Thanks for the pointers! Good advice all round, much appreciated.
Agree on econ. First had 3 Armitages but then worrying about all the clicks replaced it with Daily Casts. Did not feel good about that. So thinking along these revisions:
-2 PVP and replace with 2 LA (or all the LA for Armitages - will have to experiment; I usually run 3 in all my other Anarch builds because I can recover from beinf broke easier. With 3 LF that should not be too big of a concern);
3 PA and replace with 1 extra LF and 2 Special Order.
The Planned Assualts were there to initially take advantage of the utensils, blackmail and legworks - find/play as required/needed/situationalâŚSo for the influence two Special Orders can be added to help tutor that at least guarantees more consistent setups. That means I can probably drop the Duggars to 2 - still think you want to setup asap - for Amped/Stim Dealer (again experiment - but leaning towards stim dealer)
I agree that Legwork might not be the way to go. I just like it as a surprise play especially if click/window to grap that crucial agenda is tight. Also great as an early play against an agenda flooded hand.
Yes, those are all valid points about Legwork in general, and yet none of them are applicable to Legwork in the context of this particular deck
Also, Special Order seems outright bad in a deck with just 2x Eater and 2x Crypsis. Iâd rather have Diesel for that inf (and go triples on the breakers, maybe).
@mediohxcoreâs list: cut down to 1 silverware each: theyâre specialty cards and you have Parasites, Clone Chip, and Deja Vu to kill ice. Also 3 Same Olds⌠(-3)
1 Blackmail: good players will play around it, and you may not even want it at all. Also, 3 Same Olds⌠(-2)
2 Keyhole is enough: give up on the dream of Keyholing early unprotected R&D. Deckspace and 50 cards anyway. (-1)
Give up on Queenâs Gambits, deckspace (-2)
Cut down to 1 Wanton, deckspace, and itâs kind of big late game play anyway. (-1)
Cut a Datasucker (-1)
Some ideas:
Replace Spinal with Grimoire: Be nice to have the option to set up Keyhole with Eater, or start Parasucking Ice while Eater is still in play.
Replace Casts with Liberated: Need more potent econ, screw your clicks, and Siphon Tags
Cut a Same Old and replace it with an econ card or an Amped.
I disagree about this. Itâs essentially Anarch Siphon/Legwork, the early-game pressure it offers is phenomenal. If they mulligan and fail to protect HQ sufficiently Iâd be happy to spend my first turn Wantoning them. So itâs potentially good early â especially since forcing them to ice HQ more seriously means theyâll have a harder time icing everything else.
So long as you can get into HQ at all, itâs useful when youâre behind, in a last-ditch attempt to knock Agendas or combo pieces out of their hand.
If youâre winning, it helps stop them from getting the cards they need to stop you â especially if theyâre just digging for a Jackson or some Ice.
If youâre about on even footing, itâs roughly a legwork that targets whatever cards theyâve been holding from turn to turn.
I can see the argument for cutting down on it, but I think youâre selling it short as an all-around powerhouse.
Once you spend the click and the credit to hostage, you might as well have played a worse economy card that you didnât have to splash. The only exception I think is Oracle May, as those decks rely on her to a huge extent (sheâs super powerful) and can do with some extra shitty copies. Hostage for Professional Contacts/Mr. Li/Kati Jones is a common one that has done well in tournaments, but I maintain that itâs a really bad idea. Unless you can get something that isnât economy, like The Source, it just makes sense to play more copies of economy cards that cost less or no influence.
That makes sense; Wanton does really shine as a non-janky hand disrupter, much better than the Itinerant/Investigative combo. Two are probably worth keeping, especially since Wanton doesnât synergize with Same Old.
[Edit: retracting this post because I canât read details. I actually thought Eater was 4MU]
Can someone spell out how the Eater/Keyhole combo will work without significant memory support? In
Metalizeâs list, he seems to ignore memory realities completely when describing the final rig. In Danâs list, Iâm assuming the idea is to clear a path to R&D with Ice destruction tools and then trash Eater and install Keyhole.
In Danâs list, once thatâs done and new Ice on R&D could be parasited away. It still seems reliant on pulling a lot of ice destruction pieces. Is the idea to pressure HQ first and get the corps to focus their ice installs there?
I ask all this because my first idea with Eater was Memstrips and Medium, not Keyhole.
I donât see wherein the problem with that list lies, as far as MU is concerned? Keyhole and Eater is 3 MU, which leaves 2 MU for some combination of Parasite/Datasucker. Seems totally fine to me.
I donât want to Inject unless I have key program components (Keyhole, Eater, Datasucker) already in hand or on board.
With that in mind, Inject is likely to be a dead card in opener / early game. I would really dislike seeing two Injects in my first 6-7 cards. I guess I could justify two Injects until Earthrise Hotel comes around, but 3? Doubt it.
This is the same twisted logic that makes people misunderstand how powerful Maxx really is. Youâre just as likely to mill your programs as you are to flip anything else and dig to your programs. Itâs not like criminal, where you can potentially mill a tutor target that youâre only playing one of, (if you are playing tutors, inject is far more likely to hit a tutor and help. Clone chip is great in Anarch because of Parasite anyway, and now youâre going to have influence-free steelskin and earthrise hotel as cards that inject can flip for you that digs you to your programs. Inject is a really powerful card, ESPECIALLY in a deck that only plays a few programs, (and multiples of each). I think itâs auto-3-of in basically every current Anarch deck.
If the programs you want are on the bottom of your stack, well, tough, you have to deal with it.
If the programs you want are on the bottom of your stack, and you know it, this is better since you can play around it.
If the programs you want are in your heap, this is even better since 1) you know it and 2) you have better recursion than stack tutoring in faction.
Maxx is a different beast. You build her with ID in mind. Valencia here does have necessary win condition in Keyhole, two copies, and the only way to recur it is clumsy Deja Vu.
Granted, the odds of Injecting a crucial Keyhole are rather low and even in that occurence you can still Deja it or draw a second copy, so you do have a point there.
However, Inject does compete with Steelskin and Earthrise. Does this deck need that additional drawing power? I honestly canât answer that question yet. Can you?
Cards and economy matter more in Netrunner than almost anything else, especially to the runner. Running 9+ pieces of card draw is far from a bad idea in a 50 card deck, each one helps smooth variance and make you more likely to hit what you need when you need it. This is all the more true because thereâs a disincentive to play Steelskin if you suspect a flatline coming from your opponent â itâs only straight-up card draw in games where youâre fairly sure the enemy isnât trying to actively kill you.
Iâd almost always prefer to have too many cards/credits than too few. Too much money is rarely issue, and âtoo muchâ card draw means youâve probably yet to hit what youâre looking for â meaning the card draw has been insufficient so far.
Especially for a deck that wants to try and pull off combos of any variety, lots of cards to get those pieces into hand ASAP is vital.
Looks pretty similar to the build Iâve been thinking of. I would lose Medium and look at Haemorrhage instead. Iâd also think about Spooned to remove Lotus Fields. Finally Iâm thinking Security Testing rather than Lucky Find (and probably lose one of the Desperados as well, although thatâs a tough call in a 50 card deck).