How do you avoid slow play at your tournaments?
I am going with @jesseo_o’s suggestion from The Winning Agenda to award 0 points for matches that go to time at BABW finals. I think that it makes it far more likely for all games to be finished. Calling a game of netrunner before it’s over is usually very difficult. The number of agenda points scored at a particular point in time is often a pretty poor indicator of who is most likely to win.
How do you define slow play?
Netrunner is pretty hard. Usually there are plenty of reasonable, and some not particularly unreasonable options. How long is a reasonable amount of time to spend thinking between actions? I’d like to penalise slow play with a Time Violation, that if carried at the end of the round time (in elimination) means a loss in that game. I can’t think of a particularly satisfactory definition for slow play. ‘At the judge’s discretion’ is a bit uncomfortable because it can lead to accusations of bias.
Has anyone got any thoughts/experience they would like to share?
We don’t have access to chess clocks. I’m not sure what we’d do with them if we did. But let’s assume they aren’t an option.