Crap, @x3r0h0ur, you were there? I was also floating around table 20-30 for most of the day.
Here’s my Worlds list:
Noise’s Haberdashery (v1.0)
Noise: Hacker Extraordinaire (Core Set)
Event (9)
- 3x Déjà Vu (Core Set)
- 3x Inject (Up and Over)
- 2x Quality Time (Humanity’s Shadow) ••
- 1x Stimhack (Core Set)
Hardware (7)
- 2x Clone Chip (Creation and Control) ••••
- 3x Cyberfeeder (Core Set)
- 2x Grimoire (Core Set)
Resource (7)
- 3x Aesop’s Pawnshop (Core Set) ••••• •
- 3x Daily Casts (Creation and Control)
- 1x Same Old Thing (Creation and Control)
Icebreaker (6)
Program (16)
- 3x Cache (The Spaces Between) •••
- 1x D4v1d (The Spaces Between)
- 3x Datasucker (Core Set)
- 3x Imp (What Lies Ahead)
- 2x Medium (Core Set)
- 1x Nerve Agent (Cyber Exodus)
- 3x Parasite (Core Set)
15 influence spent (max 15)
45 cards (min 45)
Cards up to Up and Over
Decklist published on NetrunnerDB.
This is actually the deck that made me switch from RP to Red Coats for the tournament. I played RP from early this summer to about a month before Worlds and had a lot of success with it (e.g. 6-1 at GenCon), including a 100% winrate against Wyldside Noise players. Then when Inject was spoiled, my testing group brewed up the precursor to this list, and my RP winrate vs Noise dropped from 100% to 0%. It was a struggle to even get one agenda scored, never mind trying to actually win the game. So I switched to a glacier deck with bigger ice.
We tested Inject Noise extensively vs NEH and got pretty close to 50-50, which we thought was a good place to be.
At Worlds, I ended up going 3-4 over 7 rounds. I knew I was accepting variance risk playing Noise, and ultimately had three games with slow starts that cost me. I lost two games to NEH 5-7, won one 7-2, got PS-AD-SEA-2x Scorched by Blue Sun, beat two RP decks, and clicked for a credit instead of a third card against a PE player with a Ronin on the board (so, very, very dumb).
I have to say, I was pretty satisfied with the deck. I had more slow starts as a percentage of games than normal, but that’s the chance you take playing Noise. There were no games where I felt like cutting Wyldside was the wrong choice.
On the Corp side, my Red Coats beat three Noise decks, a Quetzal, and a Chaos Theory (losing to Andy and Kit, so 5-2).
The key difference between my Noise list and the ones I faced was that all of them were running Wyldside. More than one of them even installed Wyldside when I had Enhanced Login Protocol on the board. I think Noise can’t afford Wyldside’s click tax against glacier decks (especially since both RP and EtF run ELP), and can’t afford the tempo hit to install it against FA decks like NEH.
Without Wyldside, I was able to do things like click-click 2x Knight over to an RP remote, run Archives, click 4 Stimhack the remote to steal an NAPD for the win.
Inject was either good or great every time I played it. I wouldn’t dream of cutting it anytime soon.
For the time being, I’m going to test -1 Medium, -1 SOT, +2 Djinn. Djinn is a nasty tempo hit, but can help you get the Cache train started if you’re struggling, or grab that Imp when you need it. Lukas has been trying to talk me into Djinn for weeks, and I did try it out, but couldn’t quite justify the slot. I think he has a point, though, so I’m going to give it another chance.
Once that 4 cost neutral clickless draw resource comes out, I’ll definitely test it. At that point I’ll also try cutting the QTs for the third Clone Chip. I love QT in Noise, but getting the third Clone Chip could be amazing; Clone Chip is pretty spectacular in this build. Get an Imp before the access, get a Cache at the Corp’s EoT to make a pile of credits, get a Parasite when you encounter ice, etc, etc.