Totals:
27 corp cards, 28 runner cards.
Key:
$ = credit
$R = recurring credit
- = unique
@ = click
-> = subroutine
/// = back face of card
I don’t have influence costs for most cards. If you’re confused about the intended interactions of any cards feel free to ask. Positive and negative feedback on this set is welcome.
#Weyland
#IDs
Crust Towers: Negative Gearing
Identity
When you forfeit an agenda, flip this identity.
///
You need one fewer agenda point to win the game.
45/15
The Masonic Lodge: Bricks ‘n’ Mortar
Identity
Barriers do not count against your influence limit.
45/3
Buccaneers Inc.: Sailing the High Seas
Identity
Install all agendas face up.
As an additional cost to steal an agenda that isn’t installed, the Runner must pay credits equal to twice the agenda points on that agenda.
45/12
#Agendas
Trade Secrets - 5/1
Agenda
Trade Secrets is worth 2 additional agenda points while in the Corp’s score area.
Mortar Project - 4/2
Agenda - Public
Install Mortar Project faceup.
While Mortar Project is installed in a server, barriers protecting that server have +2 strength and gain “-> End the run.” after all their other subroutines.
Cyber Bullying - 3/1
Agenda
When you score Cyber Bullying, trace 6 - If successful, trash 1 program.
Nuclear Disarmament - 2/1
Agenda
When you score Nuclear Disarmament, reveal all cards in HQ and all cards in the Runner’s grip.
Limit 1 per deck.
#ICE
Purity - 2
ICE - Code Gate
-> Ignore card abilities used to initiate this run.
Str. 5
Tropical Island - 1
ICE - Code Gate
-> Remove 1 bad publicity when this run is successful.
We’ll turn the daily casts in our favour.
Str. 3
Gelatinous Cube - 6
ICE - Barrier - AP
-> End the run.
-> Do 1 net damage. The Runner gains $1.
-> Do 1 net damage. The Runner gains $1.
More dangerous on the inside.
Str. 5
Lord of the Pit - 3
ICE - Barrier
Trash a rezzed piece of ice when your turn begins.
-> End the run.
-> End the run.
Str. 7
Mindstealer - 4
ICE - Sentry - AP
-> Do 2 brain damage. If this run is successful, the Runner removes 2 brain damage and returns to his or her grip any cards discarded this way.
Str. 4
Sea Serpent - 9
ICE - Sentry - Tracer
You may forfeit an agenda rather than pay Sea Serpent’s rez cost.
Sea Serpent can’t be derezzed.
-> The Corp gains $1.
-> The Corp gains $1.
-> Trace 3 - If successful, give the Runner 1 tag.
-> End the run.
Str. 3
Tectonic Edge - 5
ICE - Trap
-> Trash the top 10 cards of the Runner’s stack. Trash Tectonic Edge.
Str. 2
#Assets
Weaponized Humor - 0
Asset - Ambush
If Weaponized Humor is accessed from R&D, the Runner must reveal it.
If you pay $6 when the Runner accesses Weaponized Humor, if you don’t have a card named Weaponized Humor in your score area, add it to your score area as an agenda worth 1 agenda point. Ignore this effect if the Runner accesses Weaponized Humor from Archives.
Trash. 2
Omniscience - 4
Asset
As an additional cost to rez Omniscience, the Corp must forfeit an agenda.
When your turn begins, search R&D for 1 card and add it to HQ, then shuffle R&D.
Trash. 6
*Flying Dutchman - 5
Asset
Whenever you score an agenda, place 2 advancement tokens on a faceup card.
Trash. 3
Franchisee - 0
Asset
Gain $1 when your turn begins.
@ : Swap Franchisee with a faceup asset or agenda.
Trash. 1
#Upgrades
Data Altar - 1
Upgrade
Each time the Runner accesses an agenda from this server, he or she must trash an installed program as an additional cost in order to steal it. This applies even during the run on which the Runner trashes Data Altar.
Trash. 1
Bermuda Grid - 3
Upgrade - Region
Other cards in this server with three or more advancement counters on them can’t be accessed. This applies even during the run on which the Runner trashes Bermuda Grid.
Limit 1 region per server.
Trash. 3
#Operations
Treasure Hunt - 15
Operation - Transaction
Gain $21.
Fire the Cannons - 0
Operation - Black Ops
Do 1 meat damage if there is a faceup card in Archives named Fire the Cannons.
The first shot is just practice.
Entomb - 3
Operation
Search R&D for 1 card and put it into Archives. Shuffle R&D.
Eden Rising - 2
Operation - Current
This card is not trashed until another current is played or an agenda is stolen.
Ignore the install cost of the first piece of ice you install each turn.
#Neutral corp cards
Tarmogoyf - 2
ICE - Mythic
When the Runner encounters Tarmogoyf, it gains “-> End the run unless the runner pays $1.” for each card type among cards in the Runner’s heap for the remainder of this run.
