So, I'm set to teach Netrunner to someone next week. It's not a new experience for me, I'm constantly proselytizing for this game, so I teach it pretty often. I have a couple of regular teaching decks I keep around for this occasion, based in large part on the decks offered in the excellent article on this very site ( http://stimhack.com/teaching-netrunner-part-1/) and they serve this purpose very well.
Thing is, the person I'll be teaching to is a long time gamer friend, and frankly her brain is like a supercomputer. We currently mostly play tabletop games (bloodbowl, anyone? also the new O.G.R.E.) and she definitely has a strong preference for highly complex, meta-heavy games. My concern is that she has a really high bar for games, and a lot of games I consider really strong she seems to solve and get bored of quickly.
I'm really hoping to get her hooked (desperate for competetive meatspace players in my local meta) and I think Netrunner has what it takes - thing is, the newbie decks are a bit boring. It's pretty basic "play ice to keep the runner out, play icebreakers to get in" type stuff in my (and most) teaching decks.
I think she can handle a lot of the higher concepts like econ management, punishing ICE, bluffs, etc. right off the bat, but I'm not sure which decks to use. I obviously still want something that teaches the basics (sorry Jinteki PE and Noise Solitaire) and maybe doesn't require detailed knowledge of each card in your deck (tutor heavy decks like calimsha kate or titan psychoseasons are probably right out... I think?) but I'd like to teach with some "real" decks to give a better taste of what the game really has to offer experienced, competetive gamers.
TLDR: what "real" decks would you teach with if you knew that math and complicated rules/strategies wouldn't be a barrier?