I felt like making IDs! Here we go, one per faction.
Haas Bioroid : The Flesh Is Weak
Picture: typical corporation power shot, card POV is looking down a long table with suits on either side. The figure at the end of the table, in the “big boss” position, is a bioroid. In particular, it looks like a bioroid version of Thomas Haas.
Cards 45
Influence 15
Click : Place an advancement counter on a card installed in or protecting a server.
Concept: HB is phasing humans out of even upper management positions. It inches ever closer to a fully artificial corporation. If Corporations are people, HB is a cyborg.
Quote: Everyone is replaceable.
Gameplay: As far as HB identities go, I don’t think there’s a way to beat ETF for making money. 1 a turn is about as good as it gets. This ID should make you ~12 creds over the course of a game if you are just using it for advancement of agendas, and could net you a lot more if you built a deck around advancing. I don’t think it is as good as etf, but I don’t think I can bring myself to make something better than that. This card is obviously much better than BWBI, but I don’t really care, nobody plays that. You’d have to import most of the ice you wanted to use it on anyway.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Jinteki: Imperfect Replication
Picture: A line of bosses, who are all clones of the same person. Same outfit, same posture. But as the line goes along the clones get sloppier, acne, white eye, bald patches, etc.
Cards: 45
Influence: 15
You may install an additional asset or agenda in a server already containing an asset or agenda.The runner may jack out after accessing an asset or agenda installed in a remote server.
Concept: This is Jinteki ditching its artistic pretensions and just mass producing capable people to get a leg up. Lots of quick and dirty copies, just good enough to get by.
Quote: Close enough for corporate work.
Gameplay: With upgrades no longer protecting our servers I thought it might be interesting to make an id that tried to do it with ambushes, etc. Shell games within shell games. Is that 2 agendas? An agenda and an ambush? 2 ambushes? There would be assets/agendas to go with this theme, blocking your ability to end the run, making you end the run, etc.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NBN: We Are Watching (Over) You
Picture: A runner is looking into her screen, on which she sees an over the shoulder shot of herself looking into the screen, and so on.
Cards: 40
Influlence: 12
When you begin your turn, if the runner is tagged, gain 1 click
Concept: This is basically the Monitor concept, from Leigh Alexander’s book. NBN has spun off a division that stalks runners and makes its bread off of exposing their lives to the scorn of the populace. They are more productive/powerful when they can prove that a runner is active.
Quote: Ten Cool Tricks That You Can’t Believe Runners Will …
Gameplay: Just bringing some Fast Advance back into Yellow. CtM makes putting tags down easy. SYNC makes getting rid of them hard. WAW(O)Y makes keeping them unbearable.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Weyland: Military Partnership
Picture: A suit shaking hands with a general.
Cards: 45
Influence: 17
Any time you deal meat damage to the runner you may draw cards equal to the amount of meat damage that you do.
Concept: Weyland is working for/with the gov to deal with the runner problem. Any time they can show results their sponsors reward them.
Quote: Have you tried killing them?
Gameplay: They have tried for a while now to make drip meat damage a thing. I think you can’t really go too far making it worse for the runner, but I don’t think we’ve really explored the design space of making it better for the corp. As a kill corp you can try the kill with just one scorch, hoping to draw the other. All of the “don’t do enough meat damage to kill” cards,that don’t usually get played, become more interesting as well.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Anarch: Ye Pengfei, Conspiracy Theorist
Picture: Scrawny guy, surrounded by takeout and such, bug eyes, glasses.
Cards: 45
Influence: 15
Once per turn, when you access a piece of ice, you may trash it by paying its rez cost
Concept: This is someone who really hates the concept of ice, who thinks that everyone should be able to get into every server. He probably worked for the corps before, and now he works them over.
Quote: Information wants to be free!
Gameplay: I’m going back to the 'Anarch Ice Hate" well. Reina makes it hard to rez. Null breaks it once installed. Alternately, Pengfei is another trip to the Kim/Whizzard well, a runner who trashes things. I made it once per turn, and made him pay the rez cost, because ice destruction gets out of hand fast. I think he’d be strong, but probably not as strong as the best existing anarchs.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Criminal: Yolanda Angus : Street Hoodlum
Image: A woman in gang attire flashing a sign to the card, rings on every finger and a “F*ck the Corps” tee shirt.
Cards: 40
Influence: 15
Whenever you steal an Agenda, gain 5 credits.
Concept: This is a thief in the style of the modern Joker, just an obvious threat to society. She steals what she can and blows it on a lavish lifestyle. The sort of criminal that Gabe looks down on, she lives for the next big score, whereas he takes a little every time he hits HQ.
Quote: If crime doesn’t pay, then why am I rich?
Gameplay: Sort of a big-inning, Leela type runner. Any hits she gets give her the juice to run again. She wants to get on top in the early game and hammer the corp into submission. Breaking into a server is meant to pay to break into the next, and so on.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Shaper: Debra Onaris, Defiant Patient
Picture: Debra is in a hospital bed, shaved head, IV. Her eyes are closed, but she is jacked in through a temple jack.
Cards: 45
Influence: 10
The first time you successfully run R&D each turn, draw a card.
Concept: Debra is dying of an exotic disease, and she is certain that the Corps are covering up information which might lead to a cure. She searches furiously for the key that she needs to live.
Quote: I will not go gently. I won’t go at all!
Gameplay: Sort of a runner Gabe. She gets benefit from doing what Shapers want to do in the first place, run R&D. I turned her influence down because running R&D is better than running HQ, in general, and because I want her to feel like kind of the Shaper’s shaper.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Independent: Hoarace Whateley-Frost : Ristie Dabbler
Image: Hoarace is dressed in a dapper suit, leaning on the door of his hopper-limo equivalent. There is a hint of smugness to his expression
Cards: 45
Influence: 25
Set aside 5 cards from your deck before the game begins.
4 clicks: Install or play a card that you have set aside, ignoring all costs.
Concept: This is a rich guy who read about runners and thinks it would be cool to do. He’s trying to be “authentic” as much as he can, but if he needs to he’ll fall back on his wealth to get by any hurdles he encounters.
Quote: Poor people can do it. How hard can it be?
Gameplay: This guy is basically a big rig right out of the box. You can spend the first couple rounds installing, and have your whole setup complete. Later on you can use any silver bullets that you’ve slotted. A powerful ability, but I’m not sure it makes up for him being an independent runner.