NAPD Most Wanted List - *Update July 2016*

I too wish Noise was taking a bigger hit. I don’t think he’s super OP or anything, but it’s just all the unfun parts of this game put into one deck.

I agree that Faust should be on this list, and I would wager that it’s on the watch list for FFG, but I think they don’t want to add it so soon after it was printed.

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You just have to get on that Swordsman level! :grin:

(I saw you comment on that game earlier on Slack. Despite my crazy luck I still really enjoyed that game and talk about it all the time)

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This is something that I’ll take issue with. It will take more effort, and it constrains you a lot. I’m in for the best games of Netrunner, not platonic purity of game design. If I wanted that, I would play Go.

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Please understand this:

I did not say I for was for or against the list! I just said I’m against running mixed/non-list events. I personally don’t want to get dragged into this debate (because, again, I don’t think it really matters at this point).

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I would have thought that the permanence of a proper, acknowledged errata is a good thing, not a problem.

Either a card is undercosted (in credits, clicks, influence, MU or whatever), or it isn’t. If it’s undercosted (and therefore overefficient) then it seems to me that it demands a permanent fix. If it isn’t and there is some other reason for it being a popular card choice (like it fits the current meta, or the effect is simply fun!) then there is no need for action. Maybe a card isn’t overcosted, but the effect is either too powerful (even though well-costed) and thus skews the game, or the effect is not fun to play against? Again, influence tweaks won’t change that, it needs an errata to the effect.

The press release acknowledges these cards as being too efficient. So any errata ought to be permanent. Only in a world of power-creep would a currently overefficient card ever become acceptable at some point down the line…

I think an increase in Clone Chip and Yog’s influence costs is definitely warranted, but I don’t think the penalizing their respective factions is a good idea either.

The clone chip nerf is what really annoys me, because it completely shuts down a number of tier 2 decks (Kit and Hayley both come to mind). Stuff that is won’t ever dominate the meta, but can win some tournaments if the player is skilled enough.

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You’re being to reactionary.

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Always a problem when you nerf a OP, general use game element - there are non-op uses for it.

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The thing is, there are plenty of ways to nerf Clone Chip without destroying the middle. In fact, any other nerf to CC would have been better for those kinds of decks than the current one. Like, Kit was never top tier, but now she’s literally unplayable.

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“Literally unplayable?” Holy Hyperbole, Batman!

Stealth Kit still works. In fact, I’d even go as far as to say that Kit as a whole (and certainly Stealth Kit) is in a better place relative to PPVP Kate now than it was before.

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I’m all for supporting the separation of tournament play vs. regular. I can’t imagine building jank under these restrictions. Its the only thing that legitimately saddens me, and if this ruleset is reinforced at SC, regionals, and higher I will be taking this in full positive stride.

I’m interested how our very best are taking this.

I think it’s awful. Mostly because they have so many cards on the list. It is really worrying that ffg thinks it’s a good idea to muck around with the balance this much in one go. Imo these changes really doesn’t reflect the state of the game, except uniqueness of WNP which ofcourse makes sense.

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Stealth Kit took a huge hit. One of the things which characterizes the Stealth Suite is relatively few redundancies, which makes CC all the more needed. Historically, Barriers were the biggest problem for stealth decks, since the only stealth barrier breaker is horrendously inefficient and high inf; meaning most Kit decks were running 2 Lady.

So… after the changes (which supposedly don’t effect Kit at all, and in fact make her stronger), modern Kit decks go from having 10 influence to spend (which always felt severely limiting), down to 5.

Kit is now a 5 influence runner.

Please, explain to me how that’s “viable.”

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There’s a card called scavenge,

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This also will make counting your opponent’s influence a bit harder. Before you could just look for off-faction cards (and a few neutral cards that cost influence), but now you’ll need to remember the restricted list.

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My thoughts:

Overall I like the idea and I think its good for the game. Adding an influence cost to the best cards should help us to see more deck variety.

Regarding the specific choices: I like most of the choices that made the list (but prepaid is a strange choice). You could argue that it should be Datasucker instead of Parasite on the list, after all, adding influence to the cost of clone chip also hurts parasite.

A couple key cards that should have made the list I think are Faust for sure, which is far more OP than some cards on that list, and Caprice Nisei.

Finally, I think the list should have included a couple cards from the Valencia deck that is pretty cancerous to the game imo. I was interested in coming back to the game this summer, saw one Valencia game in which no ice was ever rezzed all game, and decided that there was no point playing in an environment with that deck. Shouldve hit Blackmail and some other Valencia card, not sure what. Also I am worried that if you hurt a lot of the ‘legitimate’ decks like Kate with these changes, then you drive the meta even more towards the Valencia cancer deck. Kate might be too strong but she at least plays a game of Netrunner! Valencia does not, she plays a game where ice are not part of the game, and Netrunner is not Netrunner without ice.

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"So… after the changes (which supposedly don’t effect Kit at all, and in fact make her stronger), "

Show me where I said that. Go ahead, I’ll wait.
I said stronger in relation to PPVP Kate.

She’s also in nowhere near as bad a state as you claim. Neither Lady nor Clone Chip are core to her program suite.

I don’t think anyone will be playing decks built without the list unless they didn’t know the list existed. If this list does turn out to segregate the community between those who have banlist decks and those who don’t, it would be another failure of this list. I very much hope this does not segment the community in two, and it would be awful for the game if it did.

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Assuming you are referring to DLR Val: It’s not on the restricted list, but they added errata that Wireless Net Pavilion is now unique which is a decent-sized hit to the archetype.

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Assuming you are referring to DLR Val: It’s not on the restricted list,
but they added errata that Wireless Net Pavilion is now unique which is a
decent-sized hit to the archetype.

Thats good. But everyone else is getting hit too. I feel the deck ruins netrunner and needs to be hit hard enough that it becomes unplayable, so that people can go back to playing fun netrunner games. :slight_smile:

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