With Clone Chip and Deja Vu Inject also helps you find programs
That is mainly how I use it:
- Find pancake engine/aesops.
- Find programs/recursion tools.
Do you care sharing your current list ?
Iām playing a lot of noise lately, and i like Pacerās build, but against butchershop the matchup is really rough. iām leaning toward your build because of IHW and more raw econ. iām missing the cyberfeeders so much
This is what iām currently testing
Noise: Hacker Extraordinaire (Core Set)
Event (11)
3x Déjà Vu (Core Set)
3x Sure Gamble (Core Set)
2x Inject (Up and Over)
3x Iāve Had Worse (Order and Chaos)
Hardware (5)
2x Grimoire (Core Set)
3x Clone Chip (Creation and Control) ā¢ā¢ā¢ā¢ā¢ ā¢
Resource (8)
3x Wyldside (Core Set)
3x Aesopās Pawnshop (Core Set) ā¢ā¢ā¢ā¢ā¢ ā¢
2x Adjusted Chronotype (The Valley)
Icebreaker (4)
1x Corroder (Core Set)
1x Mimic (Core Set)
2x Knight (Mala Tempora)
Program (17)
3x Datasucker (Core Set)
1x Medium (Core Set)
3x Parasite (Core Set)
3x Imp (What Lies Ahead)
3x Lamprey (Upstalk)
1x D4v1d (The Spaces Between)
3x Cache (The Spaces Between) ā¢ā¢ā¢
15 influence spent (maximum 15)
45 cards (min 45)
Cards up to The Valley
This is what I am running currently. The Incubator is probably going to become a second D4v1d or Clot possibly just to see it faster. I am undecided about it really, the thing is I have had games where it did work getting it out early. Used it to dump 6 counters on a Datasucker and just proceed to destroy multiple ICE running everywhere, but it has been so situational, and the 3 cost install is a deterrent especially on a virus you canāt sell back to Aesop. I just think seeing Clot faster against NBN whether theyāre trying to kill you or not might be useful.
Gone Viral
Noise: Hacker Extraordinaire
Event (11)
3x Déjà Vu
3x Iāve Had Worse
2x Inject
3x Sure Gamble
Hardware (4)
3x Clone Chip ā¢ā¢ā¢ā¢ā¢ ā¢
1x Grimoire
Resource (8)
2x Adjusted Chronotype
3x Aesopās Pawnshop ā¢ā¢ā¢ā¢ā¢ ā¢
3x Wyldside
Icebreaker (4)
1x Corroder
2x Knight
1x Mimic
Program (18)
3x Cache ā¢ā¢ā¢
1x Clot
1x D4v1d
3x Datasucker
3x Imp
1x Incubator
2x Lamprey
1x Medium
3x Parasite
15 influence spent (max 15)
45 cards (min 45)
Cards up to The Valley
Do you really like lamprey that much? I had great success with gravedigger and I think everyone tends to over look it.
i have seen Lamprey do a lot of work tbh, It seems like a good include.
Lamprey at worst is a net 2 credits and 1 mill for a click. At best it can be a mini headlock as @kiv mentioned above.
I have had turns where I just ran HQ 4 times gaining sucker tokens and taking money and looking at basically their whole hand. The corp has to either shore up HQ or purge, and I am perfectly happy letting them waste resources or their entire turn to stop that HQ threat. The credit loss can make the difference sometimes against kill decks, or any jinteki deck whether it be threat of traps or psi games.
The thing this deck was severely lacking before was any threat on HQ so Lamprey is a great cheap answer.
Edit: As for Gravedigger, might be worth the slot over incubator. I am constantly having to Imp kill assets, and parasite is usually my main breaker. I guess I wonder about the click requirement as I donāt often find myself with clicks laying around, but definitely a consideration!
It is a very very simple way to create a fork on the corp, and at worst its a mill and likely an aesops. Noise tends to lack real HQ threats, imp being the only one, its a 2 card way to get a potentially strong, low investment answer. Iām a huge fan.
Will you still play 3 when Street Peddler comes out?
My instinct is 3x Peddler 3x Inject and then either IHW or Pancake Combo. If damage is a big concern then IHW might get the nod over Inject.
What I want is to eschew Wyldside entirely and make Noise leaner and faster, but testing will show whether thatās viable or not. Street Peddler does get worse if youāre filling your deck with Events, so Inject might get the boot depending on the numbers.
Thatās exactly right. Noiseās biggest strength is his ability to pressure all three centrals at once and keep Ice really thin on each.
