Funny you should say that. This is my latest Whizzard build, based on suggestions in this thread. The idea is to be able to make runs to take out economy for very cheap or even a profit whilst moving the focus of attack from HQ (Imp) through R&D (Keyhole) to Archives (Data Leak) as the corp secures their servers. It’s 46 cards simply because I couldn’t find anything to cut - although I think 1x Imp is the most likely victim. It’s done ok so far, but the economy is still dubious which I think will be its undoing against top-tier decks.
Here’s the Reina deck I took to Seattle (got 3rd overall, though I’ll admit that is largely due to my Corp deck dropping only 1 game all day). I guess it’s pretty vanilla, and in the future I will likely just switch it to Whizzard and make some other changes listed further below. Or play Noiseshop or whatever.
In prep for Seattle I played primarily fast advance decks, the losses in regionals (including a really bad one at 2AM that was recorded…) were to taxing decks and 1 GRNDL. Actually the losses were to people who finished 1st, 2nd, 5th, and 6th so I guess I don’t feel too bad.
However, since then I’ve gone to 3 PPVP (-1 Plascrete, -1 Yog, -1 Deja Vu) and the deck has worked quite a bit better since 100% of the Events cost money. I tried Kati instead of Daily Casts, I think that is also better. Money can be a problem, I try to make up for it by not needing a lot. I used to have Express Delivery but then I finally realized why that card sucks (in this deck).
Looks like the non-icebreaker programs got lopped off your list - only 35 cards listed, and the Imps and Keyholes you mention aren’t anywhere to be seen.
I’ve actually been interested in trying this idea (the whole PPVP+Lucky Find+draw+events setup) in Whizzard. I feel like it works better out of Whizzard or Reina than Noise, plus I feel like the sea change towards asset economy is going to favor Whizzard even more as well. However, I’m never confident in my own Anarch deck designs, so I haven’t really tested anything out yet.
I do kind of wish it wasn’t so inefficient to bring in Legwork and Maker’s Eye, since they work so well with the PPVPs, but with Medium and Nerve agent in-faction it’s kind of hard to complain.
Fixed it - with the latest changes. Sadly playtesting is slowly moving it towards the “if the economy doesn’t kill you, failure to find the breaker you need or running out of MU will” catagory of Anarch decks.
Before you test this pile of netrunner cards, I respectfully urge you to reconsider your decision to include wyrm in your netrunner deck.
Here is a spreadsheet I made to show you why I politely disagree with you:
I have the 3 ice types, then the number of each of those types, followed by the total number of subroutines on all of the ice. The next column is wyrms average cost to break from sneakdoorzeta.com
Thus, Total b is the total cost in credits to break every ice of that type with just wyrm. Since the plan is to use wyrm for parasite support, you don’t need to spend credits on breaking routines, so the cost to 0 out an ice is more relevant
To calculate that cost, I multiply the number of subroutines by 3, then subtract that number from the total break cost to get my total 0 out cost, which is then divided by the number of ice to get the average 0 cost.
For comparison, I added the average break cost of crypsis. Crypsis is basically the most inefficient you can get, yet somehow it still manages to outclass wyrming ice to 0 in every category by a wide margin in some cases.
Well, I kept talking about this here and in the Econ 101 thread, so I suppose I should put it up at some point. Here’s the Whizzard deck I’ve been running this month.
It’s more or less an Anarch version of the Andy Deck/an attempt to put together a very strong economy in Anarch. It was initially a Lamprey deck, but Lamprey wasn’t doing enough to be a worthwhile inclusion, as it turned out, at least in comparison to the third Cyberfeeder, Imp, and Deja Vu. Lots of installing over Viruses in this, unfortunately, putting a couple of Djinns back might be worthwhile.
At any rate, the plan seems pretty obvious. Build up a strong economy, hit servers regularly, use parasite/Imp to get rid of trouble (though Peekay has convinced me that a singleton Demo Run reaaally might be worth it instead/in addition). It has a pretty reasonable win-rate, given that I’m the one piloting it, though I’ve not had the chance to take it to any big events (and I have no doubts that I’m a better builder than player, alas).
Possible. The big advantage of Cyberfeeder, for me, isn’t the credit for viruses, it’s the credit for breakers. Being able to Security Test into a server for free means you can keep up the Beanstalk-each-turn credit gain, and it becomes somewhat more difficult for many corps to tax you out of. Another common situation is, say, them having Tsurugi (or Wall of Static and Rototurret, or Eli 1.0, or whatnot) over R&D. With 3 Cyberfeeders and Desperado, it’s a neutral cost to run that each turn.
While Daily Casts gives more valuable income, I end up using the Cyberfeeder credits almost every turn they’re out, unless things are going pretty monumentally badly (in which case I don’t see Daily Casts providing all that much help, though I could be wrong). Using the examples above, I could break in 5 times before Daily Casts ran out, but after that I’m not making any savings. That might be enough – doing the math here is making me tempted to try the switch, but in longer games I find the Cyberfeeders to be a godsend.
I have used Wyrm to break a subroutine, but only when I knew my opponent forgot that it does that, and installed an agenda. No one actually uses Wyrm to break subroutines regularly. That thought should be out of anyone’s head at all when they see it in a deck, unless said deck doesn’t have parasite in it, in which case we shouldn’t even be discussing said deck.
Wyrm is perfectly fine to include in a deck that wants it.
I said as much above in my version, but I genuinely think in a deck with high redundancy that Express Delivery is a crappy card. Yes I tried it (I had it instead of QT in my deck for Portland Regionals) and switching to QT made things immensely better.
2x Security Testing instead of 3x Lucky Find seems good, though, I’ll have to give that a try.
The math is that you have to use a Cyberfeeder 8 times before it’s making you more money than a Daily Casts would have. The thing to do would be to take notes about how much you use Cyberfeeders each game.
(side-note to @GreedyGuts: this is what the list I sent you turned into when I actually built it in meatspace)
Those Dysons were originally Armitages, but I figured they shouldn’t really be necessary, with all the other econ options. This was originally a Desperado list too, but all my Desperados are in other decks (all seven of them, lol) so, after thinking about it for a bit, I decided that going to Doppelganger and changing the third QT into a third Security Testing might actually be worth it. There is that threat of a tag from John M., after all.
Three Mediums because Medium + Security Testing + Datasucker + Doppelganger is just brutal, once you clear the road to HQ enough.
Only if Daily Casts finishes ticking. That’s why I personally went with Feeders - the self-tag from John M. is a real threat in this regard.
Funny enough I was going to try a Doppelganger/Security Testing build when I got back from holiday. I imagine it’ll hit the usual buffer of inconsistency on breaker draws but it seems worth trying.
Question - with ASH everywhere is Quest Completed worth trying in faction? It lets you threaten remotes against anything that IAAs without letting up your focus on the centrals.
Have to wonder at what point it isn’t better being a criminal deck. I think it’s a great meta for Wizard right now but you can bring Scrubber over for only 1 influence.