if judging solely on meat damage protection, Plascrete is still better
at the very least, you get 1 extra HP out of it (save for Geist), but you also get to use it whenever you want to prevent any meat damage, whereas Sports Hopper must be used to draw up inbetween instances of meat damage during a paid ability window.
a few problematic scenarios have already been explained in the thread, but another upcoming one: Subcontract wouldn't allow the runner to use a Sports Hopper to draw up between resolving, say, a double Scorch, but Plascrete (assuming enough cards/counters), could survive it. don't know how much this card will be a thing, but it's something to consider
that said, Sports Hopper has at least some utility outside of meat damage kill deck matchups. the +1 link is at the very least useful to help prevent quite a few tagging effects, but it also helps against other kinds of damage and is useful in any matchup because, even if the corp isn't trying to kill you, it lets you draw 3 at paid ability speed which is pretty awesome, even if the cost-to-draw ratio isn't ideal.
i don't think it's necessarily an auto-include for all decks or for all players, but i personally have switched over to them.
for some decks, like Geist with Technical Writers, Tech Traders, and his ability paying on the install and trash, it's very ideal to run Sports Hopper, especially since it also helps turn on cloud for all those breakers (i'm running 2 now and might even go up to 3). for other decks, the utility i get for other matchups makes it for me.