Yes, but not before it triggered the effects on Rachel Beckman, Zona Sul, etc.
But you could still remove the tag before they trashed your loaded Kati correct?
Yes! Just make sure you are clear that you are choosing to take the tag, then using forger to remove the tag before the corpās next click. If you say youāre avoiding it with forger, bad times!
Is this drip econ enough to get you by? I donāt totally hate Underworld, but I hate that Data Folding is 3c to install vs. 2, and wonāt always fire. Cerberus is a decent way to save 2 influence for a 2nd RDI over Zu, but heās just so much worse than Passport, itās obnoxious. He could have had an extra Strength or 1 less install costā¦
Anyone playing the Connections deck tried out Compromised Employee? The pseudo link is useless, but combined with Crescentus/E-Shutdown it seems like it could be some pretty good economy, while fueling the Off-Campus Favors engine.
Trash lord (45 cards)
Armand āGeistā Walker: Tech Lord
Event (11)
3 Account Siphon
3 Dirty Laundry
2 Legwork
3 Sure Gamble
Hardware (9)
3 Clone Chip
1 Dyson Mem Chip
2 E3 Feedback Implants
3 Forger
Resource (9)
3 Fall Guy
3 Kati Jones
3 Street Peddler
Icebreaker (15)
1 Breach
3 Crowbar
3 Faerie
1 Faust
1 Passport
1 Sharpshooter
2 Shiv
3 Spike
Program (1)
1 Medium
Updated list from what i had posted earlier. I took out easy marks UWC and 1x dyson for 1x peddler, 3x fall guy and 2x e3. the fall guys are already testing great in alot of situations. and the 3rd peddler really upped its draw chance which in turn obviously upped the draw rate of everything else in the deck lol. the e3 is mostly there to take the edge off of faust during the big ice encounters. Its functioning alot better as a result =)
I have seen a lot of lists running traditional breakers plus the B&E suite, and I wonder if thatās actually working at all? The B&E set up is slow and is very difficult to get enough early game. However by mid game itās awesome and rips right through servers. By including 1 offs of all the traditional breakers it doesnāt help the early game problem (due to not having the correct one when needed) but enables late game setup.
Iāve found that in order to truly maximize the B&E suite you have to have a setup that minimizes the weaknesses they have.
3x Shiv
3x Crowbar
3x Spike
*3x (Insert AI) I like Overmind
*3x Inside Job
You are no longer looking for a specific traditional breaker in the early game but minimizing possible scoring widows until the mid game.
Im also a believer thatā¦
2x Grappling Hook
2x E3 Feedback Implants
3x Clone Chip (Duh)
Are the next logical choice going with this setup, helping with high strength ice (Curtain Wall), Bioroids (Eli 1.0), and mass subroutines (NEXT). Recursion.
Now this can actually be inserted into any criminal (not to the same effectiveness however) but since we are playing Geist these seem like no-brainers.
3x Street Peddler (yes it is that good)
3x Fall Guy (stop thinking its for pure economic value)
Fall Guy in Geist is versatility, used for economic value, resource protection and flatline protection. Once you think of it in these terms you wonāt ever remove it.
Everyone needs multi access and the interfaces donāt play nice with the one shot breakers plus⦠Same Old Thing hellooo?
3x The Makers Eye
2x Legwork
3x Same Old Thing
Everyone needs money⦠this is just my preference, not perfect but solid.
1x Kati Jones
2x Tri-Maf Contact (Already playing Fall Guy)
3x Underworld Contact (Already want link)
(3x Forger for both UWC/Cloud)
Throw it all together and its a solid list, obviously this is one route to take with Geist but with the B&E breakers this seems the right way to go.
Kati and Tri-Maf over other options seems wrong (and actually suicidal, given the Peddlers). Also, Iām wondering how weāre paying for that early Overmind aggression with no Gambles and no Siphons. Other than that, though, your list is pretty close to a no-Siphon list Iām tweaking. Where you have Peddlers, I have Quality Times to get the draw-ball rolling, and I was considering Career Fair for econ.
Merging your list and mine, hereās what I came to:
OverGeist
Armand āGeistā Walker: Tech Lord (The Underway)
Event (12)
- 3x Inside Job (Core Set)
- 2x Legwork (Honor and Profit)
- 2x Quality Time (Humanityās Shadow) ā¢ā¢
- 3x Sure Gamble (Core Set)
- 2x The Makerās Eye (Core Set) ā¢ā¢ā¢ā¢
Hardware (8)
- 3x Clone Chip (Creation and Control) ā¢ā¢ā¢ā¢ā¢ ā¢
- 2x e3 Feedback Implants (Trace Amount)
- 3x Forger (The Underway)
Resource (11)
- 3x Fall Guy (Double Time)
- 2x Same Old Thing (Creation and Control)
- 3x Street Peddler (The Underway) ā¢ā¢ā¢
- 3x Underworld Contact (A Study in Static)
Icebreaker (12)
- 3x Crowbar (Chrome City)
- 3x Overmind (Honor and Profit)
- 3x Shiv (The Underway)
- 3x Spike (The Valley)
Program (2)
- 2x Grappling Hook (Honor and Profit)
15 influence spent (max 15)
45 cards (min 45)
Cards up to The Underway
Deck built on NetrunnerDB.
Still not sold on 3-token Overminds being worth the 4 credits with econ this light, though (also, that thing isnāt exactly cheap to use, either). Really, really makes me want to fit in 2 Dysons and Desperados.
