As a spectator, if you witness the Runner not reveal a card that the Runner “must reveal” if accessed from R&D…what can/should you do?
With Medium and Jackson shuffle gone…there’s less of a chance that missing the “must reveal” trigger goes unnoticed by the Corp. But it can still happen. Can/should a spectator intervene on something like this when the opponent cannot know that it has happened? If so, what should they do?
If you are a spectator and not a judge, you shouldn’t say anything. It is the responsibility of the players to maintain legal game state and call judges as needed.
Got it. Could you let the players know at the conclusion of the game (match?) and let them work it out with a judge afterward. Or is no spectator information allowed to influence the outcome?
Ok. Had a match at GenCon where the runner was on a huge medium dig. Eventually had to Jackson shuffle to get out of lock. Runner later won. After the match I was like, man I really thought you’d hit a Sapper on those digs. He said he did “see those”. I was like Doh! I didn’t make an issue of it cause we had already turned in the results and I was at the bottom anyway. Then not an hour later I was watching my 11 year old kid at the top table and literally the same thing was happening to him with Sapper access on a Medium dig and Jackson out. I spoke up and the runner was like “oh yeah, thanks!” But I guess I should’ve gotten a judge.
Thx for helping me figure it out. Pretty new to competitive gaming events.
Runner has Aumakua installed and runs into IP Block. On encounter, runner installs Paperclip from Heap and overwrites Aumakua to avoid tag. Correct play or is this one of those constant vs paid things that I still don’t get?
Constant abilities are constant in time. They do not contain references to ‘when’. From this we learn Paperclip and IP Block are both triggered, not constant abilities.
The triggered abilities meet their trigger condition when encountering IP Block. The runner resolves his first because it is her turn, and elects to install Paperclip, overwriting Aumakua. IP Block’s trigger condition has now resolves, but since there is no fracter installed, it does nothing.
Of critical reading is the Femme ruling, as it relates to bypassing Tollbooth and Data Raven.
(trash): Bypass a piece of code gate ice currently being encountered, even if it has strength greater than Abagnale.
Does that imply that this ability is usable at 3.1 in the run (when icebreakers are used)? Or does “currently being encountered” correspond to the same timing as Femme (the “when-encountered” condition at 3 in the run).
My reading is that it is a paid ability (the colon is a dead giveaway), not a triggered effect (on-encounter) with an associated cost, like Femme’s bypass ability. So, the only place it makes sense to be able to use it is 3.1, after on-encounter effects have resolved. So, you cannot use Abagnale to avoid the 3-credit tax from tollbooth, you can’t use lustig to avoid a data raven tag, and you can’t use demara to avoid an IP Block tag.
Is that right?
edit: and to be clear, if it was phrased like “When you encounter a code gate, you may trash Abagnale to bypass it,” it would work like Femme. It’s not, so it doesn’t.
Where do abilities on events and operations fit into the paid/conditional/constant system? I’ve included the standard current and terminal abilities in this, because they seemed like the clearest examples for a constant ability with “until” and a conditional ability with “after.” But is that correct?
What is the type of Imp’s second ability?
Once per turn, you may remove 1 hosted virus counter to trash a card you access at no cost (even if it cannot normally be trashed).
It doesn’t have “a preceding clause with one of the words when, whenever, before, after, or unless,” and it doesn’t have an ordinal event as a trigger condition, so that means constant, according to my reading of the FAQ. Is that right? If it is constant, why do ambushes resolve before it? Or am I misremembering that interaction?
Non-rules questions
Would anyone else find these useful? I won’t guarantee that I’ll get a lot of them done, and I certainly won’t be doing more this weekend, since we should be getting a shiny new Rules Reference Guide next week. If yes:
Would you prefer if the flashcards for definitions and the ones for example abilities were in separate decks?
Would you like the example constant abilities to also be marked as required or not?
What areas of the rules would you most want flashcards for? Trigger steps? Paid ability windows?
If I play Hedge Fund, then Consulting Visit with a Jeeves Model Bioroids rezzed, does Jeeves immediately give me an additional click to play a double such as Boom?
What happens when you use Levy AR Lab Acces with one or more copies of Respirocytes in play?
You draw from respirocytes after shuffling, then draw 5 cards from LARLA?
As it reads, seems similar to Order of Sol trigger, and with Order, you gain the credit just before resolving a card (like Sure Gamble), if that is the case… you draw just at the time your hand is about to be shuffled? but then there is no stack, so you can’t draw any cards…