i completely disagree that the potential for agenda flood is a fundamental flaw in Netrunner and is something that needed ‘patching’
at its core design concept, the corp is required to play a game of netrunner like they do poker, making bluffs and daring the runner to call them. if you mulligan into 5 agendas and just sigh defeatedly, mutter ‘that’s not what i wanted’, and then when you don’t draw any ice and say ‘oh well, pass to you,’ your body language SCREAMS ‘RUN HQ, ALL THE AGENDAS ARE HERE’
i think a lot of people who have not playing netrunner before jackson existed can’t imagine the game without him, and i think that’s kind of sad tbh. some people say Jackson was a patch and others think he was a crutch. i remember someone saying once that the reason a lot of corp players need jackson is because they aren’t trying to score quickly enough, that agenda flood is only happening because the corp is letting them build up in HQ. i don’t know if i necessarily believe that either, but being able to bluff your way out of a bad situation is an intentional and intrinsic skill of netrunner
but a lot of people feel very strongly that these cards were bad for the game for various reasons.
- some were just too good at what they did (some of the numbers needed to be tweaked but the effect was overall ok and good for the game, like desperado)
- some were too strong with other cards (3 parasites was fine, but 6 with clone chip and instantly killing stuff - with sifr, etc. were not; breaking news is good imo, but it was really strong with 24/7 Boom!)
- and some were just way too strong since there were so many ways to easily overcome or just completely ignore the built-in weaknesses of the card (yog + datasucker, siphon + tag me, aaron, etc.)
- and then of course damon’s stated viewpoint in that in hampered game design. this is harder to find examples since a lot of it happened in the design process, but consider how many 0-3 str code gates were played when yog was popular: enigma because it had decent facecheck potential, and quandary because it was cheap to rez, and popup because yog didn’t matter to it anyway.
(i also know that a lot of these are now banned, rotated, but i’m just giving examples of how these cards were actually played)
but regardless of the reason, these cards needed addressing. i don’t think ‘core 2.0 was a mistake because i believe these cards that were beneficial for the game got removed’ is a valid argument because people in a general sense don’t tend to agree on which cards were/are good/bad for the game. i agree that a lot of the card concepts were necessary, and it seems like we’re getting a lot of replacements in this cycle and in R&R.
i think a strong argument could be made about the timing of core 2.0 replacing the original and the waiting time for these replacement effects
i also think a strong argument could be made for the replacements we got just aren’t viable alternatives
- trypano is nowhere near as good as parasite, for example, which is obviously the point, that the replacement card’s power is lower.
but parasite was a meta-defining card which led to the development of things like adaptive barrier, lotus field, magnet, tithonium… all of which are kinda useless now since trypano sucks and hippo is much better but doesn’t host onto anything.
but also tryp does not really work like parasite at all, which was much better for the runner if it could kill lower-strength, higher-rez cost ice and/or things with multiple subs. now it kills all things equally, so it’s just absolutely awful for hitting something like vanilla or pop-up window (two staples that were still widely used even when parasite was everywhere), which were often choice targets for parasite, because 5 virus tokens is actually a huge ask for that effect unless you’re trying to force purges
anyway, my overall point is, i think we’ll have to wait a few months before we can really say if core 2.0 was truly a mistake, and even then, we can only cite certain reasons because not everyone will agree on whether particular choices were good or bad