My work filter keeps me off NRDB, so I’ll try and build one from the ground up.
Ok, our plan to this game is something like “Plan A: We score free angedas by mushins and advancing naked. Plan B: We score behind ice whose breakers we have trashed: Plan C: FA”
So our agendas are a Gov takeover, 3 Project Atlas, 2 5/3’s, lets say High Risk Investment, and 2 Hostile Takeovers. That’s 8 of our 49 cars.
Next we want some ice. Let’s just take ten cheap barriers. Spiderwebs, bastions, etc. That’s 18 cards, then toss in a pair of code gates, say Hortum for AI hate, and a pair of Sappers to keep em honest. So we’ve used 22 cards.
We need some money, so let’s take the Transaction suite. We’ll get 3 beanstalk royalties, 3 hedge funds and 3 IPOs, putting us at 31 cards, and so-so as far as money goes.
Now let’s start cooking on the meat of this deck. We’ll take 3 Mushins, that’s 34 cards and 6 influence. Our mushin targets are presently all agendas, so we need some traps. Say 2 overwriters, 2 aggsecs and a Junebug. 39 cards and all our influence spent.
In terms of Mushin targets we now have 6 agendas (no reason to mushin hostiles, and 5 traps). The trap to agenda ratio is close to 50/50, so knowledge of our deck won’t necessarily tell them how to proceed.
We want 3 contract killers, they are the closest thing we have to in faction ambushes, and they punish the runner for letting us mushin and concentrating on centrals.
We’ll take 2 Hunter Seekers, because rigshooting. We’ll take 2 Shortage of Resources because wa-hey! That leaves us with 3 cards left, let’s go with 2 dedication ceremonies and a back channel.
1: This deck is a little money light. If they hit you with the bad pub or lose 5 creds choice you nearly always want to give them the bad pub. Our goal is only to initially keep them out with expense, ultimately we want to aggsec/hunter seeker their fracters.
2: Mushin decks are all about putting yourself in the runner’s shoes. Don’t presume that they are counting cards and seeking winning strategies.
A mushin’d card is a resource. It sits there on the table, taunting the runner. Maybe it is a CK, so they better stay above 2 cards. Maybe it is a trap, and you are just biding your time on your back channels combo. Maybe it is an agenda, and you really ‘have’ 2-3 more points than they think. Don’t despair just because you put out an overwriter and they didn’t bite. Give it a bit.
Remember, you catch more fish at 6 than you do at 2. Nobody wants to be the clown who lost to Gov takeover naked. They’ll run the 6 advance overwriter. Treat every trap as the Gov Takeover. It goes without saying that you must also treat the takeover itself identically.
With Aggsec in the pool, you might want to cultivate the Mushin -> slap a barrier over it pattern rather than Mushin-> advance. Them hitting an aggsec with no breakers to exile is painful.
If they are under Scarcity and it is breaking them, expect them to bite more often. Feed them poison.
Consider leaving points on the table. If you have a mushin’d 5/3, and 3 points and a Hostile, you are often much better off scoring the hostile this turn than scoring the HRI
Remember that IAA is often a demi-Mushin, if your resources allow it. Do it if there is nothing else to do. An aggsec with 2 counters or one with 3 is functionally identical, and exiling their last fracter is worth the 3 clicks and 4 creds.
Never ever go to 0 creds, they will be able to check your garden of advanced cards without fear.
Sometimes you have to seeker something that isn’t a breaker.
Muck around with the deck once you’ve played it a bit. It wants an ark lockdown or two for the smarties who discard their conspiracy breakers, the dedication ceremonies are a bit cumbersome, etc.
But this should give you coin toss vs. most stuff. I played something similar (instead of Skorpios I think it was BABW) when SIFR made ‘for realsies’ corp play a nightmare, and I think I was 64%.