NAPD Most Wanted List - *Update July 2016*

You can’t do anything even remotely similar. 3 Pads and 3 finds is now 9 influence. You can do nothing even close to old Kate with the new list. Clot, Parasite, and Lucky Find recursion was literally the whole point of the deck. Not to mention how hyper-fucked MaxX is now. Maxx was an ID designed on on reliance on clone chip. Which was fucking stupid, but it’s done now.

Don’t know who’s played more DLR matchups, but WNP being unique does literally nothing to change the game. You still install one and are invincible. Installing the second WNP was always just helicopter-dicking. This errata changes nothing.

Levy would totally decimate shaper, the faction would never be seen again. Nor would Maxx. Faust should have been on here before SanSan, PPVP, NAPD, Lady, and Yog. In it’s current iteration, it’s a reactionary joke that might read as satire from someone who quit the game a year ago and hasn’t played since.

But coming from the new game developer, color me wildly unimpressed.

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I was coming at that more from the idea that they attacked Clone Chip AND Parasite right off the bat. If you want to make Faust really hurt, you hit Levy too. I wouldn’t put it past them.

The WNP nerf is making dlr going from 10% vs sync to 5%. Not unhappy on this one.

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Just built 2 decks with the new restrictions, Kate and Haarp, and played a real casual game with a friend. Maybe it was just the specific game, or placebo, but the game was really fun, Kate taking forever to set up, and Haarp getting taxing ice on centrals and a remote before trying to fast advance out. It felt like classic Netrunner, and I am impressed.
So far, based on my obviously extensive playtesting, I approve. (But remain a little salty because of no Nexus Kate nerf)

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I think this list is good for the competitive environment. It’s rather annoying for new players, anyone who ever dreamed of playing netrunner casually and TOs.

Funny. Yesterday I was really mystified by all the ppl testing nexus Kate but I guess they knew something I didn’t lol.

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Τι Noone seems to care about all the coding that needs to be done for octgn, jjnteki. Net and the various deck builders… Tsk tsk tsk, so unpolite…

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I think it is a quite elegant solution. Most people will use a deck builder to build their decks, and they will add checks for this. So in that regard it isn’t as limiting as other solutions would be. But it isn’t without problems. Importing SanSan and desperado at 4 influence probably means they will see less play in other factions.

PPVP and sansan are a bit harsh I think. Kate is already hit by the other changes (cc, Lady, parasite) and it will make PPVP unplayable in other IDs. SanSan I think got nerfed because of CC. With less CCs in decks, it will be harder to threaten with clot. Which in turn threatens to make NEH fastro becoming the dominating archetype again.

NAPD and Astroscript is probably to make agenda suites a bit more diverse. Which is probably good for the game. SanSan in particular is problematic, since it is so easy to turn on the train even if your deck isn’t geared towards FA.

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If you really need a nerf, just play shattered remains. Or lab dog. Or Taurus. I like the most wanted list, for many reasons, but especially because there aren’t as many easy choices. There will still be clone chip and parasite around, but less of them, and now interesting tricks that will be more powerful simply because there is less ubiquitousness in cards being played, or something, whatever.

The point is, there are a lot of cards that don’t see very much play, and that will probably change because of the list. The meta was growing stale, devolving into more and more people wanting to concede their games because most games they’ve played have a similar pattern.

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I agree with this wholeheartedly, but the deck is so impossible to even scratch at when they have thier whole rig set up. But you are probably right, it’s just:

I was under the impression that MaxX was designed around Retrieval Run more than Clone Chip. I mean, it combos with Eater and all, which is one of their bigger combos from O&C. Or Deja Vu (though slower). Or just Levy-ing the whole thing back. Or Trope. Point is, Anarch has tons of ways of getting programs out of the heap besides Clone Chip. MaxX certainly liked Clone Chip, but it’s not the only thing, nor is it absolutely necessary to play 3. And even then, a whole extra three influence doesn’t “kill” a runner or a deck.

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He’s referring to reg-ass I presume

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Reg-Ass was already down in the dumps.

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Five, since Yog.0 costs an influence.

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Can the OP/mods please keep the first post of the thread with the current list? It might be also be cool having a set of linked cards rather than the screenshot.

Only thought so far is that I really like the list, it’s elegant and thematic, and I’m surprised they didn’t just put DLR and WNP on it rather than a flat-out errata. But whatever. Pretty positive for the game.

Something like below:

#Runner

###Hardware

Clone Chip (Creation and Control) ••
Desperado (Core Set) •••
Prepaid VoicePAD (Second Thoughts)

###Programs

Cerberus “Lady” H1 (All That Remains) •••
Yog.0 (Core Set)
Parasite (Core Set) ••

#Corp

Agendas

AstroScript Pilot Program (Core Set)
NAPD Contract (Double Time)

Upgrades

SanSan City Grid (Core Set) •••

ICE

Eli 1.0 (Future Proof)
Architect (Up and Over) ••

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I understand why Damon would want to put Desperado on the list. The problem is that Desperado is easily worth the 1 influence and it would take a substantially better console than the alternatives to push Desperado out. In the end, this only nerfs Criminal and forces them to play with 3 less influence.

I would expect Wyldside and/or Peddler and Faust to appear on the list next with Damon hacking at tall poppies.

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Elegant solution my ass. No offense.
You know what an elegant solution is? The simplest one. Either ban a card or don’t.

I started making a forum post about this and ended up writing so much I turned it into an article. So here it is:

Netrunner: Thoughts on the NAPD Most Wanted list

But basically.

  • While not great, I don’t think the influence nerf is quite wrong.
  • I don’t think some of the changes can be justified with “it’s better than the alternatives” because barely any alternatives exist and they tend to be awful.
  • I think the changes made to Clone Chip/Parasite will be very positive for the game and explain some other changes.
  • Rewriting Wireless Net Pavilion instead of banning it is ugly, dangerous and makes me lose faith in the designers.
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Why would you rather see a card banned?

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I knew I should not have clicked on this topic.

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This has been explained better by several Magic writers but basically:

  1. It preserves the actual card. It doesn’t lead to mistakes or misunderstandings and doesn’t impose a knowledge barrier on new players. You still have the card and can play with it normally for fun.
    1.5) It preserves historical decks and the lessons learnt from them.
  2. Redesigning a card is messy, ugly and creates further problems.
  3. It’s easy to reverse a ban, it’s harder to reverse errata. (Many problematic cards cease to be problematic as the game evolves, there have been lots of unbannings in Magic, for example)

But really, Magic has been amazing with this, look for “functional errata Magic” and you’ll find a lot of great articles that will explain it better than I can.

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