The Geist Zeitgeist

Similar to your list above with the Desperado setup?

Yep. Posted it here: Are you watching closely? 2nd at ANRPC Wausau, Jul 18 Ā· NetrunnerDB

Long description at the deck link, but basically it felt really strong especially against RP. I’m the last game on the stream from the wausau event (will try to find a link) but I always felt completely in control against RP economically and was really able to punish their psi games.

EDIT: Here’s the video: Twitch

The Geist game is 2:23-ish (if you want to watch me lose with TWIY right before that, go for it ;)). It’s a pretty good example of how actually being able to profitably siphon spam RP is really strong currently. It lets you pay for your runs, gives you cash to trash their assets and cripples their psi flexibility. Geist with B&E really opens up that kind of old school siphoning-for-money play again.

Are you watching closely? 2nd at ANRPC Wausau, Jul 18

Armand ā€œGeistā€ Walker: Tech Lord (The Underway)

Event (12)

Hardware (9)

Resource (8)

Icebreaker (14)

Program (2)

15 influence spent (max 15)
45 cards (min 45)
Cards up to The Underway

Deck built on NetrunnerDB.

6 Likes

deck looks fun, I’ll be trying it a bit on octgn to see if I fall in love. How does the butchershop matchup feel? And what do you think are the deck’s weaknesses? Also, opinions on how it would fare v that new power shutdown grail ice blue sun deck?

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Liking the list, even though the lack of Inside Jobs makes me nervous. Any thoughts on the third Faerie being a Femme?

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Siphon Spam never felt so fluid and dynamic. List is great. Hats off @linuxmaier

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I’m not really sure about Butchershop. I handily beat the first one I saw in the tournament (double plas is pretty good if your hand is usually full) and was even able to afford to go tag-me. The second one I saw by @Jdalart wrecked me twice (tournament game and friendly), but I think it’s down to player skill than my deck. He went undefeated at the tournament with it :smile: Ultimately, I think that you slow down a bit with the Siphons in the early game and devote time and space to building board state quickly. Plascrete gets played on sight, of course, and once you get desperado start killing asset economy. If you’re ahead on money start checking facedown remotes, too. I think ultimately you want to avoid centrals until you’ve got the game on lockdown, then go hog wild.

Playing it so far I think the deck’s weakest matchup is probably NBN right now, due to the lack of RnD pressure I put in. I only have the 1 RDI and my match against @spags would not have gone as well as it did if I didn’t see that early. If your meta bleeds yellow, maybe -1 Clone Chip +1 RDI? Clone Chip is nuts, though, and with practice I’m not sure that would be a necessary change.

I haven’t played against that BS Shutdown deck yet, but I think it should be ok, right? You’ve got tons of disposable 0 and 1 cost hardware and programs to eat the shutdowns, and breaking sentries is pretty easy for this deck. Blue Sun in general has felt like a good matchup for me due to the prevalence of derezzing effects really tanking their economy. Grail ICE is also a pretty good matchup for this deck since you run loads of breakers and many of them break 3 subs for free.

I never wanted the Inside Jobs in play, but I don’t think they’d be a bad slot in if you feel like you fall behind against rush. This deck gets its breaker suite online by turn 3 generally, so unless they’re rushing really fast 1-2 Inside Job aren’t going to make too much of a difference.

Femme is a card I go back and forth on. If I expected any IT Department, I think I’d run it in a heart beat. The downside of it in this deck is that you generally can’t play it immediately without worrying about the cost. Breakers all help each other in this deck and being able to throw one down when you draw it helps speed your game up by strengthening its peers, even if you don’t use that breaker right away. Femme replacing a Faerie would be essentially -1 breaker as far as the early game is concerned. That’s probably fine, but things that make your opening hands worse are tough calls. Rex already feels like a lot of money :wink:

Thank you :slight_smile: What I like about it is that the Siphon Spam doesn’t feel as uninteractive as it used to in Criminal. Corps still install ICE and you still break it, and deciding what/when to Clone Chip stuff and when to draw and when to run make the deck feel like it has a lot of fun decision points.

3 Likes

Where did you land on the 2 Rex or 1 Rex 1 Dyson after this weekend?

The second Rex got used in my last game against Jake’s RP, but I don’t know if it was necessary, per se; I haven’t played a close game where I used both of them and my feeling is that Levy could let me cycle back decoders if I need 'em.

That said, Dyson was never necessary. The only time I wanted memory was in my last game before I drew desperado. 5 memory felt like more than enough and I don’t think I actually saw Tollbooth get rezzed on the day? If there was more HB or IT Department in the meta, I’d say that Dyson would be a valuable slot to allow you some strength flexibility. Otherwise, I can’t see playing it more than once in a blue moon.

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5 games is an extremely small sample size.

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Gotcha. I, unfortunately, saw nothing but Tollbooths in a couple games. It was fun times.

I was running nearly undefeated with something similar (3 card difference) until G_man showed me just how much 3x Crick 2x Crisium RP destroys Criminal.

Man I wished for a sneakdoor that game. Regardless he’s been fun and I think he’s as viable as Leela.