Nerve Agent with a side of Imp was the previous HQ answer. Now it is definitely Lamprey with a side of Imp. If you go all in on the strategy and include three, an Ixo or 2 really turns up the heat (although I donāt think theyāre necessary, but in Noise it seems to net a few extra credits a game in my tests, as well as the mill. You have to give up pressure in other areas for it though which I donāt think is worth it)
Interesting. Do you have any other economy? Sure Gambles? Cyberfeeders? Daily Casts? Iām curious where youāre getting all these deck slots for draw.
For comparison, hereās what Iāve currently got (although I havenāt really playtested Faust yet). I have no idea what Iād cut to get to 3x Inject. If you were in my shoes, what changes would you make?
The Devilās Pancakes
Noise: Hacker Extraordinaire (Core Set)
Event (3)
- 3x Déjà Vu (Core Set)
Hardware (7)
- 2x Clone Chip (Creation and Control) ā¢ā¢ā¢ā¢
- 3x Cyberfeeder (Core Set)
- 2x Grimoire (Core Set)
Resource (13)
- 2x Adjusted Chronotype (The Valley)
- 3x Aesopās Pawnshop (Core Set) ā¢ā¢ā¢ā¢ā¢ ā¢
- 1x Hades Shard (First Contact) ā¢
- 3x Street Peddler (The Underway)
- 1x Utopia Shard (All That Remains) ā¢
- 3x Wyldside (Core Set)
Icebreaker (4)
Program (18)
- 3x Cache (The Spaces Between) ā¢ā¢ā¢
- 2x D4v1d (The Spaces Between)
- 3x Datasucker (Core Set)
- 3x Imp (What Lies Ahead)
- 2x Lamprey (Upstalk)
- 2x Medium (Core Set)
- 3x Parasite (Core Set)
15 influence spent (max 15)
45 cards (min 45)
Cards up to The Underway
Deck built on NetrunnerDB.
My first response to lists like this is that they look really slow, and have real problems against a Corp with a reasonable draw and a good pilot. Watch Kiv playing Pacerās Noise vs HB in one of his latest uploads for an example of this.
With your list my instinct is to cut 1x Cyberfeeder, 2x Shards and 1x Medium for 3x Inject and a Clone Chip. Testing will tell but I feel like youāll see a lot of bad opening hands. Faust also makes Clone Chip even better (discard Parasites during runs for example).
On Cyberfeeder: I like the card and have played it a lot, but Iām unsure about playing it in a list without Sure Gamble. It takes 5 turns to make the same amount as a Gamble, and long term econ isnāt something Noise is desperate for. Fast starts on the other hand are very desirable, and Sure Gamble is especially worthwhile in a Pancakes list.
I also think Cyber Feeder is inferior to Daily Casts in a list with Aesop. With Street Peddler, Iād prefer Daily Casts of Sure Gamble I think.
Also, Armitage Codebusting is quite good for āset upā. Again, Aesop makes it even better.
Iv dropped pancakes recently as iv found the older inject/IHW combo to feel at least leaner, I added symvis to buff the draw that i would be doing anyway, i think the only thing i would want to add to this would be peddler.
Maybe im odd but with inject/IHW/symvis for draw (although symvis isnt strictly extra draw) i prefer to play with gambles over armitage. Joey (not sure if he is on stimhack?) made a really good arguement for armitage over gambles but i think i prefer gambles for the faster start.
Just share my current list. It is extremly succesful for me. Have 75%+ winrate overall with it.
http://netrunner.meteor.com/decks/zg3hvGJngfyXGRgXM/
Its successfulness drops down to 50% if we count only games only vs world champions:D
(That was 1-1 vs mediohxcoreās RP)
I just donāt know⦠a lot of the lists Ive seen with lamprey Iām not really sure how they are getting in consistently enough for it to be good. It obviously works for some people so more power to all of you. As for me while I agree noise lacks HQ threat I find that he doesnāt need any extra, if you can heighten the pressure on RnD/Archives while retaining the ability to threaten a remote agendas pile up in HQ and Iām happy to run for a single access.
@Vinegarymink
I think noise can already get rid of wyldside as it is. Iām also a big fan of inject and donāt think he needs wyld at all. Iām hoping when street peddler comes out I can also drop earthrise hotel.
I like the look of this list, though I wonder if you need the 2nd Crypsis? Do you often find yourself wanting to draw it?
Also worth pointing out that you should put a lot more stock in a Noise listās performance against experienced/strong players. Noise crushers players who arenāt as skilful and donāt know how to fight him.
To some extent, all that matters with Noise is that theyāre paying to keep you out. Forcing them to rez HQ ice is often a win in itself. Good players will make sure they pay the bare minimum to defend centrals, to get pushing agendas out quickly.
What are your guys thoughts on Hacktivist in Noise?