Imaginary Cards

It’d be a good step up from Enigma if not for that. As it stands, you could run last click to get in and trash Heinlein Grid. It’s a pain, especially with a Snare or Prisec on the server, but it’s far from the only situation where the corp can leave the runner with only bad choices.

Maybe it’d be good with a choice, like Data Raven. Tag or click loss? Credits or click loss?

I’d rephrase it as “When the runner encounters Paradox, they must lose a click or end the run.” Otherwise it suffers the same “run on click 4” fate that Enigma does where part of its abilities are ignored.

Also, probably make it S4. Follows with the +2 Str boost from Quandary to Enigma, also makes it not ignorable by Yog.0.

Str 4. Major oversight on my end, definitely needs to be the same strength boost. Even thought of that beforehand, just forgot it for some reason.

Maybe make it unique/mythic to depower slightly and avoid stacking multiples.

So a neutral Lotus Field with one undodgeable click loss if you want to get through? Seems a bit strong, even if you can yogsuck or parasite it. It might need to go up another cred or two in rez cost to account for the Heinlein interaction if you can’t just run last click.

Totally, completely.

So I had an idea thanks to the new card in flashpoint that lets the runner hijack a mech (Interdiction). So with that in mind, clearly the Corp needs a super bad ass thing to be an incredible asset. Such an asset wouldn’t just be trashed by the runner, it would be stolen for the runner’s personal use. Then, the runner would be SEA Sourced, tagged, then obliterated if they over used it.

I present to you.

Weyland Asset
3 rez 10 trash 5 inf

The Corp gains 2 clicks during it’s turn. These clicks cannot be used to advance cards if any other actions have been taken this turn.
3 Clicks: Do 1 meat damage.

If the runner accesses this card while it is installed and rezzed, the runner may pay credits equal to its trash cost to add it as a piece of hardware with the text "when the runners turn begins, this card gains a power counter and is trashed when it has 3 power counters on it. When this card is trashed do 10 meat damage (unpreventable)

You have 3 additional clicks to spend each turn.
Click, Click, Click: Gain 5 credits and draw 2 cards.
Click, Click, Click, Click: Gain 7 credits and draw up to 5 cards. Remove this card from the game.

Clearly, this is every idea I had in this short amount of time since typing up that response that would be cool to me. It would easily require an extra card for all the text (which would be cool if the art was super badass). But the theme of the runner being able to get a bonus for paying money to trash a card in the form of extra clicks seems cool, and the card for the Corp is an enabler for Weyland to do all sorts of cool things.

Never advancing a 5/3 agenda would be fantastic. Weyland needs more spike cards for sure, but if they got Timmy/Johnny cards like this…mmmmmm

2 Likes

Pass Without Trace
Resource — Virtual — Directive
Adam — 3 influence — 0c
You are never considered tagged, regardless of how many tags you have.
When your turn ends, trash a card from your grip for each tag you have.

Thematically, Adam’s internal resources are going towards keeping him from being tracked, which results in the loss of other functions, represented here by the cards in his grip. Not sure if this is strong enough to be worthwhile, but the idea occurred to me. It is maybe too narrow for a directive. I like that it can combo with Joshua B but removes the potential for DLR abuse.

Another idea to make use of Adam’s frequent surplus MU:

Globalsec Leech
Program — Link
2c — 1MU
Adam — 3 influence
+1 Link for each unused MU.

1 Like

Blister - 0
Anarch Program - Virus - ••
Whenever the corp creates a new server, you gain 1c unless the corp pays 1c.
Trash Blister if the corp purges virus counters.
“Tip of the trade. Skinny jeans and marathon coding sessions don’t ever mix.” - Noise

3 Likes

I felt like making IDs! Here we go, one per faction.

Haas Bioroid : The Flesh Is Weak

Picture: typical corporation power shot, card POV is looking down a long table with suits on either side. The figure at the end of the table, in the “big boss” position, is a bioroid. In particular, it looks like a bioroid version of Thomas Haas.

Cards 45
Influence 15

Click : Place an advancement counter on a card installed in or protecting a server.

