I’m not seeing on here anywhere where the campaign was being discussed. If I’m just missing it I’m sorry.
Terminal Directive campaign:
Was anyone else…a little disappointed? The campaign felt weirdly imbalanced with a favor to the corp and then the game snowballs in a real crazy way if the runner can’t find a way to complete their objective and the corp can. By the end of the game the corp had:
-An asset that gave me a tag every time he rezzed ice
-A 3/2 agenda that was worth one less in my score area
-anytime I didn’t get a successful run he got two credits.
-the ability to draw as little as zero and as much as two during the mandatory draw
-the ability to draw a card and shuffle the deck whenever I stole an agenda, which meant I could never R&D lock.
It felt crazy. By the end I was just kind of going through the motions. Honestly I was so excited about TD when we stared but by the end I was happy it was just over.
Did anyone have a GOOD experience with it?