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Nerf Deck

Anyone got any ideas for a good nerf deck? My kids have finally decided to learn to play Netrunner which is pretty cool. I’ve seen the starter decks that will work great for them but I need something I can play against them while they are learning but will severely handicap my chances of winning. I don’t think crushing them with Pre-Paid Kate or Philly Fastro would be very fun for either of us.

  1. use the starter decks yourself when playing them (at least at first). This makes it a lot easier when you trade places and they’ve already seen a lot of the cards in both decks.

  2. even with a really bad deck, new players are often so transparent that it’s hard to not just win right away. try to play like you don’t know what ICE is in their deck, or as if they might be bluffing when they obviously aren’t. it might even be helpful to point out this “reasoning” (i.e.: I didn’t run there because it might have been a trap - etc.)


I don’t have a teaching deck or anything, but this looks plenty ridiculous. There is a lack of consistency in this deck, as well as a few worthless cards and cards that can help your kids win and/or keep you from winning. You can always add more than the 40 here.

[URL=http://netrunner.meteor.com/card/chaos-theory-cyber-exodus]Chaos Theory: Wunderkind[/URL]

Event (14)
2 [URL=http://netrunner.meteor.com/card/diesel-core]Diesel[/URL]
2 [URL=http://netrunner.meteor.com/card/freelance-coding-contract-creation-and-control]Freelance Coding Contract[/URL]
2 [URL=http://netrunner.meteor.com/card/net-celebrity-the-spaces-between]Net Celebrity[/URL]
2 [URL=http://netrunner.meteor.com/card/queens-gambit-double-time]Queen’s Gambit[/URL]••••• •
2 [URL=http://netrunner.meteor.com/card/social-engineering-upstalk]Social Engineering[/URL]
2 [URL=http://netrunner.meteor.com/card/stimhack-core]Stimhack[/URL]••
2 [URL=http://netrunner.meteor.com/card/tinkering-core]Tinkering[/URL]

Hardware (6)
2 [URL=http://netrunner.meteor.com/card/astrolabe-up-and-over]Astrolabe[/URL]
2 [URL=http://netrunner.meteor.com/card/brain-cage-chrome-city]Brain Cage[/URL]
2 [URL=http://netrunner.meteor.com/card/the-personal-touch-core]The Personal Touch[/URL]

Resource (10)
2 [URL=http://netrunner.meteor.com/card/all-nighter-a-study-in-static]All-nighter[/URL]
2 [URL=http://netrunner.meteor.com/card/daily-casts-creation-and-control]Daily Casts[/URL]
1 [URL=http://netrunner.meteor.com/card/data-dealer-core]Data Dealer[/URL]••
2 [URL=http://netrunner.meteor.com/card/data-folding-order-and-chaos]Data Folding[/URL]
2 [URL=http://netrunner.meteor.com/card/ghost-runner-the-spaces-between]Ghost Runner[/URL]
1 [URL=http://netrunner.meteor.com/card/power-tap-upstalk]Power Tap[/URL]•

Icebreaker (8)
2 [URL=http://netrunner.meteor.com/card/atman-creation-and-control]Atman[/URL]
2 [URL=http://netrunner.meteor.com/card/inti-creation-and-control]Inti[/URL]
2 [URL=http://netrunner.meteor.com/card/leviathan-second-thoughts]Leviathan[/URL]••••
2 [URL=http://netrunner.meteor.com/card/pipeline-core]Pipeline[/URL]

Program (2)
2 [URL=http://netrunner.meteor.com/card/energy-regulator-the-spaces-between]LLDS Energy Regulator[/URL]

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This seems like the perfect time to build that Akitaro/Amazon/Midori/Cell Portal server deck that everyone’s secretly always dreamed about! By the time you actually get it to work, they should have enough games under their belts to kick it up a notch.

Either that, or make a janky transaction BABW deck so you can finally use that sweet alt art that’s been collecting dust in the binder all these months.


How is that deck janky?

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Because you’re basically spending all your influence (and potentially playing cards like Medical Research Fundraiser) just to turn your ID into a worse version of EtF.

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That’s somewhat true but you can run 3x Hedge, Restructure and Beanstalk and only spend influence on whatever you want. Here is my current inf:
3 JHow
3 Green Level
1 Medical Research
2 Midseasons
Now that’s a big money rush kill deck, supermodernism style, not janky.

