Nice work. I made some minor modifications and went undefeated with it at a 6-person GNK last night. 2 wins with Boom!, one win via concession (was on 5 points with an HRI token, 2xBoom and an Atlas in hand, needed to get to our second game before the shop closed).
I dropped a 24/7 and an ice (Quandary? ice wall? can’t remember) for 2x Junebug, but never ended up using them.
Another player brought the deck exactly as it appeared on NRDB and lost his games primarily due to HRI being picked out of R&D. Don’t know if I got extra lucky, if he was extra unlucky, or if this is just part of what a deck with 3x 5/3’s that don’t involve food-based initiatives is like.
I’m probably going to try a variation without boom/midseasons that leans on instant-advancing traps and FA scores, but this feels like a really solid core and the agenda composition is great. I might even try adding a 3rd False Lead, that card is crazy good in Jemison and might be worth the extra density. In two games I used them to never-advance HRI and set up for the kill.