Most traces the Corp goes out of their way to fire are less about giving the runner a choice and more about forcing a high cost for the Corp. Punitive is a good example: the best use is to flatline the runner with no choice but the let the trace be successful, while the worst use is to give them a choice about paying.
Something that makes the choice about ice very different is that ice stays around once the choice is made, and the runner has to pay the cost or face the subs each time they run against it. Ice more often than not is used as a tax, with the sub being a worst case than paying the money to get through. If letting the sub fire is a consistent and best choice for the runner, that ice may not be doing its job well.
Wake-Up Call is hard to place for what the Corp actually wants to do with it because it’s hard to make a best use case for it. It will never flatline a runner, but many runners will take the damage to save their card from being trashed. I think it’s a stronger card than O2 Shortage, but punishers work in a very different way than the other choices the Corp gives the runner.
@Labbes, that’s not what equivocate means.