[Reina] Headlock: How to Make Sure Your Opponent Doesn't Get to Play Netrunner

David is the card I use the most in this deck. I can’t fathom running less than two. Clone chip almost exclusively gets Dave or Crescentus for me. And I really dig the 2 Career Fair/2 LF split that Chris has been running. It could be trimmed for a deck slot, but it’s really awesome if you have the space.

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I mean less econ than the vigil build + LF / Career fair. Desperado is econ if you are running.
Only played like 4 games with the desperado build, and maybe i had bad draws … I had problem using earthrise hotel clogging my hand because i didnt had enough econ to install them without losing a lot of tempo. Always playing against my GF HB deck that protect every asset it can with a single piece of ice.

I’m thinking about something probably not good, and please tell me it is really bad : including Spinal Modem …

Has Hacktivist proven itself in this archetype or were people just trying it because it was new?

i’ve thought about including Spinal Modem in the past, but I don’t feel like the extra credits to break ICE are better than Vigil’s draw/pressure-to-install, or Desperado funding future more runs while also acting as a pseudo-scrubber. it’s also so expensive to install!

the other anarch console that seems like it needs to be thrown in is Noise’s upcoming one…

it’s done okay for me, helping win a number of games – if anything, it’s valuable for turning off ELP, which can kill this deck. the problem is making room in the deck when there are so many valuable pieces. i haven’t had a chance to test it out yet, but i like the idea of sam’s build with desperado, as it frees up space to also throw in a scrubber and 2x hactivist.

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It’s ok, but I felt like it was suboptimal for the Vigil version since it reduces the free draws you get. Usually the random discards just hit ICE that was too expensive for them to install anyway.

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I’m only a mediocre pilot of this deck, but it’s only pulled it’s weight for me against extremely horizontal decks and to stop ELP. It’s never bad per se, but in the early game I’d rather have something that pushes us a bit farther over the top, and once we’re firmly in control, I’d prefer something a little more brutal to kick the corp while they’re down.

Essentially, once it’s in your hand, it’s usually worth the dollar and the click to play, but I don’t think it’s worth the card slot to make it into your hand in the first place unless you’re expecting a lot of asset spam and corp currents: Cards like Scrubber, Imp, D4v1d, Keyhole are just going to be higher impact, more often.

If only someone had said that half a month ago.

I prefer the draw of vigil to desperado at the cost of the other influence in my play, and definitely do not want hacktivist meeting in the deck. 2 scrubbers is way, way better.

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I found it fairly useful against people who would play around my Vigil. That being said not having the recurring credits to actually trash the economy they were rezzing became a huge thorn in my side. I think Scrubber is better for this list but Hacktivist has a place in something less focused on credit denial.

I like the card, I don’t like it in this build. I even like it with vigil, just not here.

It works in decks that run wanton without amped up, or when you don’t want to play amped up. It also works with itinerant protestors in that deck which is clearly crushing the Netrunner scene right now.

I’ve had limited testing with this deck ( 9 games so far ), but am taking out Hacktivist after 5 games trying it. It was usually an okay card to play but would rarely last long ( breaking news, hostile takeover, just a scoring window while some breaker decides to show up ) and

Other relevant observation from games. Desperado is probably win more, but it can be win, win way more. On the downside, gaining 1 every HQ run while opponent loses 1 will get you punched in RL ( thank god for octgn ). I was happier with Desperado over vigil for 2 reasons – 1) along with scrubber (and even without it) it really undercut asset economy, and 2) it allowed you to keep up the headlock even with a 1 or 2 cost to protect ice in front of HQ. I think that seeing a Wraparound on HQ makes me about as sad in a game of net runner as I have been. What to do with the stupid thing? Dig for the 1-of knife? Knight it? Parasite and hope they forget to purge after 6 turns? Hold the bile down and crescentus a 3-cost ice (maybe 4 if you’re lucky) ? Use D4v1d tokens and hope 3 runs is enough? What are people generally doing with wrap-arounds ?

And, lastly, as a check to my play style, does everyone generally have pretty long games with this deck (20+ and 25+ turns) ? Apart from a few roll overs (and being rolled over) and a rage quits, wins and losses seem to take awhile.

I have had a go with this deck, too. I did like Desperado a lot but out of curiosity I switched to Doppelgänger so I could fit 2 Career Fairs and I have to say I do like the change. It is easier to maintain a lock and the extra click saved can be used for lots of different things. While it doesn’t work with repeated Keyhole runs you can still use the extra run last to go and get the loot from archives.

I’ve thought about Doppelganger, seems reasonable. Aside from the obvious double Lamprey run, there have been a lot of cases where it would give me the extra click I needed to bust a remote.

Either running in with Eater+Crescentus to derez the ICE, and then running a second time when they can’t re-rez the ICE, or going in there with Knight to kill an Ash and then run again to pick up the agenda.

Most of the time, preparation is enough ;).
I was a bit skeptical about Desperado but I tried yesterday at game night and the card really pulled his weight: There was a couple of games where I didn’t found Kati but desperado made enough money during the entire game so I didn’t needed kati in the first place and being able to easily trash high cost assets/upgrade like Eve without hitting too much the tempo is a really strong perk.

RP is tough for this… if you have to unload Kati, then run central, then run remote, then run remote then you can only do it if your breakers are already in place, Knight is where he needs to be, etc. Even worse if they put ELP on top of that when the only run events are 2 Vamp.

I agree that in general Desperado is the stronger card, but this could be a deck where the click decompression opens up more explosive lines of play - or just means you always have an action left at the end of your turn to draw or click up Kati.

… Play Data Folding … It costs (almost) 100% less clicks than Kati.

It’s interesting, while the decks are 40ish cards the same, a couple of choices make them play completely differently.

I can’t imagine taking Vigil out of this deck though. It’s worth about 10 cards per game.

Do you consistently have 2MU open for Data Folding? Feels like this has implications for when you can afford to slow Parasite things, not to mention installing Keyhole.

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I had 3 test games where I didn’t get a Desperado. That is one reason I like the Vigil better, as if you don’t get Desp., that’s a HUGE amount of your econ.

Not getting the extra MU is big, too, thus Folding isn’t optimal here.

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Yes for 90% of the game. I don’t think I’ve ever parasited ice with str > 2. My rig is eater up to 1 knight and Crescentus or parasite.

I don’t install keyhole until it will win the game or it’s a Hail Mary. I’m not taking the piss!

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If you run Inject (and you should) you don’t have a bunch of early programs that are useless filling your memory (like Crescentus without Eater) - you have Clone Chips. Eater/Keyhole slots perfectly into 3 MU at the end of the game, but until then it’s Lamprey/Parasite. Lamprey gets purged (or you wreck face) so you can still install it. Parasite isn’t great against big ice so it’s transient too.