i’m not sure if either case is more or less satisfying. yes, losing to someone who runs HQ a lot when you’re flooded and wins feels kinda bad, but someone running HQ and not seeing anything when you’re flooded gives me such a rush. like oooooh man, i can’t believe he didn’t hit any of the FIVE agendas… better not give a tell how relieved i am. the same thing happens for grabbing the ONE agenda in 5 cards, but i better not show how upset i am ‘1 in 5 maaaaan’ (unless there are more agendas!)
honestly, i think the core game of netrunner was intended to encourage liberal use of traps to discourage running blindly for accesses. i think that’s part of the game that has kind of shifted from the original that made runners just jam for accesses and win the game and capitalise on flooding be a reason to maybe slow down.
but jinteki is the only real corp faction who does this. it’s shifted only a little bit recently. every faction got their trace on access upgrade card, and i like weyland’s a lot. i think NBN’s is ok. HB’s is just… bleh. brain damage will never be a thing (at least, on its own: it’s a lot better with snare to close out the game, but anyway)
i think these kinds of things being shifted more into one faction (even with influence existing) kind of made that bluffing ‘run here bro, i have 4 credits’ way of dealing with a bad hand a bit worse
i agree with you that jackson is not the answer. i mostly feel though that it’s too much in one card, and i don’t know if ‘more snares’ is the answer either, but it’s clearly something missing from the original game where those kinds of cards were actually quite common. i think the new 5/3s make things a bit interesting though.
like you score an SSL as the runner, you’re happy to get 3 points, but the corp is happy to get 9 credits (especially at not cost to them), so it’s not the same but it makes agenda density lower (having 3 points in one card) and also makes losing those points hurt less