Team Netrunner (4 player variant)

Runners need the extra income, and they need their income shared. Else Sea Scorch shenanigans literally crush them … Once a runner is flatlined, and the corps have 2 turns vs the runner’s 1, it’s pretty much game over. We’ve found one corp running 20+ ice pretty much ensures all the centrals for both corps can be protected on turn 1.

We’ve even considered a rule that you have to all play different factions.

Thanks for all the feedback and questions so far. If you guys do decide to take it for a whirl, it will be great to hear about your experiences.

I’d like to let the thread carry on running before amending/updating the original rules list with FAQ’s and clarifications, as well as any extra rules identified.