Similar to your list above with the Desperado setup?
Yep. Posted it here: Are you watching closely? 2nd at ANRPC Wausau, Jul 18 Ā· NetrunnerDB
Long description at the deck link, but basically it felt really strong especially against RP. Iām the last game on the stream from the wausau event (will try to find a link) but I always felt completely in control against RP economically and was really able to punish their psi games.
EDIT: Hereās the video: Twitch
The Geist game is 2:23-ish (if you want to watch me lose with TWIY right before that, go for it ;)). Itās a pretty good example of how actually being able to profitably siphon spam RP is really strong currently. It lets you pay for your runs, gives you cash to trash their assets and cripples their psi flexibility. Geist with B&E really opens up that kind of old school siphoning-for-money play again.
Are you watching closely? 2nd at ANRPC Wausau, Jul 18
Armand āGeistā Walker: Tech Lord (The Underway)
Event (12)
- 3x Account Siphon (Core Set)
- 3x Dirty Laundry (Creation and Control)
- 1x Legwork (Honor and Profit)
- 1x Levy AR Lab Access (Creation and Control) ā¢ā¢ā¢
- 1x Special Order (Core Set)
- 3x Sure Gamble (Core Set)
Hardware (9)
- 3x Clone Chip (Creation and Control) ā¢ā¢ā¢ā¢ā¢ ā¢
- 3x Desperado (Core Set)
- 2x Plascrete Carapace (What Lies Ahead)
- 1x R&D Interface (Future Proof) ā¢ā¢
Resource (8)
- 2x Bank Job (Core Set)
- 2x Same Old Thing (Creation and Control)
- 2x Security Testing (Honor and Profit)
- 2x Street Peddler (The Underway) ā¢ā¢
Icebreaker (14)
- 2x Cerberus āRexā H2 (All That Remains)
- 1x Corroder (Core Set) ā¢ā¢
- 3x Crowbar (Chrome City)
- 3x Faerie (Future Proof)
- 2x Shiv (The Underway)
- 3x Spike (The Valley)
Program (2)
- 2x Crescentus (A Study in Static)
15 influence spent (max 15)
45 cards (min 45)
Cards up to The Underway
Deck built on NetrunnerDB.
deck looks fun, Iāll be trying it a bit on octgn to see if I fall in love. How does the butchershop matchup feel? And what do you think are the deckās weaknesses? Also, opinions on how it would fare v that new power shutdown grail ice blue sun deck?
Liking the list, even though the lack of Inside Jobs makes me nervous. Any thoughts on the third Faerie being a Femme?
Siphon Spam never felt so fluid and dynamic. List is great. Hats off @linuxmaier
Iām not really sure about Butchershop. I handily beat the first one I saw in the tournament (double plas is pretty good if your hand is usually full) and was even able to afford to go tag-me. The second one I saw by @Jdalart wrecked me twice (tournament game and friendly), but I think itās down to player skill than my deck. He went undefeated at the tournament with it Ultimately, I think that you slow down a bit with the Siphons in the early game and devote time and space to building board state quickly. Plascrete gets played on sight, of course, and once you get desperado start killing asset economy. If youāre ahead on money start checking facedown remotes, too. I think ultimately you want to avoid centrals until youāve got the game on lockdown, then go hog wild.
Playing it so far I think the deckās weakest matchup is probably NBN right now, due to the lack of RnD pressure I put in. I only have the 1 RDI and my match against @spags would not have gone as well as it did if I didnāt see that early. If your meta bleeds yellow, maybe -1 Clone Chip +1 RDI? Clone Chip is nuts, though, and with practice Iām not sure that would be a necessary change.
I havenāt played against that BS Shutdown deck yet, but I think it should be ok, right? Youāve got tons of disposable 0 and 1 cost hardware and programs to eat the shutdowns, and breaking sentries is pretty easy for this deck. Blue Sun in general has felt like a good matchup for me due to the prevalence of derezzing effects really tanking their economy. Grail ICE is also a pretty good matchup for this deck since you run loads of breakers and many of them break 3 subs for free.
I never wanted the Inside Jobs in play, but I donāt think theyād be a bad slot in if you feel like you fall behind against rush. This deck gets its breaker suite online by turn 3 generally, so unless theyāre rushing really fast 1-2 Inside Job arenāt going to make too much of a difference.
Femme is a card I go back and forth on. If I expected any IT Department, I think Iād run it in a heart beat. The downside of it in this deck is that you generally canāt play it immediately without worrying about the cost. Breakers all help each other in this deck and being able to throw one down when you draw it helps speed your game up by strengthening its peers, even if you donāt use that breaker right away. Femme replacing a Faerie would be essentially -1 breaker as far as the early game is concerned. Thatās probably fine, but things that make your opening hands worse are tough calls. Rex already feels like a lot of money
Thank you What I like about it is that the Siphon Spam doesnāt feel as uninteractive as it used to in Criminal. Corps still install ICE and you still break it, and deciding what/when to Clone Chip stuff and when to draw and when to run make the deck feel like it has a lot of fun decision points.
Where did you land on the 2 Rex or 1 Rex 1 Dyson after this weekend?
The second Rex got used in my last game against Jakeās RP, but I donāt know if it was necessary, per se; I havenāt played a close game where I used both of them and my feeling is that Levy could let me cycle back decoders if I need 'em.
That said, Dyson was never necessary. The only time I wanted memory was in my last game before I drew desperado. 5 memory felt like more than enough and I donāt think I actually saw Tollbooth get rezzed on the day? If there was more HB or IT Department in the meta, Iād say that Dyson would be a valuable slot to allow you some strength flexibility. Otherwise, I canāt see playing it more than once in a blue moon.
