I agree Temujin is great here, for obvious reasons. I think I somewhat disagree on some of the "forced to keep" plays. I think it depends on the corp starting turn. Like, if it seems likely you can get to a central also on the next turn, a better play than Draw+Sucker+Dl+Casts might be just draw, credit credit, casts since then you're not threatened by HHN. This is especially true if the corp played something like draw, ice HQ, econ. OTOH if corp is at 6c or less, a turn of Draw, DS, DL, credit seems better than going down to 4c by also playing the casts. At least you're making the corp pay more for HHN.