The MaxX Thread

I don’t think I can eat 9 influence for 3 Levy and still claim to be Maximum Punk Rock.

who’s even letting this stimhead into the lab anyway?

3 Likes

2 cards are much more than 1 card. Also, you have 1 less click with which to spend the cards you’re drawing. It is night and day, that comparison doesn’t really work.

I’ve played maxx 2 times, and I had no idea what I was doing, so I am not attempting to contribute or build for her. My gut instinct was inject, earthrise, and piles of recursion, with levy…hoping to seed the heap heavy and get fast access to recursion. I ended up poor milling out all my economy, and burning my recursion for it. Might have been a low point in the variance, but I’m more interested in Ed Kim. I’ll let the other geniuses figure out Maxx for me :stuck_out_tongue:

2 Likes

Maybe there something with some Wyldside in this.

3 larla / anything that give 1 clickless credit per turn (aka compromised / zona or something), Anarch breaking suite, sot / deja vu, maybe medium / demorun, a cheap console, lots of econ events then troll R&D to the death :slight_smile:

Your deck = 8 turns, play eco if you need, else medium / demorun your way, larla each 8 turns.

And that’s where deckbuilding come into play. Ofc if two corroders is all you have to go through barriers you are doomed. It’s the exact same thing if those two corroders were in the bottom of your stack. Luckily you’re an anarch : you can play Knight/Crypsis/whatever… You don’t need to wait for a way to reccur LARLA before taking any furter actions… Anyway saying that most runners gets installed by turn 5 today is just plain wrong. They can pressure the corp, that does’nt mean their rig is complete. If your deck becomes useless because one of your breakers is too slow to show up in a regular basis then it’s a terrible deck. Period.

[quote=“anon34370798, post:360, topic:2378”]
we’re talking to be 50% all breaker installed + larla at turn 13 here : slow install mean Chimera would destroy MaxX…
[/quote]1. that 50% all breakers installed at turn 13 stuff is complete bullshit and that’s why when it comes to deckbuilding you just don’t use a calculator. You test your assumption on the field. You don’t need to reccur all programs in the heap, just the ones needed at a particular point in the game (could be corroder, could be Knight w/e). 2. Chimera is a really bad example since you only need to reccur/playing a parasite…

[quote=“anon34370798, post:360, topic:2378”]
you have to protect a larla recur before asking a breaker from heap - or else maybe the larla goes in heap (with 66% of maybe not) and you never find either deja vu or sot x2. There’s +/- 10% of deep shit scenario on this.
[/quote]Clone Chip doesn’t do anything to reccur LARLA, same for Retrieval Run… You can also assume safely that in most cases you will draw another LARLA recursion if no SoT already showed up. It’s always better to take some calculated late game risks instead or loosing in the early/mid game.

[quote=“anon34370798, post:360, topic:2378”]
playing larla early makes you loose a lot of econ events (if events are the chosen way), thus loosing all larla benefits, at the cost of 5 + random heap/heap/grip for the whole game
[/quote]If you need to LARLA early or lose the game, it’s better to play LARLA and still have a chance to win. You don’t make a point against MaxX, You basically just said that playing LARLA early is not taking full advantage of it. That is absolutly true and apply at any deck playing it (PPVP Kate i’m looking at you).

[quote=“anon34370798, post:360, topic:2378”]
MaxX seems to be not very strong vs damage because you have to protect your larla. All of you guys have doubts vs Cambridge…
[/quote]Yup. This kind of deck will have a bad match-up. It’s pretty much the case of all archetypes (corp or runner).

[quote=“anon34370798, post:360, topic:2378”]
the corp. She know you’re playing MaxX. She knows unrez ice in front of Archive = very good thing. She know you have install problem and can use etr ice on remote vs you. She knows that sniping neural emp can be great. Etc. She allready know all this. She know you have very little inf, she will have no surprise.
[/quote] Actually that’s true about a lot of runners. If i see an andromeda i can safely assume their is legwork, secutest, despe, faery, inside job, AS… Ofc i don’t know all the cards in the deck (is it R&D interface or Medium ? Keyhole maybe ?). Again you don’t make a point against MaxX (is it Keyhole, Medium ? Does she playing Yog or Zu ? Is it AoA ?).

tl;dr : you assume a lot of things based on (sometimes strange) math and forget a lot of how a runner’s game must actually be played.

ps: english isn’t my first langage, i hope i’m not too hard to understand. ^^’

ps2 : j’veux bien en rediscuter avec toi sur R4G si tu veux Syntax.