Tri maf doesnāt do damage when trashed off a peddler. Itās text is only active when installed. You can have trimaf in maxx without fearing an untimely demise due to the mob. You can have trimaf in a world with peddlers. (Iām not saying itās not wrong)
If thatās the case, somebody got cheated out of some prestige at a regional - distinctly remember reading about a guy who got flatlined by his Stimhack hitting a Tri-Maf in hand. TO mustāve ruled wrong.
Whatās the deal with Tri-Maf anyways? Why not just play 2 Kati and be done with it?
Also, to Levy or not to Levy? Can the B&E breakers typically outlast Glaciers?
@Masterair is right in the fact they dont trigger when not installed.
However I do concede that even Overmind is not the best fit. Anyone else frustrated that criminal has no AI breakers!!? Anarch=5 Shaper=3 but it seems the best fit right now. Instead of thinking of it as a 3 token Overmind I look at it like a 3-shot breaker (E3)
Iāve tried Off Campus Apartments (Where you have QT) and it was alright but I really missed 3 TME. (Maybe it would feel better with QT, Iāll have to try it)
As for 3 gambles vs 1 Kati/2 Tri-maf itās probably just preference but I do like that consistent econ vs the burst. (I would be more inclined to replace the 3 UWC, but peddler would be worse)
@clercqie
I started out just wanting to try Tri-Maf and ended up really liking being able to use both Kati and Tri-Maf sometimes use both Mafs. Canāt do something like that by just having 3 Katis. Levy however is one of those cards Iām really considering but I think the game ends one way or another before I would Levy.
Given that Criminals get Account Siphon for free, hell no.
Well, to be fair, with 3xGamble, 3xSiphon, and 3xSOT, this deck isnāt exactly reliant on just the drip econ.
Iāve gone back and forth on Supplier, since the RDIs/HQIs are such a tempo hit to install, but with most installs in the deck being 0 or 1 credit, I would think itās going to sit empty most of the game. Likewise, Career Fair is a spectacular econ card to go with DF/UWC, but the entire point was to get rid of the events so the Peddlers could be full of on-the-fly solutions.
I agree with you on the Passport. Iāve gone back and forth on the central-breakers as well, but I probably need to get away from the āall or nothingā approach with them and just mix in one or two to save influence where needed. Itās not like Breach is going to be helping with any small, early ice anyway.
It was mentioned up thread, but maybe Faust over Overmind to cure some of the Criminal ills while we wait for the Cloud setup? Mid-game is Armandās strong point, that much is clear, but getting to the mid-game may require more than a few Inside Jobs, and possibly 2 Fausts to turn on early Siphons and deal with rushes is worthwhile? Itās a different setup and almost certainly couldnāt handle more than 1-2 TME/RDI depending on if weāre keeping the Peddlers, but with enough HQ pressure could work, and would only get stronger once Fisk Investment drops to provide Click 1 food for Faust.
Siphon is antiquated tool for the uninitiated, and the Tech Lord is initiated.
Finally played a game where i wish i had Levy. Ended up winning, but i decked against RP when the score was 2-0. No bueno.
Iām not sure that itās right to think of B&E as your primary breaker suite either way. Their strength, to me, is allowing you to counter rush our land an early siphon because youāve packed your deck with more than a dozen breakers you can play early. Add to that the fact that they remain relevant late game by allowing you to blank taxing ice on crucial runs and theyāre playing sort of like more flexible inside jobs that facilitate you drawing through your deck.
You donāt want to be wasting these mid game against wraparound, himitsu bako or quandary. Given that, i think the difference between going for real breakers or ai is about play style preferences. Personally, i donāt like how overmind has limited counters and frankly is terribly inefficient for even cheap ice like wall of static and would rather fetch a few breakers with special order while running through my deck with b&e. That said, i see the appeal of ai, i just think itās not any stronger an appeal than it is in other decks, except you have your wraparound/swordsman solution much more available.
I do like grappling hook and can see why someone would want to run e3, but deck slots feel so tight after youāve packed in aggression. After all, breaking ice isnāt the point; you still need your runs to be impactful.
See I just dont quite see this if someone sees Geist they might try and rush but do you think they rush with just a wraparound hoping you donāt have a fracter? No even dropping an architect or eli thatās already putting strain on the B&E early setup. Needing to drop 3-4 breakers to stop a rush does not seem like a strength they have. There is a ton of common ice they have issues with in the early game. Also if you want to land siphons you want to spam them and pressure while they are building back up, with one shot breakers trying to land siphons, access HQ, RnD, while locking the remote that all seems more then they can handle.
I think this is the key. With AI breakers (overmind for me) and B&E thatās what Iām going for. Youāre not trying to run constantly with an obvious inefficient breaker that is overmind, but filling in the holes so you can land powerful multi access, or lock a remote. You donāt want to consistently check new ice in order to see if you can get in for a big run and you certainly dont want a multi access event getting stuffed because you didnāt have the right traditional breaker.
Eli breaks with clicks and architect with Faerie. In fact, most ice is going to be pretty bustable with 2 b&e and special order for your remaining breaker if necessary. Plus, if youāve cut down on your opponentās rush ice just by playing the ID, thatās good. Youāre not too likely too have enough mid strength rush quality ice in the first three turns, and after that Geist will likely have 2-3 b&e and maybe one or two permanent breakers anyway. Thatās been my experience in 10 or so games, anyway.
Iād worry that overmind would be more taxing on my cash. Howās that working out for you? I think youād be forced into a non-run economy, right? Sec test would sort of suck. Being locked out of run econ would seem to be a bit painful in a faction with such good running money.