I went back and actually read more of the posts in that topic. Damon made a comment that convinced me completely that he does not understand the game at the level which he purports to when he makes his statements that other players simply ignored the solutions because the “top level” preemptively dismissed them, and that he is simply wrong in his evaluations of potential lines of play and the viability of counter-play to existing tier 1 archetypes.
Emphasis mine:
Selverin wrote:
[q=“dormouse”]Pancakes…
You lose credibility when you cite a card which is only a problem when used in concert with two other cards and depended on one kind of deck not being played and ice that fit into a rather popular but arbitrary range.
If you had cited the three cards in concert, with the acknowledgement that it was problematic because the player base had, for the last year, not bothered to play high strength or multi sub ice it would have had merit, but facts and nuance seem to be out of vogue these days.
…
Two points to address. I’ll address the second bolded statement first:
…because the player base had, for the last year, not bothered to play high strength or multi sub ice…
The playerbase did try to play high strength and multi sub ice. Lord knows I tried many combinations of them all. The problem was those ice were not viable solutions.
High-strength ice fail as a solution to Faust because D4v1d and the cutlery already existed. High strength ice is a huge economic investment that would get destroyed after maybe getting hit once. D4v1d would just break them for nothin’ and then cutlery would sweep them away never to have impact again. This was a easy task for the runner because ice with more than 5 strength (requiring two Faust boosts) at the time generally had only one subroutine. This means one D4v1d could deal with three of these ice. The only ice with (effectively) more that one sub are Wotan, clickable bioroids, or in Weyland who couldn’t win through I’ve Had Worse/Plascrete. The only one outside of that is Little Engine, which did see play but falls short vs. any other runner in the field. Even beyond the problems D4v1d and the cutlery present, Datasucker could often take these down to viable Faust breaking range on its own. For the amount of cash a corp has to invest in these ice, that return is just atrocious. So they didn’t see play.
Multiple-subroutine ice fail as a solution because you can either just Datasucker + Parasite them down, Faust your way through them anyway, or simply use your Mimic or Yog to avoid spending cards. Now, there were some reasonably effective ice in this category (Eli 1.0, Ichi 1.0, Architect, Spiderweb, Data Raven, Swordsman, Enigma), but you may notice that that list is only 7 ice, spread across factions. That does not make for a robust ice suite against a Pancake powered Faust deck. Plus, even 4 of those 7 ice fail to be effective once Yog or Mimic hit the table.
tl;dr: The community tried to use high-strength or multi-sub ice but the options weren’t good enough to be effective!
Now, for the other point:
…only a problem when used in concert with two other cards and depended on one kind of deck not being played and ice that fit into a rather popular but arbitrary range…
Damon tries to say that a pancakes deck isn’t really an issue because it requires you to create a three card combo (implying like that’s some kind of burden to set up). Well, it would be a burden to set up if part of the combo wasn’t ludicrous amounts of draw. The draw engine its self supports the entire combo. Heck, it supports any kind of deck you would ever play. Even before Faust the Panacakes draw engine catapulted Anarch faction into speed-demon status and was a highly viable line of play for any conceivable construction in that faction (Noise mill, Blackmail Valencia, good-stuff Whizzard/Kim, even MaxX decks loved it). The combo sets up its self through draw power and then turns that draw power into econ as well, condensing deck slots to ludicrous displays of efficiency. This was an easy and quick combo to set up, not a burdensome and slow one!
I assume that he means damage decks as the ones it relies on not being played. That isn’t an unreasonable point, but it completely ignores a couple of things. One, I’ve Had Worse with Plascrete simply hose any meat damage kill plan that existed at the time. Just impractical. You could maybe get away with the Traffic Accident/Scorch, but that could only really be done out of NBN and then only reliably once 24/7 News Cycle (another stupid card) appeared out of Data and Destiny. Two, a net damage deck (such as a shell game out of Personal Evolution) still needs to be able to keep the runner from winning out of the central servers. The deck-space requirement for the traps and low econ levels necessitate certain ice selections that, again, just fold to Faust/Parasite. Oh, also I’ve Had Worse punishes these decks too. In addition, those decks are very inconsistent which will always drive someone away from playing them if they have to win 7 out of 9-10 games in order to win the tournament. Just not viable.
tl;dr: The card combo was already ridiculously good and implying that because you need more than one card to set up makes it OK or somehow a burden to the runner is just plain incorrect. Also, those “other” decks weren’t as good as he seems to think vs. the Faust-type deck due to existing defensive cards and inconsistency in play that doesn’t translate well to a tourney setting.
I think the biggest, most glaring issue highlighted by these counter-points is that every resource Anarch had access to to combat what Damon believes were lines of counter-play vs Faust are in faction to Anarch. They became too self-synergistic as a faction with so many power cards they could include with no deck building penalty, and the game suffered hard for it.