I’ve played ~ 200 games since worlds. I think that losing Jackson is okay, but his loss has made a larger hole that needs filling I mostly like the current MWL but I have some #hotTakes
The corp cannot control the pace of the game
For the most part the runner has more control of the pace of the game, both from ID/deck choice to initiating runs on servers. For the most part it is hard to get the runner to engage with corps, with a large amount of viable control runners(Wu cold ones/Sunny/419/Clanarch) that are rewarded significantly by the reduced power of rush corps. With the loss of the deep draw of Howard, Corp decks can often fail to provide the pressure needed to keep up with agendas.
The power of runner draw and the lack of corp draw significantly favors runner silver bullets
This has always been true, but its most apparent now. Digging deep for the card you need as a corp can lead to easy flooding and the runner normally has easier ways to recur and find the bullets. Runner draw is as good as ever, and the conspiracy breakers in particular reward deep digging and trashing that the corp simply cannot do
Citadel Sanctuary is over the power curve
This card allows link runners to have significantly better econ than Aesops/Magnum Opus/Tapwrm while providing an answer not only to the decks that tend to punish them, but also turn the downsides of the supporting cards(looking at you nexus) into econ war machines that the Corp cannot answer. Combine this with the lack of rush corp above, and the recent support that these decks have received have pushed passive runners into a very good spot.
Aumakua is over the power curve
This turtle has been good since it was printed, and has only gotten better. AI have been powerful since Dean Lister was printed, and this guy has always been a boon to aggro poking runners as long as it has reasonable support. I’ve always liked the card and felt it was in a pretty good spot. Then it got a wide amount of expose support. This eliminates much of the counter-play around the card(ice up then purge) and allows it to be efficient and threatening all game long. The way that GPI net and amaukua interact seems particularly powerful to purge, and punishes the corp for installing ice. If they gained the counters after the encounter, it would be a different story.
The conspiracy breakers are over the power curve
Cue the surprise! Even if these weren’t near the power level of other in faction breakers on install/break costs alone, the ability to dump cards and turn them into free installs is pretty busted. Jua is an okay check, and there’s nothing better than to ark lockdown these suckers, but the support with turtle provides a robust easy breaker suit that works perfectly with the best draw card in the game(Inject)