1 Like

Hi Mint,

Got a thread on R4G in Anarch decks : name’s “rivers of babylon” : ppl allready are fed up with my engrish there and don’t really like the tower idea :wink:

Beware the wall of text there though (I had to justify the tower as it’s been 99.99999…% bad for runners up to MaxX).

I’ve been having a lot of success proxying this Prepaid MaxX build. I’m a little hesitant to post it in this rough draft format but I thought I’d share it to get some feedback and hopefully provoke some discussion that’s not about the tower of doom.

http://netrunnerdb.com/en/deck/view/193371

I’m currently at 48 cards while weighing the effectiveness of everything – I’ll tighten it up to 45 once I play it more.

Unfortunately, Lucky Find and Levy don’t really allow for the full Clone Chip array so I went with another approach – building a rig with small breakers while using discounted retrieval runs and deja vu to fill in the gaps. This culminates in a pretty serious big rig by the end game if its a glacier/grindy game.

The Econ Package
3x Lucky Find (Double Time) ••••• •
3x Day Job (Order and Chaos)
1x Stimhack (Core Set)
3x Sure Gamble (Core Set)
3x Dirty Laundry (Creation and Control)
3x Prepaid VoicePAD (Second Thoughts)

I’ve dedicated a lot of deck slots to economy here, which I think is important due to the added variance from MaxX’s ability, especially with the Prepaids sometimes ending up in the trash. I may need to add more draw instead so that I grab them before they hit the trash but this approach seems to work well money wise.

Stimhack might be overkill but I’m hesitant to cut it because I love blindsiding people with it. Day Job is actually pretty amazing when its free – I’ve included 3 because it really helps early game to get everything rolling.

Draw & Protection
2x Inject (Up and Over)
3x Steelskin (Order and Chaos)

I tried a variant with Wyldside x3 and Plascrete x1 and while it was slot efficient, I found the draw to be way too much to handle and I missed being able to get Day Jobs off. Steelskin is actually really nice against Jinteki and it doubles as a diesel when I have a Steelskin in hand already or I feel the corp is not going to try to flatline me.

Recursion
3x Déjà Vu (Core Set)
1x Levy AR Lab Access (Creation and Control) •••
3x Retrieval Run (Future Proof)
1x Same Old Thing (Creation and Control)

3x Retrieval Run is a key focus of this deck, drawn early with a milled Femme it becomes a very powerful pressure tool. I’ve been able to get Femme out by turn 3 or 4 more often than you’d think. It also grabs Morning Star versus Next/Grail Ice and Torch late game to assemble a rig on the cheap – especially with PPVP out. If the corp wants to heavily ice archives, you can hard install Torch and use Mimic without too much trouble.

Deja Vu is my catch all here – if breakers fall through the gaps, if I need my multi access viruses, or if I mill my SoT/Levy. It’s also free with two prepaids out so if I desperately need econ I can use it to grab Stimhack or Lucky Find for 9c for 3 clicks over two turns. Without clone chips I don’t seem to use it for parasite recursion as much but its a nice option to have.

The Rig:
Icebreaker (8)
2x Corroder – 2 of to see it often and better chance of drawing.
2x Femme Fatale •• - as above but to trash and to have another late game without juggling programs.
1x Mimic – For early game facechecking or to save Femme for problem ice.
1x Morning Star - Not always played but this is for Eli / Next /Grail barriers.
1x Torch •••• For Lotus Field / Late Game Big Rig – Could be two Zu.13s for a safer option.
1x Yog.0 (Core Set) For low cost code gates and a stop gap for Torch.

Program (8)
1x D4v1d (The Spaces Between)
3x Datasucker (Core Set)
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)
2x Parasite (Core Set)

Hardware
2x Grimoire (Core Set)
1x MemStrips (Order and Chaos)

15 influence spent (max 15)
48 cards (min 45)
Cards up to Order and Chaos

Considerations:
What should I take out to make it 45 cards?
Is Stimhack needed in a deck with this much econ?
Should Imp be added over an econ card?
Does it need a PE counter such as Keyhole instead of Steelskin?
Is Earthrise and Plascrete better than Steelskin?
Is Eater worth slots for facechecking / guaranteed retrieval runs early game?
2x Zu.13 or 1x Zu.13 1x Clone Chip over Torch for consistency?
Is 3x Inject needed?

