[Noise] Welcome (back) to the Church

The RP thing was just an example.

I’m pretty much never installing Casts over a Virus off peddler, especially with only 1 Clone Chip now. I also would pretty much never install 2 Cyberfeeders.

I also don’t get this “struggles early” thing. Noise has some of the best and cheapest rez-forcing cards in the game. I rarely feel behind early game unless I hit back-to-back architects (which is going to be less common now anyway), Noise is all about gaining an immediate advantage through forced rezzes and using that tempo to transition into his long-term econ.

Sure Cyberfeeder does nothing “on its own”. It relies on the rest of the cards in you deck, just like any econ card does.

3 Likes

Is being able to install a virus from 0 credits not worth anything? What about the fact that it’s hardware and not a resource (see PPVP vs. UWC discussion in NAPD thread)? Don’t get me wrong. I hear you and I think your arguments have quite a bit of merit, but I don’t think the comparison is as stark as you paint it.

Being able to install a virus at 0 credits is quite nice, but being able to install a virus at 4 credits and have 3 left over is even better.

1 Like

Very true, though there are some fringe cases where you simply lose the credits you gained from DC where you wouldn’t lose the CF credit (closed accounts, or something), but then the argument cycles back to the fact that cyberfeeder sticks around. Giving CF a discount for being 1c cheaper to install, you’d need to use it 6 times to be the same as DC. If you find yourself using it more than 6 times consistently, game-in, game-out then CF gets the upper hand. There aren’t a bunch of decks where this will happen (though CF does a surprising amount of work in my Core-Only Kate teaching deck), but I don’t think it’s so black and white that you take DC over CF every. single. time.

Cyberfeeder has one pretty big advantage in that it can’t be trashed by all-seeing-eye and similar resource hate cards. They aren’t all over the show, but in those matchups having untrashable econ is massive when you have to go tag me or play around resource hate.

So, yesterday I sleeved up this

###[MW Noise][1] (45 cards)

  • [Noise: Hacker Extraordinaire][2]

Event (6)

  • 3 [Deja Vu][3]
  • 3 [I’ve Had Worse][4]

Hardware (4)

  • 3 [Cyberfeeder][5]
  • 2 [Grimoire][6]

Resource (12)

  • 3 [Aesop’s Pawnshop][7] ••••• •
  • 3 [Drug Dealer][8] •••
  • 3 [Street Peddler][9]
  • 2 [Technical Writer][10]

Icebreaker (3)

  • 2 [Faust][11]
  • 1 [Mimic][12]

Program (20)

  • 3 [Cache][13] •••
  • 2 [D4v1d][14]
  • 3 [Datasucker][15]
  • 3 [Imp][16]
  • 3 [Lamprey][17]
  • 2 [Medium][18]
  • 3 [Parasite][19]
  • 1 [Trope][20]

Built with [http://netrunner.meteor.com/][21]
[1]: http://netrunner.meteor.com/decks/NsLzoTiXo9Ju2nAaE
[2]: http://netrunner.meteor.com/card/noise-core
[3]: http://netrunner.meteor.com/card/deja-vu-core
[4]: http://netrunner.meteor.com/card/ive-had-worse-order-and-chaos
[5]: http://netrunner.meteor.com/card/cyberfeeder-core
[6]: http://netrunner.meteor.com/card/grimoire-core
[7]: http://netrunner.meteor.com/card/aesops-pawnshop-core
[8]: http://netrunner.meteor.com/card/drug-dealer-old-hollywood
[9]: http://netrunner.meteor.com/card/street-peddler-the-underway
[10]: http://netrunner.meteor.com/card/technical-writer-data-and-destiny
[11]: http://netrunner.meteor.com/card/faust-the-underway
[12]: http://netrunner.meteor.com/card/mimic-core
[13]: http://netrunner.meteor.com/card/cache-the-spaces-between
[14]: http://netrunner.meteor.com/card/d4v1d-the-spaces-between
[15]: http://netrunner.meteor.com/card/datasucker-core
[16]: http://netrunner.meteor.com/card/imp-what-lies-ahead
[17]: http://netrunner.meteor.com/card/lamprey-upstalk
[18]: http://netrunner.meteor.com/card/medium-core
[19]: http://netrunner.meteor.com/card/parasite-core
[20]: http://netrunner.meteor.com/card/trope-old-hollywood
[21]: http://netrunner.meteor.com/decks/NsLzoTiXo9Ju2nAaE

No clot as it was a friendly meeting where nobody fast advances – You can drop a lamprey and/or medium in case.

