NAPD Most Wanted List - *Update July 2016*

Well yeah I bluffed 2 Atlas past a Blackmail in hand I think. :smiley:

My point exactly :slight_smile:

I know that, in theory, the factions are supposed to have their icebreaker specialties that shouldn’t be infringed on by the other factions. But, in practice, I think the prevalence of mimic makes the speciality-breaker design goal a failed one.

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Speaking of the Most Wanted List… O.o

There’re plenty of problems with Mimic alone as a sentry breaker. If you include Datasucker, D4v1d and Faust you rarely get screwed, though. Add in a couple Clone Chips (or Deja Vu) just to be sure (source: see almost any anarch deck since…Faust release I guess). But that’s already four different cards for breaking + another one for a safety net.

In Shaper people play Mimic + Sharpshooter + Atman (+Datasucker)…again 4 cards. Or lately maybe Security Nexus to go with Mimic?

In Criminals it’s usually either Switchblade or Mimic, Datasucker + Faeries.

Point being…Mimic isn’t really a very good sentry breaker if you consider deck slots. Good players rarely get burned with it, but it does happen. I hate relying on it + sucker TBH with all the CVSes flying around.

edit: Corps haven’t really taken advantage of Mimic’s weaknesses. Perhaps that’ll change with the increased cost of including CCs.

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Sure, but you forgot to add that in anarch you are not expending any influence in those cards, and that even if crim are supposed to be the sentry breaker specialist they have been importing Mimic since core. Damn, crims are so bitter about it that they made a joke of it in alias :smile:

Which, ironically, is worse than mimic

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Eh, I’m not so sure about either of those.

NEH can still do it’s thing, sure - but it has to be less stable/defensible. That’s a important change.

Kate can’t still have all of her tricks - but she can still have some.

I always thought Crims were supposed to be the trick faction with weaker/situational breakers. :wink:

Or that’s one way to look at it. Another way is to divide the different breaker types to the factions, but regardless, I think Garrote and Ninja are the only truly reliable sentry breakers (in theory). 2c to boost +1str is not feasible unless you start very high. In practice Mimic is often enough (and if it is enough it’s the most efficient thing you can get). I just hope we get the Lotus Field of Sentries one day. :smile:

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Oh, you are right. We lost a lot of the original flavour with the new cards. Crims were designed for the core as thiefs, not true techies, so their breakers were supposed to be bad and rely on influence to get their software from the other factions, who were really the techie ones. They were supposed to be tricky and actually get theirs hands dirty.Of course they got their sentry specialty because sentrys were supposed to be always scary so sub par breakers made that possible.
The same was with the anarch influence costs, as they wanted ppl to screw with the corps their tools had low inf costs so more ppl had the tools to fight.

I think the plan was to have have 1 specialty, and give then later a second one , but more limited or disposable (I think that’s why they made the dog suite, too). That is why anarch got mimic, as they probably imagined that fixed breakers had a big flaw and will not be used as main breakers.

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I’m not sure why people like playing these gear check Weyland Rush decks. They are huge glass cannons, and me as the runner saying - “I don’t have siphon in my opening hand so I run your remote. Oh, it’s a quandry. While, I guess you get a free atlas!” Is just not fun at all. Even if I do have my breaker, it’s still not necessarily fun, and these type of “show me the breaker” decks are too inconsistant to ever be their 1.

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It’s not so much about whether it’s fun because people’s mileage may vary for any given play style or archetype. It’s more of an meta-balancing thing – viable rush decks help to keep the build-unstoppable-rig-and-econ-engine decks under control. I think you need a variety of strong aggro, mid-range, and control decks for both the corp and runner factions to keep the meta healthy.

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But it’s not like those rush decks are winning tournaments. And the rig/setup decks will win those. It’s by the very nature of the game of Netrunner that it will stay this way because the rig decks have the tools (Blackmail, Faust, breaker, etc.) to get in early. This is the basis of corp runner interactions. Although I may be bias because I traditionally love “classic” ice vs ice breakers Netrunner.

Jeez, I did say already that I didn’t think any action should be taken to deal with Blackmail now that it exists… I just said that I wish it had never been printed. The card is not INTERESTING. I don’t care about the noob-stomping part, I care about how uninteresting its gameplay is. This is obviously just a matter of opinion, but I think I am far from alone in thinking this.

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Yog is on the list because it limits design space. Adding new powerful low-strength code gates are impossible since it is so easy to add to runner decks. It was a mistake to make it so efficient.

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I just realized that flavor-wise,MWL is NAPD found some ICE,programs and something like these are now being abused by runners and corps,and they will keep an eye on anyone who smuggle these things.

And Professor does not affected by MWL.

“Sir,we detect someone is smuggling Clone Chip and Prepaid VoicePAD.”
“Really?!Keep an eye on the suspect - OH it’s our little miserable Profeessor,let it go Raymond,he suffered too much.”

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@mendax suggested to me today that a far more interesting and thematic card would be ‘the corp takes another bad publicity for each ice rezzed during the run’. It would possibly be still too strong, but at least it doesn’t work on match point and involves a decision.

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“Uhhhhh, Sir?”
“Yes?”
“Our department is on this list”

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I don’t think that this is true at all.

Yog.0 does not prevent cool low-strength code gates in the design space. The only thing it acts as a counter to is a deck comprised of entirely low strength code gates. If the Runner is installing Yog.0 and also another decoder/AI/other tricks to specifically break strength 4+ code gates, that should count as a win for the Corp in terms of resource trading!

Yog.0 is great as a “bonus” breaker in addition to your other icebreakers (in the vein of Gingerbread), or with a deck full of support build specifically around it.

If the Corp plays only strength 3 or lower code gates, they leave themself open to Yog.0. But the same is true with many, many other deckbuilding choices. No assets or traps leaves you vulnerable to Blackmail, single strength ICE leaves you open to Atman, and so on.

well consider this, popeye. Between the start of the game and now yog has never been “ok”. Either it was the most common choice, or it was useless. It’s a problematic card as such, cards they’ll print down the line could make it swing either way again.

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