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The Art of Accelerated Diagnostics


#1

Introduction

I want to have a discussion about the ways of using Accelerated Diagnostics that don’t involve the Power Shutdown/Jackson Howard combo. As we all know, the main problem is that you often end up pitching cards into Archives. But there’s a way to avoid that - the ABT/Foundry ruling tells us that if we can draw the non-operations, trigger an R&D shuffle or move the top 3 cards to somewhere else in R&D, we don’t have to trash them. How can we do that?

Draw

  • Anonymous Tip
  • Green Level/Blue Level Clearance
  • Corporate Shuffle
  • Interns/Shipment from MirrorMorph (NEH Only)

Shuffle

  • Aggressive Negotiation
  • Corporate Shuffle
  • Fast Track
  • Rework
  • Oversight AI/Bioroid Efficiency Research (Foundry Only)
  • Precognition

Support/Recovery

At some point you’re going to put some stuff into Archives that shouldn’t be there. So you’re going to need to bring along some recursion. Precognition is an interesting support card because it can save you from a bad AD as well as set up a good one. Architect is an obvious support card if you can make it fire, and Shiro also has potential. Power Shutdown is especially interesting because it gives you the option of having the silly combos, and you can see if there are any cards you really shouldn’t trash.

Maximising Value - Operations

The biggest thing that AD does is negate additional costs. AD into Interns lets you stick ICE from previous misfires way out the front of a tower. Hitting Celebrity Gift becomes 6 credits for a click, plus whatever else AD gives you. BLC is 2 cards and 2 creds for a click, makes the rest of the AD safe and there are 2 other cards you’re looking at. Most of the best cards to hit are transactions (specifically the clearances), so there’s an argument for BABW in here somewhere. Conclusion: you want strong operations that are almost unconditionally playable (money is another constraint to be aware of here - seeing Restructure when you’re at 6 credits is way uncool), and a decent number of doubles.

Maximising Value - Archives

When AD misfires, runners often can’t help themselves and will almost always do an archives check. Who can blame them? It’s about as good as a few free R&D accesses. We can capitalise on this by playing Jinteki PE or Argus; or by putting Shi Kyu, Shock!, Cyberdex Virus Suite or Space Camp in our deck. Argus isn’t very compelling because Weyland’s key operations (Scorch/Punitive) are very conditional, and AD wants unconditionally playable operations. So from this perspective we would want to be playing Jinteki.

(While we’re on the topic of identities, HB:ETF gets an honourable mention for enabling the hilarious turn one play of “ICE archives -> Accelerated Diagnostics”, and having enough credits to play Hedge Fund if you see it.)

Maximising Value - Speed

If we want to accelerate the game plan, we want to think of the game as a race to see and use our cards faster than the runner can access them. Therefore, although we want to be able to hedge our AD bets, we want to be able to use the cards moving around as a way of getting to the things we need (c.f. MaxX). This means that a card like Corporate Shuffle is better than something like Rework. Ideally you’ve played everything you like from your hand, so seeing 5 new cards for a click is a good deal. HB and Jinteki have the most promising AD-compatible operations (specifically, BLC and Celebrity Gift). HB also has the NEXT suite which can support a fast-moving game plan and bring scaling protection. Jinteki’s package is economically weaker, because they’re only likely to afford a suite of 3x AD and (3x GLC or 3x BLC), plus they miss out on a whole lot of strong support cards.

Conclusions

I wrote this to start discussion and to clarify my own thoughts. Decklists can come later. Here’s a summary of what I believe:

  • AD should be used to speed up a deck and not just as a way to be fancy.
  • The deck needs a strong core of cheap, unconditionally good operations. The clearances are perfect because they protect R&D, make money and get you cards to go faster.
    • So many of the best operations for this plan are in HB that despite tempting IDs and archive-traps in other factions they’re the faction to choose.
    • Celebrity Gift is so good and the NBN/Weyland operations so lacklustre in comparison that Custom Biotics is out.
    • You don’t build a big buffer of a hand playing operations straight out of R&D, so CI cannot build a safe HQ.
    • There won’t be enough room for ICE to make NEXT Design happy.
    • Foundry opens some new, questionable AD-recovery cards (OAI/BER), but they’re expensive and conditional.
    • There won’t be room to fit in the support cards Stronger Together needs (Heinlein etc.)
    • ETF is really the way to go.
  • The deck needs to be okay-with-to-enthusiastic-about putting things in archives.

Are there any other Accelerated Diagnosticians out there? Join me in launching a new era! Let us call this the year 0AD of a new age, the age of ACCELERATED DIAGNOSTICS!


#2

The first build I made for Biotech used Accelerated Diagnostics to burn through the deck installing tons of cards with Mushin no Shin and Shipment From Mirrormorph. Biotech’s flip ability loses relative power the longer the game goes on, so the idea with AD was to accelerate the game as much as possible to force the runner to play at a pace that would keep them from properly developing their board. Precognition was helpful in both setting up ADs and preventing them from trashing cards.

Some people might not realize that Subliminal Messaging gives you a click when playing it with AD. This can help accelerate your game even further by giving you more time to follow up the result of AD, whether or not it requires damage control. I’ve surprised a lot of people with SM, which is pretty good considering AD in Jinteki is already quite a surprise.


#3

Fiddling around in a deckbuilder right now… might be more obvious to others but Domestic Sleepers is a great way to make a Fast Track shuffle not turn HQ into a huge target.

