My thoughts on the deck type are that--you want to focus on making your runs MEANINGFUL and your influence VALUABLE (that is true of all decks, but I think is a miss for this deck atm). I would first think about both your playstyle and the playstyle this deck fits into, and adjust how you think you will play. I think with the original version that ran magnum opus, it was clear that between burst turns, they were setting up and getting back on their feet. Criminal has a few more tools (like security testing) that emboldens a more aggressively running build. You also have the new Three Steps Ahead that could make those power turns sting a bit less. But even if you went slower and more calculated, I would probably use Kati Jones over MO in most cases, to free up some valuable MU and influence. Simiarly, I would rather use criminals draw rather than import for it, even though its a bit worse, diesel is too much influence and QT is too big of a tempo hit unless you're just hoping to power draw into a Quest Complete or something.
Personally, I think you need strong central pressure for this deck, otherwise its too easy especially for FA to just never leave agendas tabled. You already give up ~half your influence to Quest Complete and Notoriety. to me, you REALLY need to spend what's left on central access cards. indexing, RDI, maker's, legwork, Hemorrhage (actually really, really good for this deck, since it both gives HQ pressure and helps you remove FA pieces that might be sitting in hand, that or midseason or flatline cards that your deck is weak to), DLR would be good, you have fall guy in faction and if you just landed a siphon or they fast advanced out an agenda, you could easily get 2-3 turns of milling before they can get it off the table; datasucker is great since you're slamming into centrals--You can mix and match to your playstyle, but this really is where your influence should be before economy and draw, which criminal has plenty of.
I think the other thing too you have to watch out for is overvaluing notoriety while underestimating quest completed. notoriety is great to trick out 2 points with--BUT its the absolute worst way to get points in terms of money/clicks. That is why that central access is so key, because then notoriety becomes a tool rather than a gimicky win from 5 points (and it begs the question if tricking from 5 points--which is an uncommon score against a lot of strong decks--merits the doppleganger include. You could easily be better off with a couple of all-nighters so you can run desperado). Quest Completed is the card that benefits more from doppleganger (or depending on what multi-access you go with, doppleganger could easily be more valuable than desperado, but certainly not at face value and arguably not in the decklists posted here. and QC is what is going to shine as you place more and more pressure on the corp to install agendas before they want to.