Ok, so letās be first up to put my head over the parapit and give a selection of completely ill-informed snap judgements about the set as a whole (runner and corp cards split to keep the post length down a bit).
Weyland Identities.
Having intially dismissed them as a little underwhelming, they are starting to grow on me. I think that Gagarin is an ID that has potential with the right support, but that support isnāt really there yet. Argus is an ID that can either be played fast and aggresive - pressuring the runner into a flatline through rapid scoring - or more attritional with Dedicate Response Team. But I think Titan is actually the best, turning un-advanced Weyland servers into genunine threats by threatening Atlas chains. That an the 17 influence.
Agendas.
High-risk investment looks pretty strong - especially out of Titan. Firmware Updates also has potential, giving you the ability to mess around with ICE types and strength mid-run. Is it better than the other 1 point options for Weyland? I think in some decks, yes it will be. The others donāt excite me. Government Takeover is massive variance that is more likely to lose you the game than win it. Glenn Station feels overcosted, both in terms of agenda points and clicks to use it.
Assets/Upgrades
Space Camp is fun and gives some R&D and HQ protection. I donāt think it is wonderful - spending the influence on Snare is probably going to be a better choice in the majority of decks. The Board looks very strong, but Iām not entirely convinced. Unlike say Director Haas, the runner has no incentive to go after it until the point it will win them the game. So it will sit there blocking up a scoring remote until then. And then thereās Imp. The Twins screams āThe Foundaryā but also programme destruction builds. It might find itself replacing Wisp in some of the the later. And Cyberdex Suite is something I think everyone will be seeing a lot of, especially out of Fast Advance when Clot hits - certianly an upgrade (ahem) on the trial version. The rest feel unspectacular. They have nice abilities, but are they worth the deck slot?
ICE.
The ICE looks a lot stronger, and boy did Weyland need a boost in this area. The Constellation ICE is a bit variable: Orion and Nebula are both pretty terrifying - providing taxing programme destruction without BP, Asteriod Belt feels a bit āso whatā and Wormhole just looks weak. Checkpoint is very cheap for its strength, although the ability amounts to a conditional end the run (strongest out of Argus). Fire Wall is just straight up efficent. I think it will see a good amount of play. Builder is neat, it wonāt feel like much the first time you hit it, but it will add up pretty quickly. Searchlight feels a little weak considering it is in Mimic range.
Operations.
Oh good grief. Accounting is mean. It makes board development for the runner very difficult indeed. It also makes recursion effects weaker and sets up potential damage kills. In short, I expect to see it out of pretty much every Weyland build. Iām not sure whether Trafic Accident will find a home anywhere. At the moment I donāt obviously see a deck that wouldnāt be better running Scorch and the two tag requirement makes it a poor choice for SEA-based decks. Sub Boost might rescure your stranded Chum or Inazuma but I think it and Patch just lack the power to justify a slot.
Overall - Stars of the show: Titan, The Twins, Cyberdex Suite, Nebula, Checkpoint, Accounting.