I’m currently considering dropping 1x Day Job, 1x Stimhack and 1x Steelskin to make it 45.

2 Likes

Except that you don’t seem to count them that way when you’re expressing conclusions. You repeatedly talk about x% of games where you won’t draw some breaker. If you really mean what you’re saying here, what you mean is “x% of games where you start with no breakers in hand and make no extra draws.” While that information has some (minor) utility when the game is being played, it has close to zero relevance at the deckbuilding stage.

3 Likes

I’m sure I’ll get crap for it, but I still maintain that 3x Opus is a good economy option for MaxX, because you’re spending 6 influence for a sustainable, strong economy. You’ll see it sooner with MaxX, and you won’t be bummed if you see 1 and lose 2, like you would with Lucky Find or Day Job.

6 Likes

Opus would be interesting to try. You could try to gear a deck that aims to have everything set up by the first run through the deck either ignoring or delaying Levy. You’d have to spend 8 credits on Opus and the memory to run it though, which might slow you down more than just using Dayjob on an off turn to gain 8c. Three seems a bit much too – if you really want to dump 6 influence into it you could go with two opus and a special order to fetch a breaker if you see Opus early.

The thing I’ve always liked about Opus is that it’s very deck slot efficient but I’ve never liked the feel of the decks that rely on it heavily.

You’re 100% rigth, I made errors and jumped on hasty conclusions there :confused:
Actually the “mulligan choice” is an hard thing to tackle…

Around 38% to mulligan for one of x2 breaker in a 45 deck is a number I know but would have to think a little more seriously on this thing.

I know which tricks you can use to get more % (like using “synonymous cards” like AI or tutors) since I used this a lot to provide a good opening hand in “the thing I done” (not to mention it).

Would need to rethink this, thanks.

I actually quite like MO in my Maxx deck. (Mind you it is doing the eater/keyhole combo, which seems to be working great) but as for economy to have money available through a program is quite nice as you can’t guarantee drawing into some. Where you can fetch MO.

If the Retrieval Run shenanigans seem unreliable or too slow this might be a safer, more straight forward approach. Is one Medium and Nerve enough multiaccess?

Maxx - Smaller Breakers

MaxX: Maximum Punk Rock (Order and Chaos)

Event (20)
2x Day Job (Order and Chaos)
3x Dirty Laundry (Creation and Control)
3x Déjà Vu (Core Set)
2x Inject (Up and Over)
1x Levy AR Lab Access (Creation and Control) •••
3x Lucky Find (Double Time)••••• •
3x Steelskin (Order and Chaos)
3x Sure Gamble (Core Set)

Hardware (7)
2x Clone Chip (Creation and Control)••••
2x MemStrips (Order and Chaos)
3x Prepaid VoicePAD (Second Thoughts)

Resource (1)
1x Same Old Thing (Creation and Control)

Icebreaker (7)
2x Corroder (Core Set)
3x Mimic (Core Set)
1x Yog.0 (Core Set)
1x ZU.13 Key Master (What Lies Ahead)

Program (10)
2x D4v1d (The Spaces Between)
3x Datasucker (Core Set)
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)
3x Parasite (Core Set)

Deck built on NetrunnerDB.

What’s your console with that rig?

I’m running grimoire, MO/eater/keyhole/crypsis. I know the ability is highly limited but an in faction +2 memory is all that’s really needed. The crypsis boost when you drop it is just a bonus

1 Like

I don’t know if it’s the better econ for MaxX but i wouldn’t dismiss it without testing. At least it really seems worth a try.

I wouldn’t run LARLA with Opus tho. Sure i would have a terrible PE Match up but i think i could do better with the spare influence (and one bad match up isn’t that big of a deal, let’s just do the right meta call :p).

