Ugh... never played, but have always been intrigued. Much like GoT, a reboot was going to be the only way I ever got into it.... which apparently is now a decision I'll have to make.
Ditto... the world-building, flavor, and fluff that go into these games is just SO good. All the IPs that FFG LCGs have are fantastic, but there's only so many things you can be a true "fanboy" of, at least enough for passionate players to keep up with the release schedule that a well-supported LCG needs to have while at the same time being worth the one night per week that more casual players manage to carve out of their schedule. A game like SWLCG is so intriguing to me, I'm willing to look past some delayed release dates and weak gameplay just based on the IP alone, but only for so long. At some point it's got to be a challenging and fluid game environment if it's ever going to be worth more than one game night per month.
Likewise, there's only so much talent at FFG that can keep pumping out the fantastic material they have been. ANR, mechanically, is their strongest game by far, but with the (arguably) weakest (that is to say, least popular) IP. What makes Netrunner such a fantastic game is the depth that you can get into it. It's got the room for both casual and super-advanced play, its balanced enough for the meta to control the competitive directions, rather than a single archetype being obviously stronger than the rest and everyone else teching against it. At least at first glance, I'm not seeing any of their other LCGs that have come close (possibly AGoT1). Since the profit-model on LCGs is driven by capturing new players (rather than keeping players who have already "bought-in"), I can see it would be EXTREMELY tempting for FFG to push their talent towards different games and away from Netrunner, which would be a huge disappointment.