Forgive me for posting to this old thread. This has been on my mind for a looong time and I just want to get it out.
Jemison is an ID that is great for ANR. Mechanical IDs are hard to design well and keep balanced. Jemison is not OP and it creates a whole new way of playing. In my experience though, it only has a chance of being good with the dual threat of kill and FA. I use Junebugs for this purpose.
I’ve always thought of Junebug as a way to a) protect Oberth and b) create late game never advance windows. For example, when Friends was alive, I would use it to bring out face-ups Oberth and Junebug.
The problem, in my experience, is that almost no one will play this game. I mean, sure, most losses are to strong R&D digs—the deck’s weakness. But those runners never seem to account for what I’m up to. They don’t usually think ”hmmm that might be a Junebug so I should try to score at R&D.” Either they had the attack threat for R&D and go there, or they run the remote. And die. Which is not what I really wanted.
In my experience, Junebug kills in Jemison lead to negative player experiences. Opponents think it’s a cheap kill, cause I mean, there are no tokens on that card, then right before access with no chance to jack out there are three or four…or five. The problem is, I never want you to run the Junebug…or at least I want you to say, “Hmmm, that might be a Junebug” before you run my remote. But the archetype just isn’t common enough it seems.
Eventually I started telling people my plan. “I run three junebugs. So if I have some agendas scored I might be able to kill you for running my remotes. It’s a sinister way to make scoring windows.” That really helped. Sometimes against newer players I just rez the Junebug too early, as if it were a mistake. Then I say “Oh darn, well now you know that’s a Junebug. I assume you want to jack out before I kill you. Next time I’ll remember to wait until you can’t jack out to rez it.”
If more people played Jemison (i.e. if it were just a little stronger) I think more people would recognize the kind of ways that it kills…and play the game accordingly. I argue that NPE feelings from Jemison kill is more from the lack of awareness of the archetype than from being actually unfair (or OP?).