First of all, I like the deck, and think the idea is cool =). However, I do have a couple criticisms, and since that's what you asked for, let's jump in!
For starters, your deck seems kinda poor. You only have 6 real econ cards in 3x Sure Gamble, 2x Dirty Laundry and 1x High-Stakes Job. Aeneas Informant can make money, but only when accessing assets and the like, so if they're not playing naked assets it's going to be a lot less reliable money over the course of the game. Ignoring the Aeneas, you only have 24 credits total in your entire deck. Against asset heavy decks, you're going to do quite a bit better, but against decks that ICE their assets or play few of them, it's going to be a LOT of clicking for cash.
Also, it seems like Purging really hurts this deck. It wipes your main breaker down to 0 strength, wipes the Phermones counters (although does keep the credits on it for one more run, assuming you didn't run the turn before they purge, and that's actually really nice), and purges off Lampreys, which seems like a key pressure piece. Once they've purged, if they have Archives ICEed and no free assets, you need to rely on the very expensive central-only breakers to get back up on Aumakua counters again.
It seems like the solution to both these problems is to just add a lot more money (and, as was pointed out, maybe some Deans). You could almost certainly lose the GPI Net Taps, since the card doesn't do much, and could stand to only run two HQ Interface. More reliable cash in these slots could go a long way.
On a related topic, I had previously been messing with a Ken deck that went in on the Aumakua idea as well. I found that Datasucker is a really nice card to run alongside it, since a lot of what gets you Aumakua counters gets you Datasucker counters, and you can then get back in the game with only a couple runs. I also threw in some Progenitors to keep a little bit of strength after Purges, and then I went whole hog and added in Festers to really discourage the purging.
Here's where I ended up:
Ken "Express" Tenma: Disappeared Clone (Honor and Profit)
17 influence spent (max 17, available 0)
45 cards (min 45)
All in all, it still felt a little poor at times, although once it got running you can make tons of money with a well placed High-Stakes Job from 3 Terminals and a 1c Ken refund. Eventually, though, I ran into a problem. If my opponent and I were both kinda low on money, but they had rezzed ICE over all their servers, purging was actually fine for them, Festers or not. They could spend a turn clicking for credits and then be in a position to threaten a 3/2 or a 4/2 next turn, and if I had no good way to make counters back, I was in a poor position to contest it. Finally, a Cyberdex in Archives was like looking death in the face.
Eventually, my solution was to take the entire deck concept and just throw it in Null. And here's that deck:
Turtle Null State
Null: Whistleblower (23 Seconds)
15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Revised Core Set
Opus solved most of the money issues (although it's still a slow money maker early game), and Null's ability, Scrubbed, Ice Carver, Progenitor, Datasucker and DDoS all are killer for keeping and maintaining Aumakua counters. Finally, Archives Interface fixes the CVS in Archives issue. The deck overall feels really good.
Anyhow, I'm not saying all this to be like "This is the deck you should play, etc, etc," because I'm not. I just thought it was neat that you came up with a cool Aumakua deck, and thought I'd share where my own experimentation took me with a similar idea. It seems like there's a lot of different ways you can take the idea.