Concept: HB is phasing humans out of even upper management positions. It inches ever closer to a fully artificial corporation. If Corporations are people, HB is a cyborg.

Quote: Everyone is replaceable.

Gameplay: As far as HB identities go, I don’t think there’s a way to beat ETF for making money. 1 a turn is about as good as it gets. This ID should make you ~12 creds over the course of a game if you are just using it for advancement of agendas, and could net you a lot more if you built a deck around advancing. I don’t think it is as good as etf, but I don’t think I can bring myself to make something better than that. This card is obviously much better than BWBI, but I don’t really care, nobody plays that. You’d have to import most of the ice you wanted to use it on anyway.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Jinteki: Imperfect Replication

Picture: A line of bosses, who are all clones of the same person. Same outfit, same posture. But as the line goes along the clones get sloppier, acne, white eye, bald patches, etc.

Cards: 45
Influence: 15

You may install an additional asset or agenda in a server already containing an asset or agenda.The runner may jack out after accessing an asset or agenda installed in a remote server.

Concept: This is Jinteki ditching its artistic pretensions and just mass producing capable people to get a leg up. Lots of quick and dirty copies, just good enough to get by.

Quote: Close enough for corporate work.

Gameplay: With upgrades no longer protecting our servers I thought it might be interesting to make an id that tried to do it with ambushes, etc. Shell games within shell games. Is that 2 agendas? An agenda and an ambush? 2 ambushes? There would be assets/agendas to go with this theme, blocking your ability to end the run, making you end the run, etc.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

NBN: We Are Watching (Over) You

Picture: A runner is looking into her screen, on which she sees an over the shoulder shot of herself looking into the screen, and so on.

Cards: 40
Influlence: 12

When you begin your turn, if the runner is tagged, gain 1 click

Concept: This is basically the Monitor concept, from Leigh Alexander’s book. NBN has spun off a division that stalks runners and makes its bread off of exposing their lives to the scorn of the populace. They are more productive/powerful when they can prove that a runner is active.

Quote: Ten Cool Tricks That You Can’t Believe Runners Will …

Gameplay: Just bringing some Fast Advance back into Yellow. CtM makes putting tags down easy. SYNC makes getting rid of them hard. WAW(O)Y makes keeping them unbearable.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Weyland: Military Partnership

Picture: A suit shaking hands with a general.

Cards: 45
Influence: 17

Any time you deal meat damage to the runner you may draw cards equal to the amount of meat damage that you do.

Concept: Weyland is working for/with the gov to deal with the runner problem. Any time they can show results their sponsors reward them.

Quote: Have you tried killing them?

Gameplay: They have tried for a while now to make drip meat damage a thing. I think you can’t really go too far making it worse for the runner, but I don’t think we’ve really explored the design space of making it better for the corp. As a kill corp you can try the kill with just one scorch, hoping to draw the other. All of the “don’t do enough meat damage to kill” cards,that don’t usually get played, become more interesting as well.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Anarch: Ye Pengfei, Conspiracy Theorist

Picture: Scrawny guy, surrounded by takeout and such, bug eyes, glasses.

Cards: 45
Influence: 15

Once per turn, when you access a piece of ice, you may trash it by paying its rez cost

Concept: This is someone who really hates the concept of ice, who thinks that everyone should be able to get into every server. He probably worked for the corps before, and now he works them over.

Quote: Information wants to be free!

Gameplay: I’m going back to the 'Anarch Ice Hate" well. Reina makes it hard to rez. Null breaks it once installed. Alternately, Pengfei is another trip to the Kim/Whizzard well, a runner who trashes things. I made it once per turn, and made him pay the rez cost, because ice destruction gets out of hand fast. I think he’d be strong, but probably not as strong as the best existing anarchs.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Criminal: Yolanda Angus : Street Hoodlum

Image: A woman in gang attire flashing a sign to the card, rings on every finger and a “F*ck the Corps” tee shirt.

Cards: 40
Influence: 15

Whenever you steal an Agenda, gain 5 credits.

Concept: This is a thief in the style of the modern Joker, just an obvious threat to society. She steals what she can and blows it on a lavish lifestyle. The sort of criminal that Gabe looks down on, she lives for the next big score, whereas he takes a little every time he hits HQ.

