I have no interest in picking up another card game, but I am impressed by the card design here. The cards are gorgeous.
Especially impressive, from a certain nerdy perspective, is how very close to the edge they’ve put the set info, copyright, and illustrator credits. They’re clearly depending on having very tight tolerances on how cards are cut. I assume they have whatever they need in place to be confident they’ll get away with that, which is very cool.
The rest of the card design doesn’t put necessary information that close to the edge, but most of the card frames do use very narrow borders, which would look a lot more “off” on any cards that are cut a bit off, so again they’re depending on that not happening. Then the narrow borders allow for wider text boxes, which allows the text boxes to be big enough while being quite short, which enables the cards to have a lot more space devoted to art, which is a big part of why they look so good.
I guess they’ve probably been moving in this direction for a while. Destiny cards have text closer to the edge than Netrunner cards, though not as close as L5R cards, and they also have more art space than Netrunner cards but less than L5R cards (averaged across the card frame types for each game).
Though now that I look at it, AGOT 2 has text very near the card edge, like L5R, so perhaps Destiny is actually an outlier. It does probably have a different manufacturing process, since they’re making random boosters, so it makes sense that they’d be a bit more conservative for it.
AGOT 1 has white borders all the way around every card, so I guess Netrunner was one of their early steps along the road to using more of the space on cards.