Hey fellas,
I have a really great idea on how to build a really strong Argus- Mushin deck (I was inspired by Bigboy’s Battle of Wits), but I don’t know which Ice to put in. I always have that problem. I posted my thoughts on the cards I already put in under the incomplete decklist. I have a feeling that this deck could work wonders, but I have no idea how to build it properly. Don’t worry, I know that SSL is not out yet, but it will be relatively soon. Could someone help me out with this? Thanks guys.
Argus Security: Protection Guaranteed (Order and Chaos)
Agenda (10)
3x Hostile Takeover (Revised Core Set)
3x Project Atlas (What Lies Ahead)
1x Utopia Fragment (The Source)
3x SSL Endorsement
Asset (4)
1x Zealous Judge (Fear the Masses)
3x Cerebral Overwriter (Creation and Control) ••••• •
Upgrade (2)
2x Bryan Stinson (Quorum)
Operation (18)
1x Exchange of Information (The Liberated Mind) ••
3x Consulting Visit (The Liberated Mind)
2x Preemptive Action (Intervention)
2x Audacity (Earth’s Scion)
3x IPO (Terminal Directive)
3x Hedge Fund (Core Set)
2x Punitive Counterstrike (True Colors)
2x Mushin No Shin (Honor and Profit) ••••
Barrier (2)
2x Tithonium (Free Mars)
Code Gate (3)
3x Authenticator (Earth’s Scion) •••
Sentry (1)
1x Archer (Core Set)
14 influence spent (maximum 15)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Revised Core Set
Card Choices:
Argus Security: Protection Guaranteed: When playing Mushin No Shin, we hate it when our gambit fails, and Runner steals our agenda. This ID ability will make him think twice about running remotes. If he steals an agenda, takes a tag and keeps it, we can play Exchange of Information to punish him. If he removes a tag, or opts to take 2 meat damage instead, that will open him up to Punitive Counterstrike. Consulting Visits allow us to play all 3 of these operations.
SSL Endorsement: The most important agenda in the deck, that creates a win-win situation for us when played with Mushin No Shin. It’s an economic tool even when runner steals it, so we will gain 3 on our next turn, while the runner will probably have to spend and 2 to clear a tag. That is 5 swing, that might just be enough to land Punitive Counterstrike. If he keeps a tag, because we will gain 3, we will always be able to trash at least 1 of their resources.
Project Atlas: Super useful agenda when over advanced. If we use it with Mushin No Shin, advance it up to 4, and then advance it 3 more times the next turn before we score it, we will gain 4 agenda counters. That is insanely powerful tutor effect. We can use it to fetch Hostile Takeover, Audacity to fast advance another Project Atlas, punishment tools like Punitive Counterstrike or Exchange of Information, another Mushin No Shin…
Utopia Fragment: If we manage to score this, stealing agendas will become absolute nightmare for the runner. If we advance an agenda up to 4 using Mushin No Shin, that will be 8 to steal, not to mention a tag or 2 meat damage that will come afterwards, further enabling Punitive Counterstrike and Exchange of Information. Now imagine if the stolen agenda was SSL Endorsement. Nasty.
Cerebral Overwriter: We will use this card to slow the Runner down. With 1 or 2 max hand size after hitting this, he will be busy drawing or playing stuff down. If the Runner has 1 max hand size and steals an agenda later on, you will probably be able to flatline him using Punitive Counterstrike. If the Runner doesn’t run this, we can safely install Bryan Stinson next to it and get filthy rich.
Authenticator: Cheap, taxing piece of ice that pays for itself. The Runner could take a tag to bypass it, but that creates a whole different set of problems for him, especially if he steals an agenda.
Authenticator: Cheap, taxing piece of ice that pays for itself. The Runner could take a tag to bypass it, but that creates a whole different set of problems for him, especially if he steals an agenda.