It buys you timing of when you take those two clicks, though. Being able to go in and check on an NAPD when you don’t have time to cash up first in a turn might be vital to stopping a score. Similarly, if the Corp is trying to score an NAPD with Caprice protection and a 5c runner, they can no longer bid 2c just to ensure the runner can’t steal it this turn.
That said, against RP especially the clicks are a pain, because RP can just sit on a Snatch & Grab and use ELP/Eli again to encourage you to spend clicks in order to prevent Critic-use that same turn.
I agree with the second part, and in the match-ups where it’s dead the first is true as well… but it’s not like Clot in that there’s only value in having one at a time.
Sure, with one you can cycle agendas off of it and into Archives if you need to. But with two Critics multiaccess remains pretty strong in most of these situations. If you see an NAPD and a Future Perfect, say, you can grab both, and nab the 5 points next turn so long as they remain untrashed.
Not ideal, or even always advisable, but it means that running two of them, at least, isn’t as bad as running two Clots would be (especially since they aren’t tutorable really, like you say).