The Geist Zeitgeist

Yes, but not before it triggered the effects on Rachel Beckman, Zona Sul, etc.

But you could still remove the tag before they trashed your loaded Kati correct?

Yes! Just make sure you are clear that you are choosing to take the tag, then using forger to remove the tag before the corp’s next click. If you say you’re avoiding it with forger, bad times!

3 Likes

Is this drip econ enough to get you by? I don’t totally hate Underworld, but I hate that Data Folding is 3c to install vs. 2, and won’t always fire. Cerberus is a decent way to save 2 influence for a 2nd RDI over Zu, but he’s just so much worse than Passport, it’s obnoxious. He could have had an extra Strength or 1 less install cost…

Anyone playing the Connections deck tried out Compromised Employee? The pseudo link is useless, but combined with Crescentus/E-Shutdown it seems like it could be some pretty good economy, while fueling the Off-Campus Favors engine.

1 Like

Trash lord (45 cards)

Armand ā€œGeistā€ Walker: Tech Lord

Event (11)
3 Account Siphon
3 Dirty Laundry
2 Legwork
3 Sure Gamble

Hardware (9)
3 Clone Chip
1 Dyson Mem Chip
2 E3 Feedback Implants
3 Forger

Resource (9)
3 Fall Guy
3 Kati Jones
3 Street Peddler

Icebreaker (15)
1 Breach
3 Crowbar
3 Faerie
1 Faust
1 Passport
1 Sharpshooter
2 Shiv
3 Spike

Program (1)
1 Medium

Updated list from what i had posted earlier. I took out easy marks UWC and 1x dyson for 1x peddler, 3x fall guy and 2x e3. the fall guys are already testing great in alot of situations. and the 3rd peddler really upped its draw chance which in turn obviously upped the draw rate of everything else in the deck lol. the e3 is mostly there to take the edge off of faust during the big ice encounters. Its functioning alot better as a result =)

1 Like

I have seen a lot of lists running traditional breakers plus the B&E suite, and I wonder if that’s actually working at all? The B&E set up is slow and is very difficult to get enough early game. However by mid game it’s awesome and rips right through servers. By including 1 offs of all the traditional breakers it doesn’t help the early game problem (due to not having the correct one when needed) but enables late game setup.

I’ve found that in order to truly maximize the B&E suite you have to have a setup that minimizes the weaknesses they have.

3x Shiv
3x Crowbar
3x Spike
*3x (Insert AI) I like Overmind
*3x Inside Job

You are no longer looking for a specific traditional breaker in the early game but minimizing possible scoring widows until the mid game.

Im also a believer that…

2x Grappling Hook
2x E3 Feedback Implants
3x Clone Chip (Duh)

Are the next logical choice going with this setup, helping with high strength ice (Curtain Wall), Bioroids (Eli 1.0), and mass subroutines (NEXT). Recursion.

Now this can actually be inserted into any criminal (not to the same effectiveness however) but since we are playing Geist these seem like no-brainers.

3x Street Peddler (yes it is that good)
3x Fall Guy (stop thinking its for pure economic value)

Fall Guy in Geist is versatility, used for economic value, resource protection and flatline protection. Once you think of it in these terms you won’t ever remove it.

Everyone needs multi access and the interfaces don’t play nice with the one shot breakers plus… Same Old Thing hellooo?

3x The Makers Eye
2x Legwork
3x Same Old Thing

Everyone needs money… this is just my preference, not perfect but solid.

1x Kati Jones
2x Tri-Maf Contact (Already playing Fall Guy)
3x Underworld Contact (Already want link)
(3x Forger for both UWC/Cloud)

Throw it all together and its a solid list, obviously this is one route to take with Geist but with the B&E breakers this seems the right way to go.

6 Likes

Kati and Tri-Maf over other options seems wrong (and actually suicidal, given the Peddlers). Also, I’m wondering how we’re paying for that early Overmind aggression with no Gambles and no Siphons. Other than that, though, your list is pretty close to a no-Siphon list I’m tweaking. Where you have Peddlers, I have Quality Times to get the draw-ball rolling, and I was considering Career Fair for econ.

Merging your list and mine, here’s what I came to:

OverGeist

Armand ā€œGeistā€ Walker: Tech Lord (The Underway)

Event (12)

Hardware (8)

Resource (11)

Icebreaker (12)

Program (2)

15 influence spent (max 15)
45 cards (min 45)
Cards up to The Underway

Deck built on NetrunnerDB.

Still not sold on 3-token Overminds being worth the 4 credits with econ this light, though (also, that thing isn’t exactly cheap to use, either). Really, really makes me want to fit in 2 Dysons and Desperados.

2 Likes

Tri maf doesn’t do damage when trashed off a peddler. It’s text is only active when installed. You can have trimaf in maxx without fearing an untimely demise due to the mob. You can have trimaf in a world with peddlers. (I’m not saying it’s not wrong)

4 Likes

If that’s the case, somebody got cheated out of some prestige at a regional - distinctly remember reading about a guy who got flatlined by his Stimhack hitting a Tri-Maf in hand. TO must’ve ruled wrong.

What’s the deal with Tri-Maf anyways? Why not just play 2 Kati and be done with it?