Einstein - 8
ICE - Code Gate
-> The Corp has 1 additional @ to spend on his or her next turn.
-> The Corp has 1 additional @ to spend on his or her next turn.
Str. 6
Preparation - 2
Operation
Rez a piece of ice, lowering the rez cost by $5.
#Criminal
#IDs
Jarryn Pattyn: Fridge Thief
Identity
The Corp can’t have more than two pieces of ice protecting HQ.
45/17
Link. 0
MacDuck: Rich Dude
Identity
@ , $26: Gain $39, then flip this identity.
///
(blank)
45/15
Link. 0
Mr Freeze: Anti-Hero
Identity
Whenever you make a successful run on a remote server, the Corp can’t install cards in or protecting that server until your next turn.
45/15
Link. 1
#Programs
Pitch - 1
Mem. 1
Program - Virus
The Corp can’t draw more than 1 card during his or her turn.
Trash Pitch if the Corp purges virus counters.
Autosave - 1
Mem. 1
Program
Whenever you approach a piece of ice, host Autosave on that ice.
Whenever you make a successful run, Autosave is no longer hosted on a piece of ice.
@ , Trash: Make a run on the server protected by host ice, starting from the position of host ice.
Skeksis - 4
Mem. 3
Program - Icebreaker - Fracter
As you initiate the install of Skeksis, you may place any number of credits from your credit pool on it. Its memory cost is reduced by 1 for every $4 on it.
$1: Break barrier subroutine.
$1: +1 strength.
Str. 3
Inf. 4
Oogie Boogie - 6
Mem. 3
Program - Icebreaker - Decoder
As you initiate the install of Oogie Boogie, you may place any number of credits from your credit pool on it. Its memory cost is reduced by 1 for every $4 on it.
$1: Break code gate subroutine.
$1: +2 strength.
Str. 2
Inf. 4
Jaws - 2
Mem. 3
Program - Icebreaker - Killer
As you initiate the install of Jaws, you may place any number of credits from your credit pool on it. Its memory cost is reduced by 1 for every $4 on it.
$2: Break sentry subroutine.
Str. 12
Inf. 4
#Events
Wax On - 0
Event - Double
As an additional cost to play this event, spend @ .
Expose a piece of ice. The Corp must rez it by paying its rez cost, if able.
Wax Off - X
Event
Derez a piece of ice. X is the rez cost of that ice.
Crowdfunding - 1
Event
Gain $3. You may install 1 resource (paying the install cost).
Cold Day - 0
Event - Run
Make a run on HQ. If you access cards during this run, the Corp can’t play or install cards with the same names as cards you accessed until your next turn.
Shill - 2
Event - Run
Make a run. If the run is unsuccessful, but you didn’t jack out, gain $7.
Astroturfing - 5
Event
As an additional cost to play Astroturfing, remove 1 bad publicity.
Gain $12 and draw 3 cards.
Look and Leap - 0
Event
Expose 1 card installed in a remote server. You may make a run on that server.
#Resources
*Union Dues - 0
Resource
Install only if there is an agenda in your score area.
When your turn begins, gain $2 and lose @ .
Stealing from the poor has never been so easy.
Consolation Prize - 1
Resource
Whenever you and the Corp reveal secretly spent credits, if you and the Corp spent a different number of credits, gain $2.
Tributary - 2
Resource
Whenever you make a successful run on a remote server, you may immediately make another run on a remote server you haven’t run this turn. If you do, take 1 tag.
*Steve Harvey - 8
Resource - Connection
The Corp needs 1 additional agenda point to win the game.
Prosperity Preacher - 5
Resource - Connection
@ : Each player draws a card. Use this ability only if the Corp has fewer cards in HQ than his or her maximum hand size.
#Hardware
Stolen Fridge - 0
Hardware
Install only if you made a successful run on HQ this turn.
Trash: Prevent up to 7 meat damage.
Jar of Daylight - 1
Hardware
When your turn begins, place 1 power counter on Jar of Daylight.
@ , 6 hosted power counters: Gain @@@@ . The Corp can take 1 bad publicity to prevent this.
*Ettin - 4
Hardware
When your turn ends, if you made a successful run on R&D and a successful run on HQ this turn, access the card 5th from the top of R&D and access 1 card from HQ.
*Thermostat - 2
Hardware - Console
+1 MU
$R1
Use this credit during a run on HQ.
Magnetic Tape Drive - 2
Hardware
Whenever an installed non-virus program is trashed, you may put it from your heap into your stack 3rd from the top.
#Neutral runner cards
Psychatog - 4
Mem. 1
Program - Icebreaker - AI
Remove 2 cards in your heap from the game: Break ice subroutine.
$2: +1 strength.
Str. 1
Overclock - 4
Event - Run
Make a run. Your icebreakers have +2 strength during this run.
Counterfeiter - 5
Resource - Connection
Each of your non-stealth cards with $R has 1 additional $R.