I can say that I liked DD a lot, I think I managed to lose to it less than 4 credits in 3 games installing all that I needed with cyberfeeder. Cache can burst you to +4 credits too if If you have something else to sell to the pawnshop, so you can even swing 10 credits up from 0.

As for the remaining cards, I was a bit disappointed by Technical Writers. They felt redundant and I think I used only 1 during the three game. Sure, they were loaded but I didn’t really need the extra money. 1x Trope is good but I not think that including a second one would make the deck better. Perhaps 2 Daily casts instead of technical writer or even Symmetrical Visage could be good choices.

2 Likes

I haven’t understood the excitement for Technical Writer in Faust Noise. I see Technical Writer as being similar to Kati Jones, you do something to build up credits on a card, then take all those credits at once to make a few big runs on servers the corp may have thought were safe, usually mid-late game. That doesn’t work with Faust, credits aren’t needed to break anything.

What do noise runners want all these credits for in the mid or late game?

The idea is that if you get TW early you can install more things without losing tempo. Not sure if its worth the slots though

1 Like

I don’t see technical writer outside of an “econ net” where you’re also using feeder/(sometimes)grim/schez. In such a background TW makes sense.

Mkay, after more games testing Tech Writer this week, I’m here to say I didn’t like it. I guess I didn’t really think I would, but I thought it was worth testing out in case I was wrong. I mean, Noise installs a lot of shit. Surely something that banks a credit each time is good, right? And yeah, it’s good, but just isn’t really right with his play style. Basically everything that was said above about his econ style was everything that was wrong with how Tech Writer works.

4 Likes

Yeah had similar experiences in my playtests this week with it. It wasn’t at all bad, just seemed slower than I wanted in pretty much every instance, eventually just clogging up.

It is so much better with rara and hera. Critical mass noise might be a thing…

I played TW last night and It was just fine, although I did not play a conventional list. Y’all do so much work trying to ‘nail it’ I can just play experimental stuff :wink:

Influence was: 3 scavenge - 3 Gorman - 3 Cache - 3 Parasite
TW support was: 3 Cyberfeeder - 2 Scherherezade

The Gormans were not consistent (as you’d expect) but I would never actually “pay” for a gorman anyways unless it was early game. Once TW and one support piece is up you get a credit and a mill which meets the “two things for one action” minimum criteria of any deck.

Scavenge was just fine. It’s superior to clone chip for some things and inferior for others. The more serious folks here should probably test 2 aesops and 3 scavenge as the new influence spread as scavenge becomes a better econ card than clone chip (let’s face it you were probably using the clone chips to pop out a cache at least once a game and scavenge refreshes your d4v1d cheaper than clone brings it back) just replace the lost aesops with some other econ card (or draw i suppose) to get you by.

Scavenge is good in Noise: Your Netrunner Deck - Acoo it was a different world, but I was 5-2 on the day in a corp dominant meta, without clot (undef. vs NEH). I agree it is better than chip sometimes, worse in others. No insta parasiting, but peddler fills in for that, scavenge lets you trade up viruses using CF (credits stored in scavenge value can be used in conjunction with CF credits). I mainly used it to scavenge caches for faster econ, and to change from NA to Medium from hand for free.

It seems like Scavenge has an antisynergy with Aesops, though. If you Scav a Cache with Aesop on the table, you’re effectively costing yourself 3 credits.

1 Like

You pick up a mill, and gain 4 credits now (with grimoire), and its still there for 3 with aesops later. Or you can use it as equity towards say corroder or something

I guess I mean as a replacement for Clone Chip. You save influence, but if you’re using it for economy it’s less efficient.

1 Scavenge, 1 Cache:
-1 install, +4 cache, 0 scavenge, +4 cache, +3 Aesops = 11c

1 Clone Chip 1 Cache:
-2 install, +4 cache, +3 aesops, -1 (CC’d) install, +4 cache, +3 Aesops = … 11c

Never mind, I math’d wrong at first. It’s a wash, and Scavenge is cheaper in influence, plus cheaper at refreshing Imps and D4v1ds. All hail the new Noise power card!

3 Likes

Only very, VERY rarely. The whole point of clone chip is instant speed tutor from your archives.

5 Likes

Well, in a world where we can all run 3 clone chip, sure. I’ve adjusted to using street peddler for it when I need to. I’m saying now without chip, peddler has to fill that role.

Unless you really need that one extra influence for something, I personally can’t get behind Scavenge over Clone Chip. In my opinion, the option for instant speed installs is just too strong, even just as a one-of.