5 games is an extremely small sample size.
Gotcha. I, unfortunately, saw nothing but Tollbooths in a couple games. It was fun times.
I was running nearly undefeated with something similar (3 card difference) until G_man showed me just how much 3x Crick 2x Crisium RP destroys Criminal.
Man I wished for a sneakdoor that game. Regardless heās been fun and I think heās as viable as Leela.
@Danwarr Iāve been terrorizing people with 2x Driveby 1x Unregistered S&W . Only 1x Plascrete/Crash Space in my list. Like linux said, I typically go tagme against HB and RP. Clear vs. everyone else. Otherwise same list. 1x Rex, 0x Dyson, 1x Meat Damage Prevention for slots. Playing around it is only an excuse until they actually do it.
How many things have you killed with the Smith & Wesson? And do you go āPop, pop, watchin Jackson (Caprice, etc) dropā when you use it?
I get use out of it pretty often (50% of games?) against Blue Sun Ash and Caprice HB glacier. RP too, but itās less necessary because itās most easily played around in RP and more about clicks and Driveby.
Granted, these opponents know Iām running Driveby so they tend to pre-rez. Without S&W it would be a no brainer, but the card puts a lot of pressure on them. The peddlers make them second-guess their pre-rezzing attempts.
Gotta be careful against HB though. Gotta contest them assets, cuz they can easily rez up to 7-8 NEXT and the nightmare begins.
Iāve literally never needed the Dyson. Thereās always edge cases, and the Dyson would help with including Sneakdoor, which is a thing. If you Dyson, I think 1x or 2x Sneakdoor is clutch. Caprice on HQ can really slow you down.
Yeah, Iām not changing anything yet (except maybe drop one plascrete for SoT but thatās a meta call) and weāll see the consistency over more games. That said, you get a good notion for a deckās consistency when you draw through it most of it most games. More games will inform more on the strength of the opener which is where i think the deck could choke, but the cost curve on the deck its pretty favorable.
Iāve also played the deck a good bit online and played it at league night with success. Definitely will bring it to the gnk at the beginning of August and see how well it bears more tournament fire.
EDIT:
This has been a sticking point for a few people I think, especially in the āAndy is better at running econā argument. The B&E suite REALLY helps with the running economy set up because theyāre incredibly cheap. Street Peddler, too, really helps get that first Siphon in. If you see a single economy card in your hand, you can probably install everything you need and start firing off siphons and bank jobs for peanuts without seeing another econ card. If you see two econ cards in your opener, youāre in pretty good shape. This isnāt the kind of deck where youāll have to pay 5-7 credits to set up your rig and then maybe another 4-5 credits to get into HQ to land your first siphon, and thatās really important. Cards that increase the cost of set up (Mimic, for instance) are less valuable here and cards that decrease it (Street Peddler and Clone Chip to a lesser extent) are gold.
Crick is a pain, definitely, but itās not too bad if itās not over Archives. I was basically writing off Archives against RP anyway as soon as anything went down on it, though I should probably check it at least every once in a while. Crisium is more scary. People have been unslotting it lately (@mediohxcoreās list doesnāt run it, for instance) and thatās probably been helping me out. I donāt think it would be a death knell for the deck (not as much as IT department could be, anyway) but you would have to kill it asap. I tend to run HQ right away when an upgrade gets played there just to make sure that Siphons can come through. If youāre breaking in cheaply, Crisium is more of an annoyance than a game ender, and if you keep up your pressure then Interns will have more important targets than Crisium.
ITD Bootcamp seems like a nightmare for your build.
Super yes. Not sure about that match up as I havenāt played it yet, but I donāt have a good game plan. I played against an HB IT deck that I was able to beat because it didnāt have a good backup plan, but the ITD Bootcamp deck uses ITD as a tax in an otherwise strong taxing build. Unless I managed my money very well, I could easily see myself getting locked out. Any thoughts on that? Do you think link to boost the B&E suite would be sufficient? My thought is that more money is probably better than higher strength B&E breakers since weāre worried mostly about IT Department and you only need to actually get through to it the one time before the B&E turns back on, but Iām not sure. Definitely a problem matchup for the deck, though.
Femme would also help in that game, too.
Femme would help. Once.
I think the link is your only weapon to extend the ITD war. Remember, that deck runs two Crisium, as well.
Iāll try and test that out. Iām certainly not opposed to running Dyson in the deck, I just feel like itās going to be a dead card is almost all other matchups. 1 Plas/1 Dyson would be workable, though, and just figure that in the small subset of matches I play that are against ITD BC, at least half of those Iāll see Dyson early (since I draw half the deck reasonably early in the game).
Maybe @aandries is the better person to ask, but what strength is ITD regularly boosting things to in a game where the runner doesnāt just fold? Most times it seems to be in the 8-10 range unless you let the counters get out of control. I could see Dyson helping there.
Yikes.
A lot of decks lose to ITD Blue Sun. This is like asking a stealth Hayley deck how they plan on outmoneying a Midseasons.
The particular Geist decks being talked about like CodeMarvelousās Autoscripter Geist and this one here with no link DO have a scalable Decoder, Sentry, and Fractor though. Unironically this deck can theoretically click for 4 if a lockout happens and eventually get in, which is something a lot of Anarch and Shaper rigs canāt say.
The ITD can be stalled out a bit more with a Femme/Inside Job, but its not the glaring gaping hole in the wall you make it out to be.