Also, to Levy or not to Levy? Can the B&E breakers typically outlast Glaciers?

@Masterair is right in the fact they dont trigger when not installed.

However I do concede that even Overmind is not the best fit. Anyone else frustrated that criminal has no AI breakers!!? Anarch=5 Shaper=3 but it seems the best fit right now. Instead of thinking of it as a 3 token Overmind I look at it like a 3-shot breaker (E3)

I’ve tried Off Campus Apartments (Where you have QT) and it was alright but I really missed 3 TME. (Maybe it would feel better with QT, I’ll have to try it)

As for 3 gambles vs 1 Kati/2 Tri-maf it’s probably just preference but I do like that consistent econ vs the burst. (I would be more inclined to replace the 3 UWC, but peddler would be worse)

@clercqie
I started out just wanting to try Tri-Maf and ended up really liking being able to use both Kati and Tri-Maf sometimes use both Mafs. Can’t do something like that by just having 3 Katis. Levy however is one of those cards I’m really considering but I think the game ends one way or another before I would Levy.

Given that Criminals get Account Siphon for free, hell no.

3 Likes

Well, to be fair, with 3xGamble, 3xSiphon, and 3xSOT, this deck isn’t exactly reliant on just the drip econ.

I’ve gone back and forth on Supplier, since the RDIs/HQIs are such a tempo hit to install, but with most installs in the deck being 0 or 1 credit, I would think it’s going to sit empty most of the game. Likewise, Career Fair is a spectacular econ card to go with DF/UWC, but the entire point was to get rid of the events so the Peddlers could be full of on-the-fly solutions.

I agree with you on the Passport. I’ve gone back and forth on the central-breakers as well, but I probably need to get away from the ā€œall or nothingā€ approach with them and just mix in one or two to save influence where needed. It’s not like Breach is going to be helping with any small, early ice anyway.

It was mentioned up thread, but maybe Faust over Overmind to cure some of the Criminal ills while we wait for the Cloud setup? Mid-game is Armand’s strong point, that much is clear, but getting to the mid-game may require more than a few Inside Jobs, and possibly 2 Fausts to turn on early Siphons and deal with rushes is worthwhile? It’s a different setup and almost certainly couldn’t handle more than 1-2 TME/RDI depending on if we’re keeping the Peddlers, but with enough HQ pressure could work, and would only get stronger once Fisk Investment drops to provide Click 1 food for Faust.

Siphon is antiquated tool for the uninitiated, and the Tech Lord is initiated.

3 Likes

Finally played a game where i wish i had Levy. Ended up winning, but i decked against RP when the score was 2-0. No bueno.

2 Likes

I’m not sure that it’s right to think of B&E as your primary breaker suite either way. Their strength, to me, is allowing you to counter rush our land an early siphon because you’ve packed your deck with more than a dozen breakers you can play early. Add to that the fact that they remain relevant late game by allowing you to blank taxing ice on crucial runs and they’re playing sort of like more flexible inside jobs that facilitate you drawing through your deck.

You don’t want to be wasting these mid game against wraparound, himitsu bako or quandary. Given that, i think the difference between going for real breakers or ai is about play style preferences. Personally, i don’t like how overmind has limited counters and frankly is terribly inefficient for even cheap ice like wall of static and would rather fetch a few breakers with special order while running through my deck with b&e. That said, i see the appeal of ai, i just think it’s not any stronger an appeal than it is in other decks, except you have your wraparound/swordsman solution much more available.

I do like grappling hook and can see why someone would want to run e3, but deck slots feel so tight after you’ve packed in aggression. After all, breaking ice isn’t the point; you still need your runs to be impactful.

2 Likes

See I just dont quite see this if someone sees Geist they might try and rush but do you think they rush with just a wraparound hoping you don’t have a fracter? No even dropping an architect or eli that’s already putting strain on the B&E early setup. Needing to drop 3-4 breakers to stop a rush does not seem like a strength they have. There is a ton of common ice they have issues with in the early game. Also if you want to land siphons you want to spam them and pressure while they are building back up, with one shot breakers trying to land siphons, access HQ, RnD, while locking the remote that all seems more then they can handle.

I think this is the key. With AI breakers (overmind for me) and B&E that’s what I’m going for. You’re not trying to run constantly with an obvious inefficient breaker that is overmind, but filling in the holes so you can land powerful multi access, or lock a remote. You don’t want to consistently check new ice in order to see if you can get in for a big run and you certainly dont want a multi access event getting stuffed because you didn’t have the right traditional breaker.

1 Like

Eli breaks with clicks and architect with Faerie. In fact, most ice is going to be pretty bustable with 2 b&e and special order for your remaining breaker if necessary. Plus, if you’ve cut down on your opponent’s rush ice just by playing the ID, that’s good. You’re not too likely too have enough mid strength rush quality ice in the first three turns, and after that Geist will likely have 2-3 b&e and maybe one or two permanent breakers anyway. That’s been my experience in 10 or so games, anyway.

I’d worry that overmind would be more taxing on my cash. How’s that working out for you? I think you’d be forced into a non-run economy, right? Sec test would sort of suck. Being locked out of run econ would seem to be a bit painful in a faction with such good running money.

1 Like