NAPD Most Wanted List - *Update July 2016*

i guess napd most wanted poster will be in each game store and players will be reminded of it by more experienced guys, this is no issue.

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There were always effectively two sets of rules. Tournament play, and whatever-effing-house-rules you wanted. Custom cards? Proxies? 4 clicks for the corp, who cares, there are literally no rules except those agreed upon by the players.

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I think Caprice should replace Parasite in this list. Otherwise, I like this.

Yog change is meh : I hope to see another Anarch decoder really fast or else, this + parasite + clone chip = Force of Nature, guys (or an AI that need a deck builded around).

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Caprice should not be on the list unless you want to kill glacier as an entire archetype.

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Youā€™ve got Ash, paying an extra inf wonā€™t make RP less T0 than itā€™s becoming with this list : red is the new black.

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From my experiences from other games like AGOT, a good restricted list can TRULY increase the diversity of builds.

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Wow this is terrible. Isnā€™t the meta quite healthy atm?

I mean, I see reasons for Parasite and Astro but everything else?

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I think it really is true that RP is going to be on top again. Especially since this kind of gave Batty an upgrade too, with Clone Chip and Parasite being nerfed. Plus Vote Intimidation coming in Mumbad to replace Snatch & Grab to kill Critic. Political Operative seems like it is going to hurt, but Crisium becomes a lot more attractive and already was good in RP. Pre-rez Caprice to prevent Councilman/Drive-By play.

What I really like about this change is they didnā€™t outright ban any cards. Nor did they restrict certain cards from being played together. They simply made it more difficult to play those cards within the deck building influence system of the game. So play your parasites and clone chips together if you please because you still can.

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I think that this is going to be good for the game after the initial tweaking weā€™ll need to do for decks. Iā€™m looking forward to needing a reason to play crim consoles other than Desp.

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Very true. Although Desperado is very much still worth the influence hit. But it makes Stimhack+Box-E econ or Doppleganger seem not as crazy.

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I think that the selection of cards was inelegant, but that the system as a whole is actually fairly elegant, or will be once it gets known.

It can suck for new players, but most new players Iā€™ve known ask for advice with deckbuilding for tournaments and this can be explained then.

This is better than adjusting the influence of most of those cards, because that implies something more permanent and also opens up more and more errata ā€“ which it sounds like they considered and discarded because post-printing balancing on the card itself is much much more memory-intensive.

This way they just have a list of cards that can be changed as time goes on that lets them control things with a bit less work. It becomes easy to update as things change without the same massive shuffling of individual cards being errataā€™d and un-errataā€™d.

That being said: Yog shouldā€™ve been errataā€™d to two influence because thatā€™s just never not been the case. Itā€™s not too amazing right now (honestly it hardly seems to see play in-faction and will now see even less) and the issue with it has always been how easily splashed it is. Hope that Anarch gets another decent decoder in Mumbad.

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Iā€™m confused. I canā€™t tell how this really works out. Iā€™ve read it 3 times, looked through the tournament rules, and Iā€™m still confused. Iā€™m not that big of a player (Iā€™m still looking for something close to where I live, and I only have Macs, so OCTGN is problematic - Iā€™d like to get more into the competitive scene but cā€™est la vie ) so I donā€™t have a lot of the experience folks here do.

Iā€™ll illustrate with an example. I build a deck:

  • Shaper Faction, ID is 45/15
  • I use 10 of my 15 influence for out of faction (Bringing in things like Account Siphon and the like)
  • I then want to include 3x clone chips and 3x Lady.

Either:

  • Itā€™s legal - The out of faction 10 influence comes out first, thus the in faction reduction doesnā€™t really count.
  • Itā€™s illegal - the universal influence counts first, thus reducing the total influence to 9 and invalidating the influence pool.

Sorry for the basic question.

The second interpretation is correct. The maximum influence is reduced and thus the 10 influence deck would be illegal.

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Everything is calculated at the same time. So, the influence reduction is one thing, and the overall influence is another. Your example yields 10/9 influence, and is thus illegal.

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Thank you for the quick replies!

Iā€™m surprised at the lack of discussion on faust. Thatā€™s my biggest problem with the list. Noise simply cuts 2-3 clone chip/parasite and calls it a day, losing very little of what makes him tier 1 now, while all other tier 1 decks on both sides take a massive hit.

I agree with @xenasis about the errata being unfriendly to new players but from a metagame point of view I think the list is very well-constructed (ignoring the faust issue) and will actually grow the number of viable tier 1 decks. I already canā€™t wait to play 15-barrier bootcamp.

@spags if you want a funny forum title about this just say the word.

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Running mixed events is a terrible idea, in my opinion. Regardless of where you stand on the list at the moment, it is tournament policy and should be enforced across the board.

Handicaps in tournament play, especially unspoken ones such as a player simply not following the deck-building rules, are not going to be a good experience. Everyone should be on the same playing field (Again, even if you disagree with the rules of that playing field).

Of course people who showed up to a tournament without knowledge of the list should be treated respectfully, and of course if they canā€™t alter their decks at the last moment than they should be allowed to play with whatever they brought. But after a transitionary period, the expectation should be that the list is going to be followed. Part of this happening smoothly is expecting people to follow the list.

I think this is a great time for everyone to voice their opinions about the list. Once youā€™re done though, realize that FFG did not ask for your opinion, and that for better or worse the list has been implemented.

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Because the really big problems lie at the card level.

Kate and Etf (especially Etf) are above curve, but they donā€™t cause the same core gameplay/deckbuilding problems that most of this list does.

Kate is specific to PPVP - she was designed and balanced around not being able to apply her bonus to econ cards, and whoopsā€¦

Etf is problematic, but eli and Architect cause more problems diversity wise. Etf monopolizes a faction. Eli and Architect homginzie breaker suites.

NBN itā€™s even less of an issue. NEH just needed playable competition, (such as Haarp) the real problem was always astro.

Faust at least has certain counters, (on access net damage, for example) and cutting clone chips and parasites will hurt noise a fair amount. The problem isnā€™t ā€œWhatā€™s goodā€ itā€™s ā€œwhat creates problems in the game space?ā€ (ie. breaker destruction Weyland is a pipe dream, parasite makes it to hard to kill ice, Architect is only properly answered by mimic, etc).

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Well, I can see a reason for limiting some archetypes or the overuse of some cards but Iā€™m pretty biased regarding Restricted Lists. Itā€™s AGoT, CoC all over again. In the end youā€™ll have huge lists of cards and itā€™s a chore to design decks. Especially for new players this will be a big turn off. This is the usual Damon Stone treatment for another LCG.

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