The card templating in this cycle has been disappointing in a number of regards and really makes me question exactly what FFG are up to in their play-testing and final sign-off stages of development.
First we had the errata on Pawn before it was even released; more recently we’ve seen a typo on Wall of Paper in Mala Tempora. We’ve also heard from Damon on the Plugged In Tour that he genuinely didn’t know how much influence the GRNDL ID has, as his version was different to the one that was spoiled.
I think the Caissa programs probably should be errataed to make them compatible with Daemon programs, but it strikes me as pretty careless and lazy card design to let this kind of thing slip under the radar.
I can understand weird combos and interactions being missed, especially with cards that aren’t intended to go together and increasingly as the card pool grows, but if Scheherazade is designed with Caissa in mind that would be one of the first interactions I would be looking at. There’s simply no excuse for typos on cards and version control is pretty much rule #1 in any kind of development activity. It’s a little bit cowboy.
All that being said, it’s shaping up to be an excellent cycle and I can feel things swinging back towards the corp now.