This is a deck I have played around a 100+ matches with; it has gone through several iterations before reaching this point. What I like is that the influence I have is somewhat flexible, do you see a lot of siphon/keyhole? Well, dump a GLC or Eli for a Crisium, or a Blacklist for all those Shapers/Anarchs trying to recur junk out of their heap.
This pretty much plays the death shell game, make Ronins very expensive or bluff out agendas as traps and vice versa. I was playing this with Braintrust to make the no advance strategy more viable for a while, but it doesn’t do much for you except make them easier to steal out of hand, R&D or on the table. The install from archives if they run click 4 and then score is a fun play though, so I’m on the fence about the trade.
This deck has a surprisingly high win rate through online and local tournament testing (~80%) some of that might have to do with a lot of people not knowing how to handle IG, but it does a good job of taxing cards and money. I don’t really care about access, as you can see by my ICE selection, which is also all over the place. The economy is pretty strong, and PAD proved to be just better than Turtlebacks in most situations, even though the install from archives to also gain 3 credits was always fun 
Industrial Genomics: Growing Solutions
Agenda (10)
3x Fetal AI
3x NAPD Contract
1x Philotic Entanglement
3x The Future Perfect
Asset (21)
3x Cerebral Overwriter ••••• •
3x Jackson Howard •••
2x PAD Campaign
3x Ronin
2x Shi.Kyū
3x Shock!
3x Snare!
2x Sundew
Upgrade (1)
1x Cyberdex Virus Suite
Operation (11)
2x Green Level Clearance ••
3x Hedge Fund
3x Mushin No Shin
3x Neural EMP
Barrier (2)
1x Eli 1.0 •
1x Wraparound •
Code Gate (6)
3x Crick
2x Lockdown
1x Yagura
Sentry (3)
1x Architect ••
1x Cortex Lock
1x Pup
15 influence spent (max 15)
23 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to Chrome City