A list i want to try soon (with Opus) is this :

MaxX Opus

MaxX: Maximum Punk Rock (Order and Chaos)

Event (16)
2x Amped Up (Order and Chaos)
3x Déjà Vu (Core Set)
3x Inject (Up and Over)
3x Retrieval Run (Future Proof)
1x Singularity (Double Time)
2x Stimhack (Core Set)
1x Vamp (Trace Amount)
1x Wanton Destruction (Order and Chaos)

Hardware (7)
3x Box-E (First Contact) •••
3x Clone Chip (Creation and Control) ••••• •
1x Plascrete Carapace (What Lies Ahead)

Resource (3)
3x Same Old Thing (Creation and Control)

Icebreaker (8)
2x Corroder (Core Set)
2x Knight (Mala Tempora)
2x Mimic (Core Set)
2x Yog.0 (Core Set)

Program (13)
2x D4v1d (The Spaces Between)
2x Datasucker (Core Set)
2x Djinn (Core Set)
3x Magnum Opus (Core Set) ••••• •
1x Medium (Core Set)
1x Nerve Agent (Cyber Exodus)
2x Parasite (Core Set)

15 influence spent (max 15)
47 cards (min 45)
Cards up to Order and Chaos

Deck built on http://netrunnerdb.com.

Mulligan to have Magnum in hand or pray to draw/trash it soon (with retrieval run or Clone chip + eventually stimhack). The plan is to have the full rig installed fast. I go for box-e since i plan to take some brain (amped up + Medium if the R&D is porous is a no brainer). Singularity + Recursion is the only thing who let this deck a chance against PE (but still a bad match up imo).

MU will still be a problem but this decklist is just a general idea and will need a ot of testing.

I like that we’re starting to see some posted, I’d like to encourage everyone to get them out there so we can start to get a feel for what the ID looks like. Tested or not, I’d like to see 'em. Get 'em out boys.

I like divvying up MaxX builds based off their use of the 12 influence, (conceding that LARLA, for the time being, is the first card in her decks).

To add to the 3 Opus vs 3 Lucky Find debate, I’d like to reiterate sly squid’s early build with 2 Siphons in an Eater build. It def gets points for being more thematic, and I think it’s good to build her for maximum aggression.

I admire squid’s focus of having the econ package simply be events (just Day Job, dirty, and gamble in there with the siphons) to play off her natural draw. The only thing his build is missing I think is inject.

Siphon in MaxX, coupled with Wanton and Keyhole/Eater seem to offer a ridiculous amount of early aggression. Play her like a criminal if possible.

Squid’s build has no room for Clones, but one of my favorite things about MaxX is that she breathes life into retrieval run. Splash a Femme and be happy.

I’m a bit reserved on Eater based strategy since it is hard countered by Crisium Grid (you can’t fire Keyhole/Siphon nor accessing cards due to Eater). Since CG cost only one influence you could see it a lot if those kinds of strategy become frequent. =/

Yeah, but Crisium is still a rough include in a lot of decks. It’s a purely defensive card if the corp isn’t playing Off the Grid, and the defense it offers is often inconsequential.

So it’s a hard include, and even if they do have it, it’s highly unlikely they’ll be able to install it on both HQ and R&D. With Siphons, Wanton, and Keyhole, MaxX only needs access to one of those centrals for devastation.

Still, in Squid’s list, it possibly better to cut the safety valves of 2 Singularities and 2 Quest Completed for 2 Datasuckers and 2 Parasites. They, along with the Knights and Femme, should allow for pesky Crisium trashing if needed.

Fast remote play then becomes harder to deal with though… It’s a deck building puzzle, extreme central pressure vs the ability to surprise snipe a remote.

Fine, you asked for it.

Here’s mine - it’s actually tested and plays reasonably well. One Prepaid is sufficient to make them worth it, two are the sweet spot (free Deja Vu!). I don’t really plan on Levying more than once, except for super-long games. Inject is possibly even more critical than Levy is.

The one thing the list is probably missing is D4V1D, even though I haven’t really felt the need for him in testing so far.

Prepaid MaxX

MaxX: Maximum Punk Rock (Order and Chaos)

Event (20)

Hardware (10)

Resource (3)

Icebreaker (6)

Program (10)

15 influence spent (max 15)
49 cards (min 45)
Cards up to Order and Chaos

Deck built on NetrunnerDB.