[Noise] Welcome (back) to the Church

Crap, @x3r0h0ur, you were there? I was also floating around table 20-30 for most of the day.

Here’s my Worlds list:

Noise’s Haberdashery (v1.0)

Noise: Hacker Extraordinaire (Core Set)

Event (9)

Hardware (7)

Resource (7)

Icebreaker (6)

Program (16)

15 influence spent (max 15)
45 cards (min 45)
Cards up to Up and Over

Decklist published on NetrunnerDB.

This is actually the deck that made me switch from RP to Red Coats for the tournament. I played RP from early this summer to about a month before Worlds and had a lot of success with it (e.g. 6-1 at GenCon), including a 100% winrate against Wyldside Noise players. Then when Inject was spoiled, my testing group brewed up the precursor to this list, and my RP winrate vs Noise dropped from 100% to 0%. It was a struggle to even get one agenda scored, never mind trying to actually win the game. So I switched to a glacier deck with bigger ice.

We tested Inject Noise extensively vs NEH and got pretty close to 50-50, which we thought was a good place to be.

At Worlds, I ended up going 3-4 over 7 rounds. I knew I was accepting variance risk playing Noise, and ultimately had three games with slow starts that cost me. I lost two games to NEH 5-7, won one 7-2, got PS-AD-SEA-2x Scorched by Blue Sun, beat two RP decks, and clicked for a credit instead of a third card against a PE player with a Ronin on the board (so, very, very dumb).

I have to say, I was pretty satisfied with the deck. I had more slow starts as a percentage of games than normal, but that’s the chance you take playing Noise. There were no games where I felt like cutting Wyldside was the wrong choice.

On the Corp side, my Red Coats beat three Noise decks, a Quetzal, and a Chaos Theory (losing to Andy and Kit, so 5-2).

The key difference between my Noise list and the ones I faced was that all of them were running Wyldside. More than one of them even installed Wyldside when I had Enhanced Login Protocol on the board. I think Noise can’t afford Wyldside’s click tax against glacier decks (especially since both RP and EtF run ELP), and can’t afford the tempo hit to install it against FA decks like NEH.

Without Wyldside, I was able to do things like click-click 2x Knight over to an RP remote, run Archives, click 4 Stimhack the remote to steal an NAPD for the win.

Inject was either good or great every time I played it. I wouldn’t dream of cutting it anytime soon.

For the time being, I’m going to test -1 Medium, -1 SOT, +2 Djinn. Djinn is a nasty tempo hit, but can help you get the Cache train started if you’re struggling, or grab that Imp when you need it. Lukas has been trying to talk me into Djinn for weeks, and I did try it out, but couldn’t quite justify the slot. I think he has a point, though, so I’m going to give it another chance.

Once that 4 cost neutral clickless draw resource comes out, I’ll definitely test it. At that point I’ll also try cutting the QTs for the third Clone Chip. I love QT in Noise, but getting the third Clone Chip could be amazing; Clone Chip is pretty spectacular in this build. Get an Imp before the access, get a Cache at the Corp’s EoT to make a pile of credits, get a Parasite when you encounter ice, etc, etc.

4 Likes

The correct answer to the click tax is to just lose cards when damage is available. You got 2 actions for 1 in drawing cards, in noise almost no card is cruicial , and if it is…install it before running.

If elp is on board time to check archives, if not, then save time taking damage on hand…I ran stimhack for remote attacks vs RP which also saves time. I was not running crypsis only though…

I get that instant parasites are great, and Parasite is good against everything. But the biggest problems I have is getting accesses, not Imp or Parasite. Certain types of ice - Wraparound, Lotus Field, Architect - are invulnerable (or near enough) to Parasite, and cost 5+ credits and a click with Crypsis. That’s not conducive to Medium/Nerve Agent runs, or even Imp. Relying on Inject to find not only my Corrodor/(Knight?)/Mimic to get past those piece of ice, but also a recursion tool seems an exercise in frustration. How are you guys getting in, past these things? (Not to mention mid-strength annoying stuff like Eli, Ichi, Bastion, Tollbooth…).

The other problem is spending all your influence on Clone Chip leaves you completely without an answer for Lotus Field except Knight (which is all but useless against Blue Sun).

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There are basically only a few choices for influence in noise. If you just assume 3 Pawnshop 3 Cache, (I tried my ass off to build a Noise deck without these to improve consistency but it always felt pretty underpowered), you’ve got 6 left over. I think there are only a few reasonable ways to do it.

2 Atman. I never actually tested this but some people swear by it. It’s got good synergy with David and Datasucker but is somewhat expensive to set up and precludes you from doing anything else with your influence, such as

3 Clone Chip. Between Cache, Imp, and Parasite, you have a lot of amazing targets. It gets even better if you’re playing Inject. Unfortunately, with no influence left, you basically have to play Wyldside or nothing for card draw, which makes the already inconsistent Noise even more variance-prone.

