I am proposing to create a database of "fun kitchen table" decklists, grouped into several little metas of their time, lets call it Android Netrunner Old Meta decks or ANROM for short.
The goal is to create fun non abusive decks, that are fairly balanced against each other, using only limited datapacks and deluxe boxes and collect them according to their "meta". For example only 1 core set cards allowed, 3 core set cards, 3 core sets+Genesis, 1 core set + Terminal Directive. etc.
I haven't really played CCGs or LCGs, A:NR is pretty much the first one for me. One of the things about A:NR that fascinates me is that the "system mastery" plateau is really high, not only because there are hundreds of cards and thousands of different decks and preparing against each of them is nigh impossible, but because the different Archetypes play quite differently and requires knowledge of the meta and the cards in that meta.
For a new player like myself going through the datapacks in chronological order, cycle by cycle, creating my own decks against the decks of my friends is really a lot of fun and if we struggle with an archetype we can go to netrunnerdb or cardgamedb and look for netdecks to help us out (Jinteki was quite challenging for us in the Core and the Genesis cycles, in our opinion Jinteki decks were especially weaker then the other corp decks so looking at netdecks helped us create better versions and helped us learn how to pilot them better).
I understand that for most players, who have been playing A:NR for years, creating decks with all of the cards available is more fun then limiting themselves to an old cardpool, but I guess there are several people like me who like to play the game with their friends in real life, learning and mastering all of the 1200+ different cards of A:NR is quite a challenge in itself, but playing the several hundred Archetype combinations against each other takes months if not years.
Narrowing down the cardpool and creating non competitive, balanced and "fun" decks might give new players an easier learning curve with a higher "funfactor".
0. The List of decklists are designed in a way that a new player could just print the lists and play with them immediately, if they don't like deck creation or they struggle with a certain archetype they could just try one of these decks and have fun.
1. The decks are designed with certain real life limitations in mind.
Does the deck really need 3 SanSan city grids, are 2 not enough? Does it really need that one-of from a deluxe box if it has no other cards from that deluxe box? Do you really need to include a card that lets you shuffle your deck 16 times a turn, we aren't playing on jinteki.net where shuffling your deck is a trivial thing?
2. The decks aren't designed for tournament play
So MWLs and the Astroscript Errata may not or need not apply. Sure if you create one of these ANROM lists of decklists where each decklist follows the current MWL (and the Astroscript errata) that is nice, but the MWL will change again and the tournament rules shouldn't bother.
3. There is no end-all-be-all list of decklists.
This is actually the reason why I am posting this thread. I am a new player, I make newbie mistakes and this reflects on my deckdesigns too. I certainly don't know everything about A:NR. If for example I create an ANROM list of decklists for a particular meta, that doesn't mean someone else couldn't create their own. I certainly would appreciate their feedback and look at their lists.
Edit: sorry for the typos and grammar mistakes, English is my third language.