Alright guys, tonight was the second night I went and played with my playgroup using a Quetzal deck. I was running a build using Account Siphons, Darwin, Knight, D4v1d, and E3. The other deck I have been seeing a lot is the use of Overmind+Deep Red. Here are some of my thoughts(I reached after talking about this at some length with my playgroup) on why i don't think these decks will work(I really want to like Q, so please tell me I'm wrong)
The problem with the focus on AI breakers is that, while you can get through any ICE, it isn't as consistent, monetarily or otherwise, as a standard breaker suite.
With Darwin, once you get it to a decent size, if you are also running datasuckers, parasites, or mediums(which I feel most would), your day is ruined by purges. Once the purge happens, you have to wait multiple turns to get back up to strength, in which time the corp has plenty of time to get set up, or recover from damage you have done to them. And having out Knights to break everything while you recover isn't entirely feasible. This is the problem I suffered.
With Overmind+Deep Red, the problem is that, although you don't have to spend the counters when you have E3, constantly having to spend money to get up to strength from 0, then using creds to break the subroutines instead of counters, doesn't make sense. Why not just run regular breakers that already have a base strength, which will save you money? Yes, then rig building becomes a problem, but if you are only running 3 Overmind(or 3 Darwin) then you should be running some kind of tutoring anyway. I think using a standard breaker suite would save you money here.
But then you need out of faction tutoring, because Anarch doesn't have much in that way(Djinn for Darwin, yes, but then the purging again). And then you need draw power(John masanori?), and if you want to run Overmind, probably more money than usual(Maybe Account Siphons? Or Desperado+Security Testing?).
As you can see above, most of the cards I mentioned including are Crim cards. This comes to my main point of why I don't think that Q is that great(for the time being, who knows what Order and Chaos will hold): She is a Crim identity. What I mean is that her ability emphasizes running, running early and running often. But the best support cards for that play-style are Crim cards, and we don't have enough influence to splash everything we need to make it effective.
Anarch is about disruption. Noise mills your needed cards, Whizzard denies your assets, Reina disrupts your econ with her ability. Q doesn't really disrupt anything besides barriers. It makes it easier for us to get into servers, easier for us to make a lot of runs, but I don't think that is what Anarch is all about.
Let me say, I really want to use Quetzal. I love the idea of breaking a Heimdall for 2 creds with E3. And I tried it, and I won some games, but I also was just totally shutdown some games because of the problems mentioned above. I don't think the deck is consistent enough. For the time being, I don't think Anarch has enough to support her playstyle because her breakers aren't as efficient as Crim and Shaper without datasuckers supporting them.
Also, I could be totally wrong. I really want some guy to come on here and put a decklist that is just great and works for some reason I never thought of. I would love to hear all your thoughts, provided they are given in a nice way.