2x Account Siphon (Core Set) ••••• •••
3x Diesel (Core Set)
3x The Maker's Eye (Core Set)
3x Sure Gamble (Core Set)
1x Notoriety (Trace Amount)
1x Levy AR Lab Access (Creation and Control)
3x Dirty Laundry (Creation and Control)
2x Plascrete Carapace (What Lies Ahead)
1x Clone Chip (Creation and Control)
2x Astrolabe (Up and Over)
2x Temüjin Contract (Blood Money) ••••
3x Net Mercur (Escalation)
3x Same Old Thing (Creation and Control)
3x Ghost Runner (The Spaces Between)
1x Corroder (Core Set) ••
1x Dagger (Creation and Control)
1x Refractor (First Contact)
2x Cloak (Creation and Control)
3x Self-modifying Code (Creation and Control)
14 influence spent (maximum 15)
40 cards (min 40)
Cards up to Intervention
That is the build I've been playing. Siphon spam is always good especially when they are not expecting it. With that, Temujin and the stealth breaker suite you should be able to keep the credit advantage. 2x Plascrete because of 24/7 winning even with a broken economy.
With this breaker suite you can get through most one ICE servers with just an SMC and 7ish credits (+1 from Smoke) allowing you to pressure very early on. If they rez an expensive barrier to keep you out then bounce off and start attacking another server before they can re-group. Maybe the Refector should be Houdini to handle DNA Tracker but I've not found it an issue yet.
The first Temujin goes on Archives to spread their ICE thin and allowing you to pressure all centrals. Go for ICE'd remotes to keep their credits down. Notoriety, 2nd Plascrete, 3rd Same Old Thing and 3rd Ghost Runner (I find I just need the one to get me started and Net Murcring then I am usually right for Stealth) are the flex slots.
Have a go with it. I've found it really fun and a solid deck.