I feel like Hand1 is close enough that you can keep it and not feel bad.
Most Kits will mulligan for Opus not for Gordian, and while starts with an Opus and Gordian are possible, they're rare enough that jamming Quandary/Atlas is good.
Getting that first Atlas counter is crucial. I do think that you abandon the Quandary asap; Install over it. The weakest part of this hand is that you have no actual ICE. The Quandary is only good until turn 4 at best, if Kit's having a rough start and can't find the Gordian. Most Kits will have the Gordian online and cracking servers by turn 3, and turn 2 is pretty likely.
On balance, it's basically a 50% hand. There's better hands, yes, but there are also way worse hands. Worst case scenario? You don't draw relevant ICE for four turns and Kit gets to run rampant over your R&D. Which is sort of the plan anyway for GRNDL, so...