Deckspace is tight, and ideally you're hitting HQ repeatedly with Desperado/Lamprey, so HQ multi-access seems like a luxury you can't afford.
Honestly, the idea of Headlock in Ken will probably be bunk. Ken adds Siphon, but Headlock Reina worked because of her resource-based wealth. The days are over when Criminals had unerring run-based riches. Even Andy's consistent early Desperado/Sec Test is more of a gimmick to pressure archives than a reliable econ engine.
I want Ken's janky Public Terminal/Early Bird/Three Steps Ahead/Sec Test to be a thing, but there's too much good, cheap early Ice for it to be viable.
Without that you're left with Kati and Career Fair-ed Casts and Earthrises I guess. You probably need to splash for some kind of econ, meaning no influence for Clone Chips.
Sorry for the long answer, but you have Shutdowns to act as extra Crescentuses, and I guess Forged to kill pesky Ice.
I've added so much to your original list there's no way it will fit without hard choices. Start by cutting the Express deliveries I guess, and then begin the wailing and gnashing of teeth.