@Danwarr I’ve been terrorizing people with 2x Driveby 1x Unregistered S&W :smiley: . Only 1x Plascrete/Crash Space in my list. Like linux said, I typically go tagme against HB and RP. Clear vs. everyone else. Otherwise same list. 1x Rex, 0x Dyson, 1x Meat Damage Prevention for slots. Playing around it is only an excuse until they actually do it.

How many things have you killed with the Smith & Wesson? And do you go ā€œPop, pop, watchin Jackson (Caprice, etc) dropā€ when you use it?

I get use out of it pretty often (50% of games?) against Blue Sun Ash and Caprice HB glacier. RP too, but it’s less necessary because it’s most easily played around in RP and more about clicks and Driveby.

Granted, these opponents know I’m running Driveby so they tend to pre-rez. Without S&W it would be a no brainer, but the card puts a lot of pressure on them. The peddlers make them second-guess their pre-rezzing attempts.

Gotta be careful against HB though. Gotta contest them assets, cuz they can easily rez up to 7-8 NEXT and the nightmare begins.

I’ve literally never needed the Dyson. There’s always edge cases, and the Dyson would help with including Sneakdoor, which is a thing. If you Dyson, I think 1x or 2x Sneakdoor is clutch. Caprice on HQ can really slow you down.

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Yeah, I’m not changing anything yet (except maybe drop one plascrete for SoT but that’s a meta call) and we’ll see the consistency over more games. That said, you get a good notion for a deck’s consistency when you draw through it most of it most games. More games will inform more on the strength of the opener which is where i think the deck could choke, but the cost curve on the deck its pretty favorable.

I’ve also played the deck a good bit online and played it at league night with success. Definitely will bring it to the gnk at the beginning of August and see how well it bears more tournament fire.

EDIT:

This has been a sticking point for a few people I think, especially in the ā€œAndy is better at running econā€ argument. The B&E suite REALLY helps with the running economy set up because they’re incredibly cheap. Street Peddler, too, really helps get that first Siphon in. If you see a single economy card in your hand, you can probably install everything you need and start firing off siphons and bank jobs for peanuts without seeing another econ card. If you see two econ cards in your opener, you’re in pretty good shape. This isn’t the kind of deck where you’ll have to pay 5-7 credits to set up your rig and then maybe another 4-5 credits to get into HQ to land your first siphon, and that’s really important. Cards that increase the cost of set up (Mimic, for instance) are less valuable here and cards that decrease it (Street Peddler and Clone Chip to a lesser extent) are gold.

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Crick is a pain, definitely, but it’s not too bad if it’s not over Archives. I was basically writing off Archives against RP anyway as soon as anything went down on it, though I should probably check it at least every once in a while. Crisium is more scary. People have been unslotting it lately (@mediohxcore’s list doesn’t run it, for instance) and that’s probably been helping me out. I don’t think it would be a death knell for the deck (not as much as IT department could be, anyway) but you would have to kill it asap. I tend to run HQ right away when an upgrade gets played there just to make sure that Siphons can come through. If you’re breaking in cheaply, Crisium is more of an annoyance than a game ender, and if you keep up your pressure then Interns will have more important targets than Crisium.

ITD Bootcamp seems like a nightmare for your build.

Super yes. Not sure about that match up as I haven’t played it yet, but I don’t have a good game plan. I played against an HB IT deck that I was able to beat because it didn’t have a good backup plan, but the ITD Bootcamp deck uses ITD as a tax in an otherwise strong taxing build. Unless I managed my money very well, I could easily see myself getting locked out. Any thoughts on that? Do you think link to boost the B&E suite would be sufficient? My thought is that more money is probably better than higher strength B&E breakers since we’re worried mostly about IT Department and you only need to actually get through to it the one time before the B&E turns back on, but I’m not sure. Definitely a problem matchup for the deck, though.

Femme would also help in that game, too.

Femme would help. Once.

I think the link is your only weapon to extend the ITD war. Remember, that deck runs two Crisium, as well.

2 Likes

I’ll try and test that out. I’m certainly not opposed to running Dyson in the deck, I just feel like it’s going to be a dead card is almost all other matchups. 1 Plas/1 Dyson would be workable, though, and just figure that in the small subset of matches I play that are against ITD BC, at least half of those I’ll see Dyson early (since I draw half the deck reasonably early in the game).

Maybe @aandries is the better person to ask, but what strength is ITD regularly boosting things to in a game where the runner doesn’t just fold? Most times it seems to be in the 8-10 range unless you let the counters get out of control. I could see Dyson helping there.

Yikes.

A lot of decks lose to ITD Blue Sun. This is like asking a stealth Hayley deck how they plan on outmoneying a Midseasons.

The particular Geist decks being talked about like CodeMarvelous’s Autoscripter Geist and this one here with no link DO have a scalable Decoder, Sentry, and Fractor though. Unironically this deck can theoretically click for 4 if a lockout happens and eventually get in, which is something a lot of Anarch and Shaper rigs can’t say.

The ITD can be stalled out a bit more with a Femme/Inside Job, but its not the glaring gaping hole in the wall you make it out to be.