Some people over [here] ("Simpler" port of ANR for online play - #7 by OctopusRex) are talking about how to simplify the out-of-run interaction between corp and runner. As far as I understand, the problem stems from the fact that sometimes a player misses the opportunity to react between the clicks of the other player. I was then wondering how something like that could be prevented on Jnet.
For the moment I see two possibilities:
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after each click a player takes, the opponent player has to push a ‘no reaction button’ which makes the next click available to the first player. This would indeed solve these problems but I am afraid it could bog down the experience
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as the need to react after a click is almost always foreseeable by the player who needs to react, it could be good if a button 'action before next click’ was available. It should work as the action before end of turn button currently does, preventing the opposing player from taking his/her next click.
This might not impair the game experience too much.
Thoughts?