There are multiple ways to look at this question, both from the Corp side and from the Runner side. From a corps perspective, while they possess much of the hidden information in the game, the amount they have to spend depends a lot on what the runner does, so for that reason I prefer to (at least for now) look at the question from the runner side. What’s the average cost to win a game? Given that you have to install breakers, run a certain number of times, and steal a minimum number of agendas. This will vary based on what the corporation does, how they protect their servers, and other considerations of course, but there would still be an average amount. So my questions are three-fold:
@db0 Is it possible to configure OCTGN to track credits earned and credits spent? Ideally, it would be granular enough to track how much each icebreaker uses, but even a sum total for each game would be helpful.
Failing that, would it be possible to have people volunteer their game logs to be parsed?
Is it possible to theory craft this number, making reasonable assumptions?
For example, assuming I’m running fixed breakers at an average cost of $4 each:
Breakers: 3 breakers at $4 each = $12
Runs: 10 runs at $5 each = $50
Misc: 4 Hardware and Events at $3 each = $12
So maybe a theoretical credit cost to win a game anywhere from $74 (bare minimum) to infinity.