Quote: If crime doesn’t pay, then why am I rich?

Gameplay: Sort of a big-inning, Leela type runner. Any hits she gets give her the juice to run again. She wants to get on top in the early game and hammer the corp into submission. Breaking into a server is meant to pay to break into the next, and so on.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Shaper: Debra Onaris, Defiant Patient

Picture: Debra is in a hospital bed, shaved head, IV. Her eyes are closed, but she is jacked in through a temple jack.

Cards: 45
Influence: 10

The first time you successfully run R&D each turn, draw a card.

Concept: Debra is dying of an exotic disease, and she is certain that the Corps are covering up information which might lead to a cure. She searches furiously for the key that she needs to live.

Quote: I will not go gently. I won’t go at all!

Gameplay: Sort of a runner Gabe. She gets benefit from doing what Shapers want to do in the first place, run R&D. I turned her influence down because running R&D is better than running HQ, in general, and because I want her to feel like kind of the Shaper’s shaper.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Independent: Hoarace Whateley-Frost : Ristie Dabbler

Image: Hoarace is dressed in a dapper suit, leaning on the door of his hopper-limo equivalent. There is a hint of smugness to his expression

Cards: 45
Influence: 25

Set aside 5 cards from your deck before the game begins.

4 clicks: Install or play a card that you have set aside, ignoring all costs.

Concept: This is a rich guy who read about runners and thinks it would be cool to do. He’s trying to be “authentic” as much as he can, but if he needs to he’ll fall back on his wealth to get by any hurdles he encounters.

Quote: Poor people can do it. How hard can it be?

Gameplay: This guy is basically a big rig right out of the box. You can spend the first couple rounds installing, and have your whole setup complete. Later on you can use any silver bullets that you’ve slotted. A powerful ability, but I’m not sure it makes up for him being an independent runner.

3 Likes

I like the ambition, but if you’re going to post 10+ cards you really need to add some formatting for readability. Try bolding the names and adding dividing lines (3 dashes) between them.

1 Like

That’s true man. Thanks for pointing that out.

Would possibly be too strong with Efficiency Committee.

2 Likes

Man, I love this guy! Let’s give him some cards.

///////////////////////////////////////////////////////

Arcology Quarters 7$ (Unique)
Resource - Location
+3 (Link)
Reduce the cost of the first Connection you install each turn by 3.
As an additional cost to trash Arcology Quarters, force the corp to Trace(3). If unsuccessful, prevent Arcology Quarters from being trashed.
Home, sweet home.
(3 HORACE Influence)

If you want to build a Cloud rig or a Connection base, this one’s for you. And unless the corp can find EXACTLY where you live in a massive Ark, they can’t prove anything, right?

//////////////////////////////////////////

The Secretary 6$
Program - Icebreaker - AI - 2MU
1$: Break ICE Subroutine. End your turn after this run ends.
1$: +1 STR
2 STR
“Running is tiring. Take care of the data, I’ll have a bath.”
(3 HORACE Inf)

Horace can afford the best AI around, but he’s not very used to Corps being hostile towards him; he’s lived the rich life. So if he can, he uses his Secretary whenever he can, and can fall afoul of Pisec or Snares without recourse…

//////////////////////////////////////////////

Any other ideas?

4 Likes

Yeah, good point. Maybe replace with recurring creds that can only be used to advance? Maybe only advance cards in servers, such that it isn’t just BWBI ++ .

Arcology quarters seems…really good. Perhaps too good? Like, 3 link is 5 creds by Rabbit Hole, and this is also (conditionally), 3 creds per turn?

How about the installed connections are hosted on the Arcology, so that if the corp does ever manage to trash your palace all the people you were letting live there rent free don’t think you are so cool anymore. Or/Also perhaps the Suppliers gating mechanism, where there is a delay to make up for the creds off?

I like the Secretary just as you’ve written it. Incredibly power in exchange for Run Last Click.

