Steve vs Seidr for my campaign.
Corp won the first game, then lost the next four.
I had trouble with the make a run every turn caution... Finally said 'screw it' and let it resolve, and the Shadow Team isn't that bad for Steve since I can get cards back anyway, and once you get one Delgado in your score area, the other two can be pitched for Shadow Team... And they get destroyed when you run a Central, which I'm doing anyway... Yeah, was way easier to take that Caution than play around it.
Corp's econ is... not that great. With IPO+Hedge+Campaigns it's manageable, but every so often the Corp doesn't find those, or does find them and I Siphon him into the ground... I suspect the Shaper has a much harder time of it.
Also Maxwell James is completely nuts. I could present Siphon+Maxwell with Steve and I'm pretty sure I'd get the Siphon back. You can de-rez during Encounter.
Runner cards were unimpressive for Steve, until I got Set 9 at least which upgraded the BMI... Now if I happen to hit a Neural Katana (yes he has those. It's annoying.) it can be a good thing for me. It might even make him take those out.
Uh, what? What was making you put Sure Gamble on top of your deck...?