@mediohxcore Could you elaborate on the consistency doubts? What draws/scenarios are you afraid of? I feel like the cards are independently quite good and have just kicked Wyldside up to 3 copies. Scavenge is definitely an option though and directly competes with Aesop’s for the slot.
@chrism6794 Queen’s Gambit, threw this into a Reina deck last week. Played it once, on a server NBN knew I could get into for 1 credit, NAPD. The marginal advantage over the next best economy option is probably not much more than a credit. You’ve got the risk of giving the corp a free turn, dead draw in some matchups and if the corp thinks you’re running 3 they can adjust by playing Marked Accounts, Jackson or whatever else, rezzed. Powerful card though, I’m sure it’ll see play one day.
D4V1D is strong but in a dozen games with it I haven’t been able to use it once. Many HBFA and RP builds have nothing over 4 strength. With NBN, aside from Wraparound, you’re looking at 1 or 2 copies of Tollbooth. Free with Aesop’s is fantastic though so even with my meta I’ll keep a copy around. Interestingly I’d rather have it in my archives than my hand as a clonechip option midrun. I feel like if I did pre-install it they’re just not going to rez that big Tollbooth.
In that game against HBFA with a D4V1D in hand the big ice I was facing were Ichi 1.0, Mother Goddess and Lotus Field; strength 4 Atman would have been perfect. Steep influence cost though, going to try a single copy. I see it usually working in more of a lategame role, dramatically increasing efficiency on heavily iced servers.
How do you guys feel about the Medium count? 1 game in 5 it wins the game by itself, 2 games in 5 it piles up in my grip. Tempted to cut one for another breaker.
Gorman Drip was one of my favourite cards last time I played Noise but I agree it ain’t what it used to be. I’ve had it turned off by Gila in HB and PE, then you’ve got RP and NEH with all that drip and Jackson back to 3 copies in everything. With Lamprey and Cache it also has competition as a 1 cost virus (Easy Mark R&D access). Still, I find I can usually make a corp click for credits early, especially with an imp to increase HQ and asset economy pressure. If your economy is lean enough that you are relying on Gorman it’ll probably let you down. But if you can afford to leave it out until you need the MU or are looking purgeable it can pile up nicely.
Thought it might be interesting to create an influence hierarchy for how I’m thinking about the deck right now. Doesn’t take into account several things but let me know how your thoughts differ. Some cards have diminishing returns like Aesop’s or Corroder where your marginal value is basically the increased draw chance. Whereas a card like Cache you’re as happy with the 3rd copy as the 1st. In order of decreasing value:
With one influence left Gorman is sneaking into my deck over another copy of something else right now.
Another card I think we should take a look at is SMC. Steep influence but you can fetch the great Anarch breakers, instant parasite, D4V1D, Medium, Nerve Agent, Keyhole even. Definitely would add consistency.