A concept I’m turning over is that Horace is probably on the board in various corps, and there should be a way to reflect his ability to mess with them at the top level, while leaving his fingerprints all over everything.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Faction: Horace
Event: Objection
Cost: 5 creds
Influence: 3

When you play Objection name an operation. If the corp plays that operation it gains the Terminal modifier. The corp’s turn ends immediately after playing it. This event is a Current, and is not trashed until an Agenda is scored or another current is played.

Concept: Horace uses his prominent position to call attention to whatever the corp is doing, forcing them to put their plans on hold and regroup.

Quote: Blowing up buildings? Really now Lizzie, there’s no call to be so uncivilized.

Gameplay: This is just an attempt at a Targeted Marketing kind of card from the runner’s side. A good number of operations are mangled by being made Terminal, so this gives the runner some non clot counterplay to a few varieties of fast advance, some non plascrete counterplay to scorched earth, etc. 3 influence and a high cost should keep it from taking over the meta.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Faction: Horace
Event: Just Ask
Cost: 0 creds
Influence: 2

When you play Just Ask take any number of tags. For each tag reveal a card in or protecting a server.

Concept: He is a big time shareholder, he can just call around and find out what is going on. It makes it super obvious that something is up, but he can do it.

Quote: “What was I gonna do? Tell him no?

Gameplay: This card is more of concept than a good card. I liked the idea of Horace getting good effects but getting tagged in the process, but it is really hard to make that balanced, since if he is tag-me he is getting good effects for nothing, and otherwise no effect is worth losing your rig and being flatlined. Alternative versions gave 2 tags and revealed every facedown card on the board, or gave 0 tags and ended the turn…it’s hard to make work right.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

2 Likes

Directory

4 credit event
Search for and install any number of connections. Take a tag if there is a rezzed executive, character or bioroid in a server.

You need a lot of money to do anything really worth while, but now you can play Donut! @Labbes

Theme is that you’re using corporate resources to find people, and if the Corp is watching, they’ll try to find you. I don’t know, great ID though.

2 Likes

Weyland Consortium: Because We Rebuilt It
45/17

The first time each turn you advance a card, draw a card.

Bigger. Faster. Stronger.


What’s that you say? Crazy powerful? Why yes it is, I took the template from NEH. Why should Yellow have all the fun.

I was watching a few Russian NEH games and wondering if you could port that shell to any other ID, and it’s really the constant draw that fuels the deck. It made me realize there’s no other ID that fuels draw like NEH. I initially had this ID at 15 influence and only drawing for advancing ICE, but screw it, why can’t Weyland have a top-tier ID that people have to plan for in deckbuilding. This ID removes the tempo hit from advancing ICE and agendas, and could make a nice trap deck with the extra influence too. Note that the ID ability does not work with placing advancement counters, so tricks like Anson Rose or PAD Factory don’t trigger it. It’s also not a may ability, so it can be a double-edged sword if you’re already flooded.

4 Likes

Weyland Consortium: Venture Capitalism
50/10
Agendas are worth one less point when in the runner’s score area, to a minimum of 1.
We expect a better return on our investment.

Basically, takes The Board and inserts it into an ID. Much more playable! Consider, if the corp makes his deck out of nothing but 2-pointers, the runner has to score seven of them to win! Also makes 3-pointers more easily playable, since they aren’t quite as much of a point swing. TBH, Global Food would be stupid in this ID too. 3 points for me, 1 for you if you steal it!

Of course, a well-timed Employee Strike ruins it, much as it would for something like Haarpsichord, but this is much harder to run around in general. Also, the minimum of 1 is there so that the deck isn’t just composed of nothing but 1-point agendas that are worthless for the runner to steal.

6 Likes

White Noise
Event, Current
Neutral, Inf 1
The text box of all scored or stolen agendas is blank.

Not only does your Astro not count, but that GFI is in fact worth 3 for me too now! Those Sales Teams aren’t giving you any more money, the EffComm isn’t giving you clicks, no more pings from House of Knives, etc etc.

3 Likes

New runners. Each 45/20 and start with an additional $5 but have a drawback.

Shaper - you can’t play events.

Criminal - you can’t run r&d.

Anarch - first time you make a run each turn, you can’t spend clicks this turn except to make runs or play run events. If you can’t do anything, end your action phase.