Cool. And now take out the Green Levels and MRF, turn them into Oversights, waste 4 inf on whatever with that spare slot (like, a Janus), swap the ID for Blue Sun and you’re strictly better off.


@PeekaySK, play nice. :smile:

Well, if you’re gonna use BABW, it’s not helpful to talk about how good Blue Sun is.

In that same line, you build the best BABW deck you can in that ID. If it plays like Supermodernism, than from what I know of that style, it may not be super top-tier ultra competitive, but I don’t think you can really call it jank, either.

And since a “weaker” deck is sort of the theme of the thread, one could even argue that @Podoboyz99’s deck is superior in this situation. He’s actually Building A Better World! :smile:

I will now link you to a particular forum thread, have you note the original author and publication date of said thread, and then quietly ignore your misguided attempt to lecture me :wink: BaBW's use cases now that BS exists

To more eloquently put my original point in response to @Podoboyz99: there are things that BaBW does better than BS, but I maintain that his influence spread ain’t it. BS is better at having a (potentially fake) credit lead in their turn, BaBw is better at having actual, honest credits during the runner’s. If you want to leverage that, think Troubleshooter rather than Midseasons.

Edit: I suspect BaBW also wants a dramatically different ICE suite, which was a problem until now - we’re just now approaching the point where you actually have enough choice in Weyland for influence-free pieces.

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Funnily enough i had this exact situation recently. My girlfriends son is 8 and while sharp as a pin, is still 8, and he really wanted to learn netrunner. I said id make some decks and in the meantime to watch the FFG youtube introduction to the game, which while i didnt expect him to fully take in would at least get him used to the terminology.

Then i made two legal decks with gabe and core set weyland as the ID’s, and importantly nothing but ICE and money, or breakers and money. Once i think he has good handle on the mechanics of a run, ill start with things like tags, traces and traps, or even things like draw cards. Really, there is nothing to say when teaching the game you have to teach all of it at once. Throw half the rules out if it helps the person your teaching retain stuff.

I always corp normally as its more fun for him to smash stuff than be on the receiving end of a beat down.

Oh, i do include account siphon, because kids need to know about account siphon.


I’m not saying my BABW deck is tier one,
Or even one point five. I’m just saying by its nature, not janky. I don’t mean to arguE with you, @PeekaySK, I 100% agree that Blue Sun is better at almost all archatypes competitively, but this is not a competitive discussion, and the deck fits the discriptiob of the original post, and it’s essential to teach the new player about Scorched.

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Do not play Midseasons or Snare on your children. Good God man.

Scorch decks are fine with only taggy ice to threaten it. I’d also avoid parasuckering them until they get their sea legs.


Everyone has said some really great things.

How is the Professor deck for a teaching tool?

Give your kids Gabe. Easiest way to teach them how to pressure, how to run etc.

Gabe literally comes with an instruction manual printed as its ID ability.

Then play a bad rush deck with lots of ETRs and do not play around Inside Job. Or score agendas if you’ll win. Next Design comes to mind.


Dude, I’ve been playing this game since Core, and I still have problems making the right calls with Professor decks on occasion. It ends up being tricky simply because you have so many tools to handle ICE and have to choose not just the best one right now, but the best one in context of the particular matchup overall.

Definitely wouldn’t recommend it unless they’re being cocky about how “boring”, “simple” and “extremely easy to figure out” the game is :stuck_out_tongue:


I meant as a deck to play against a beginner!

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Isn’t it still awful. The prof has every single answer except the simple ones that everyone else uses. You learn things like never leave your archives uniced. Don’t rez a copy of the innermost ice on one of your servers. Sentries don’t do anything while the runner can recur programs…


I think it’s a bad choice to play against a complete beginner, partially because of the things @MasterAir mentions and partially because, while showcasing all the interesting programs across the factions, it actually has a highly non-standard range of splashes. You’ll never see things like Lucky Find or Legwork out of Prof, which are definitely things to keep in mind.

It might be a good deck to showcase to an intermediate player - once they’re familiar with classic runners (like, have seen an aggressive Criminal and a controlly Shaper). Sort of a “you’ve seen how runners usually do all the important things, now behold how it can all be done with programs only” kind of deal.