2 Clone Chip 2 Quality Time. This is the setup I like the best, mostly because I love QT and hate Wyldside. This is going to be the setup that finds your Pawnshop the fastest, which I think is the most important thing to do when you play Noise. Quality time also has good synergy with Inject because flipping it will be another way, aside from Clone Chip/Deja, to chain your inject into programs you need going later.

10 Likes

I run the Mimic to deal with Architect, although obviously as a 1-of that’s a high variance strategy, so I also run 2x Knight (for that and Lotus Field). The really nice thing about Knight is that it’s 100% safe on a rezzed Architect, so you can always click it somewhere else, run, then click it back onto the Architect to keep it around.

Knight is one of the reasons I want the third Clone Chip – spending a Clone Chip to get an Injected Knight back is pretty nice, since it saves you from having to click to install the Knight on the same turn that you want to click the Knight onto an ice and run.

So far I’ve only played 3 games against Blue Sun, so I’m not sure what the best strategy is yet. Edit: But Blue Sun and Red Coats are the reason for the 1x D4v1d in my list.

I did try Atman Noise before Inject came out, but it didn’t really work for me. I dislike running only 2 of a card that my whole deck hinges on – to me, it would be like running 2x Pawnshop. Yikes!

1 Like

How about scavenge in place of clone chip. It has the same synergy as Clone chip with Cache and Imp, but also allows you to get double duty out of those cards if you aren’t seeing Aesops Pawnshop.

If it was 1 inf, I’d be all over Scavenge.

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I’ve been enjoying the list @willlt put up from New Zealand Nationals.

2 Clone Chip, 1 Hades Shard (saves a run later on if you can get in early or just lack the breakers to do so), 1 Atman, 2 Aesop’s, 3 Cache. It is a Wyldside build which I’m not always thrilled about, but I’m liking it well enough so far.

I like Scavenge over Clone Chip. The only thing you lose is the ability to install things mid-run, end of corp turn, etc. What you gain is surprise factor. You can Scavenge empty David’s, Imp’s, or Cache’s for surprise Yog.0 or Keyhole installs. You can reload a Cache for emergency funds. Playing Inject might make Clone Chip better, but I have been enjoying Scavenge in Noise Shop.

There were a few knocking on the door. If they had the proper cut at 32, there were at least 3 more, IIRC, including Wooley and the Blueshin no Shin player.

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Until 3 days before worlds my noise had 3x clone. Now it has 1 and 2 scavenge…I’m thinking about going to 3 because it was so, so strong. I recommend those testing noise to give that a shit. I agree with Dan that the real downside is that the influence is set when sit down to build the deck though. As are like 35 of the cards.

What if we dropped down to 1 Aesop’s, then we could have 3 scavenge 3 same old thing 1 Levy AR lab access and 3 cache. Then we could use duggers and inject to get Aesop’s quickly and LARLA can reset our stack. Maybe it’s too much setup. I might have to try it out.

What was the rest of your list?

We could also play 1 of every virus in the game and 3 djinn but I think I used my Lampreys to proxy Elis so thats probably out of the question.

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I just basically copied the virus packages and spread of every other noise deck, then added stimhack and some breakers to help of games went long and crypsis got too overworked.

Stimhack was MVP on the day…it was nearly impossible to score from table once I found it. Really helped in testing vs RP, but i didn’t get to play one all day.

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I also had the stimhack. It was absurd. There is no good reason not to play one.

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Agreed. The one-of Stimhack was huge for me as well.

Exactly, behind and unlimited boostable ai breaker 9 cr and a run from no where is game changing.

There was a game where I had only grimoire and a few dollars vs blue sun. He iaa’s a remote which I read to be a 3 pointer. I drop djinn 1 click, search crypsis click 2, install click 3 and stimhack click 4. This worked because my opponent was good enough to put a read on my board state that I had no way in.

The takeaway for those who doubt stimhack is that it helps you grossly underrepresent your ability to get through a server, which against a good opponent will net you a fat agenda.

Edit: followed it up next turn with deja vu for stimhack… Click crypsis, stimhack ftw. Seriously…stimhack.

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I have no doubt that 2 QT with Inject is amazing at finding Aesop, which is probably the most important card to find ASAP.

What I am worried about is running out of cards. There really isn’t much wriggle room to run Levy to reset, and there are limited recursion tools.

Having said that, I don’t think there is a perfect answer right now and I guess this set up is making the most of what we have now.

In my experience, against anything but PE, decking yourself with Noise means you’re probably winning.

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