would be nice, too. Something that lets you trash a piece of Hardware, say, or a program – even if they gave the runner an out or involved a trace it’d be something.
Or, to put that better and more broadly: I feel as though Weyland gets lots of good stuff but not the ability to make it work – or they get the ability to do something at a cost but limited ways to deal with that cost in-faction. NBN is better for clearing Bad Pub (which makes sense thematically but means that Weyland can’t play the taxing game AND the money game very easily at the same time), HB and Jinteki get ways of keeping the runner out of a server beyond Ice alone, and ultimately Weyland can’t easily mitigate the huge costs they pay (sacrificing Agendas, milling for Power Shutdown, trashing their own stuff for much of their econ options, etc).
EDIT: Yes, I know Public Support also fills the role of 2/1s in this proposal, I just wish I could have something that counted toward my overall Agenda count as an alternative if need be.
Also, Code Gates would be nice. I get that every faction sort-of has a “thing” but Weyland really needs more in-faction Code Gates that are playable. They have 7 in total right now, 2 of which are utter garbage, 1 of which is useful only in advance-ice heavy decks (if then), and 1 is really an all-types ICE. That leaves 3ish out-and-out Code Gates in faction: Wormhole, Checkpoint, and Wendigo.
Jinteki could use another decent barrier while we’re at it, I suppose.