More often than not, when I use AD I see some combination of Ice and Agendas… this is with 26 Operations :smile:

Yeah… this is the best I can do and it’s terrible. I feel like 5/3’s + Domestic Sleepers is a good way to keep the agendas down… but I don’t think I could actually score agendas with such low Ice count. Is less operations what is needed?


#4

Good analysis. I’m a long time Accelerated Diagnostician and quite distressed that Clot is a thing now.

I think if you’re in HB, you definitely want Archived and Reclamation Order - these play double duty in letting you either spam additional copies of AD, or clean up the mess in Archives afterwards after one doesn’t go so well. Over-advanced Project Vitruvius is even better at this.

Another card that deserves mention is Efficiency Committee. A core part of 7-points Shutdown Combo is those extra 3 clicks allowing you to play more copies of AD, Biotic, or Shipments.

The hardest part about getting value from non-all-in AD is that if you want to hit 2 things with blind AD on average, you need about 30 operations which leaves you playing most likely ten 2-pointers and 9 ICE.

I don’t see how 5/3 + Sleepers is better - it still takes up as many deck slots and is really slow to actually convert into a point, right?

My HB attempt would be based around:
Plan A: Score Efficiency Committee, then fast advance out 3/2s with Shipment from SanSan.
Plan B: Play AD to connect with Biotic Labor or SFSS, allowing a 3/2 agenda to be fast advanced. If you hit Subliminal or you have EffCom tokens you get another try for it.


#5

I think it looks pretty good considering the name they had to work with, but it doesn’t really stand out on the grand spectrum of Netrunner art. I do like the sweet futuristic lab goggles, though!

Oh, yeah, and Subliminal Messaging is perfect for this. I guess you could try stacking Shipment From SanSan/Kaguya and Trick of Light, but you’d need some Ice Walls or Cerebrals or something to store counters on for ToL.


#6

Thanks for your thoughts everyone.

I think this is true but kinda misleading. It depends entirely on what the other two cards you saw actually did. At worst, you gain 0 credits, 0 cards, put 2 in Archives and have 3 clicks left. It’s more true in JH combo decks, where it gives you an extra operation. I’ll have to play with it some more.

I think so, and it’s something I touched on when talking about making the “dump in archives” side useful. I’ve been doing OK with around 22-23, but many of them allow recovery in some way:

  • 3x AD
  • 3x GLC
  • 3x BLC
  • 2x Gift
  • 3x Corporate Shuffle
  • 3x Interns
  • 2x ELP
  • 3x Hedge Fund
  • 1x Reclamation Order

9 of those give you an out (GLC, BLC, Shuffle). Interns lets you use the dumped ICE from previous runs and ELP + something like Eli makes the inevitable archives check a bit more painful. There’s also enough influence left for Jacksons.

Sub Boost has been interesting in testing as well, but NEXT ICE aren’t very compelling targets. Nice on an Eli or Architect though.

This matches my experience, and it stops you from playing NAPD as well - the least bad agenda to accidentally drop in archives. Unfortunately most of my games can only hold it together for 3 agenda scores at best, and I need 4. I’ve been running a suite of 3x ABT, 3x Vitruvius, 3x NAPD and 1x Hades Fragment.

My attempt at this was a disaster. I could never make that Plan B work - it constrains your ADs to click 2, and you never know if you’re going to be fast advancing for cheap (SfSS), for money (Biotic) or defending your remote. And you potentially have to salvage the failed AD at the same time.

I’ve found that the advancing shipments are too conditional to be that great, and kinda run against the gameplan. Particularly if you’re running EffComm, you want them to build up in your hand so you can use them at exactly the right time.


#7

I took this deck to a SC yesterday, where it won 2/4, but lateness and an untested Professor deck kept me on the bottom tables. It’s brittle and bad but it’s progress:

Diagnostics without Fear v0.6

The Foundry: Refining the Process (The Spaces Between)

Agenda (9)

Asset (3)

Upgrade (2)

Operation (19)

Barrier (6)

Code Gate (5)

Sentry (5)

15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to All That Remains

Decklist published on NetrunnerDB.

I don’t know why I didn’t notice The Foundry before: each ICE rez increases the operation density of R&D. I went with Grail ICE because it’s a bit more rush-friendly. I wanted program-trashing on code gates and barriers to punish face-checks and keep the gear-check pressure high.

The other obvious option is NEXT & Bootcamp, and on paper it’s got a lot going for it. You can even turn a bootcamp into a Jackson if your AD misfires! The trouble is that the usual Foundry/Bootcamp/NEXT ICE suite (3x Eli, 3x Silver, 3x Bronze, 2x Victor2, 2x Gold, 2x Architect, 1x Goddess) is hard to rez without campaign support. It’s also vulnerable to Lady until the 3rd piece of NEXT ICE is up.

The grail deck didn’t have a lot of money either, and when it won it just scraped through. I think that even a single siphon would’ve put me in serious strife.

The only other economy operations I can see are Sweeps Week (-1 - +4), Beanstalk Royalties (+3), Peak Efficiency (needs 7-10 credits of investment before it’s a Beanstalk) and Restructure (unplayable unless you only AD from >11 credits).

I’m not sure where to go from here as far as HB diagnostics decks go. Any ideas? Breaker Bay makes Jinteki diagnostics look a lot better than it was: Crick over archives is a 6-str recovery tool and Recruiting Trip for 0 is cheap protection.


#8

I have played BLC/GLC in foundry before. It’s a nightmare. Foundry already draws you too many extra cards. I would sooner try a remote-building CI deck than try this in the foundry.