Just thought I’d toss some speculation out there. The graph in FFG’s latest article suggests they’re hoping to keep the card pool at a maximum of 1500:
1280 at the first rolation represents 600 (5 x complete cycles) + 20 (1 x new data pack) + 113 (core) + 547 (remainder from deluxe sets). At 55 unique cards per deluxe that is only 3 cards out from being exactly 10 deluxe sets. Discuss
This is actually interesting but I guess it is just an example. I like them saying “We want to keep this game accessible for new players” with 10 deluxe sets.
I agree, the whole rotation policy seems ludicrous - not the idea in and of itself, but the execution of it seems not to be aligned with the goals. I was expecting more like 3-5 cycles to stay current, such that the shelf life of a card was about 2 years.
That’s not quite right. The rotation happens at the point when the first pack of cycle 8 hits, at which point we lose two whole cycles. That takes us back to 5 full cycles plus the new pack. The numbers are as shown on the graph - i.e. we lose 220 cards at the point of rotation, taking us from ~1500 to ~1280.
Yeah, to actually achieve their goals of making something that isn’t intimidating to newcomers and has a consistently fresh meta, they need to be rotating much more aggressively.
3x Cores @ $40 = $120
10x Deluxes @ $30 = $300
6x Cycles @ 6 x $15 ($90) = $540
Total Cost of Entry when rotation starts: $960
It will also be interesting to see how this works with their stated goal of providing silver-bullet counters to power cards or strategies. What’s the point of a silver bullet if the card it counters is rotated out? Or vice-versa?
Actually, that’s not quite right, because at the point the rotation starts you only have 5 full cycles to buy, plus the odd data pack - so that’s $75 off straight away (although are you really paying $15 for them, I would have thought less if you shop around).
In reality, of course, you’d pick stuff up second-hand for much less (from all the whingers who are quitting, lol) and it may well be that my speculation of 10 deluxes is off-base. I would think 4 seems more likely (and is in-keeping with what their other LCGs have done in terms of one per faction). That would then mean the design team can concentrate on keeping to a release schedule that means the season rotation happens at a fixed time each year, as opposed to being delayed based on when product hits the shelves.
That also makes the design space about 330 less, which seems more reasonable. I know that makes for fewer unique cards than MtG, but bear in mind MtG has functionally equivalent cards in 5 different colours and functionally similar cards at multiple rarities - this greatly reduces the amount of design and testing they need to do.
I reckon the retail cost to get into the game by the time rotation hits will probably be closer to $700 - which is still steep, but also still nothing like what is required to break into MtG.